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path: root/OpenAL32/Include/alAuxEffectSlot.h
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* Add EFX types and enums to alext.hChris Robinson2010-03-091-6/+0
* Handle NULL effect objects as AL_EFFECT_NULL effectsChris Robinson2009-11-051-0/+1
* Add a method to update device-dependant effect parameters.Chris Robinson2009-10-201-0/+2
* Be context-agnostic in the effect Create functionsChris Robinson2009-10-191-4/+4
* Apply slot gain on slot output, not inputChris Robinson2009-05-291-5/+5
* Don't expose effect-specific structuresChris Robinson2009-05-291-4/+19
* Add the Echo effectChris Robinson2009-04-121-0/+2
* Move the WetBuffer into the effect slot objectChris Robinson2009-04-111-0/+2
* Implement a new reverb effectChris Robinson2008-11-161-9/+2
* Don't export extension function symbols from the libChris Robinson2008-09-061-13/+13
* Implement yet another low-pass filterChris Robinson2008-07-251-2/+4
* Implement AL_EFFECT_REVERBChris Robinson2008-01-181-0/+9
* Keep track of references to effect slots, so they aren't deleted while in useChris Robinson2008-01-161-0/+2
* Store effect slots in the contextChris Robinson2008-01-151-1/+1
* Don't append _struct to the effect slot struct nameChris Robinson2008-01-151-2/+2
* Remove unneeded struct memberChris Robinson2007-12-181-3/+0
* Add AL_EFFECTSLOT_AUXILIARY_SEND_AUTO property (still unimplemented)Chris Robinson2007-12-181-0/+1
* Implement AL_EFFECTSLOT_GAIN propertyChris Robinson2007-12-181-0/+2
* Implement AL_EFFECTSLOT_EFFECT propertyChris Robinson2007-12-181-0/+3
* Add auxiliary effect slot function skeletonsChris Robinson2007-12-171-0/+47