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path: root/OpenAL32/Include/alAuxEffectSlot.h
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-5/+3
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-271-5/+0
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-1/+2
* Use a Delete method for deletable objectsChris Robinson2013-05-251-10/+5
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-221-2/+2
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-211-5/+5
* Use factories to create and destroy effect statesChris Robinson2013-05-211-16/+49
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-211-8/+17
* Use macros to help define vtables for effect statesChris Robinson2013-05-211-12/+33
* Implement distortion and equalizer effectsChris Robinson2013-05-181-0/+2
* Add Chorus and Flanger effectsChris Robinson2013-03-131-0/+2
* Add the RESTRICT keyword to a function pointer definition's parametersChris Robinson2012-10-251-1/+1
* Explicitly give the wet buffer 1 channelChris Robinson2012-09-161-1/+1
* Implement an SSE MixSend methodChris Robinson2012-09-161-1/+1
* Fix up some more header includesChris Robinson2012-09-141-10/+8
* Use a non-interleaved DryBufferChris Robinson2012-09-111-1/+1
* Don't use all caps for enum value namesChris Robinson2012-06-281-1/+1
* Remove an unused fieldChris Robinson2012-04-191-2/+0
* Use a consistent name for the self-id fieldChris Robinson2012-04-191-2/+2
* Pass the device to InitializeEffect and return the error enum from itChris Robinson2012-03-131-1/+1
* Pass a device to the effect update functionsChris Robinson2012-03-131-1/+1
* Avoid duplicating some initialization codeChris Robinson2012-01-201-2/+2
* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-191-0/+1
* Rename the ALEffect_ macros to ALeffectState_ to reflect what they work onChris Robinson2011-09-121-4/+4
* Remove the effect slot parameter from the effect process methodChris Robinson2011-09-121-5/+5
* Avoid holding the context lock when setting auxiliary slot propertiesChris Robinson2011-09-111-3/+3
* Combine the reverb effectsChris Robinson2011-09-011-2/+1
* Combine the dedicated (dialog/LFE) effectsChris Robinson2011-09-011-2/+1
* Use the reference counting functions for the buffer and auxiliary slot refsChris Robinson2011-08-291-1/+1
* Use an enum instead of an boolean for some flagsChris Robinson2011-08-291-1/+1
* Pass the effect slot to the effect update methodChris Robinson2011-07-161-1/+1
* Allow effect slots to be updated asynchronouslyChris Robinson2011-07-161-0/+1
* Add support for ALC_EXT_DEDICATEDChris Robinson2011-03-121-0/+2
* Rename OUTPUTCHANNELS to something more descriptiveChris Robinson2010-12-011-1/+1
* Handle clicks by watching changes between updatesChris Robinson2010-08-161-0/+1
* Add click removal for wet sendsChris Robinson2010-08-151-0/+2
* Implement a skeleton Ring Modulator effectChris Robinson2010-04-081-0/+1
* Move extension function declarations to alext.h/efx.hChris Robinson2010-03-231-13/+0
* Mark extension functions with AL_API/ALC_APIChris Robinson2010-03-231-13/+13
* Add EFX types and enums to alext.hChris Robinson2010-03-091-6/+0
* Handle NULL effect objects as AL_EFFECT_NULL effectsChris Robinson2009-11-051-0/+1
* Add a method to update device-dependant effect parameters.Chris Robinson2009-10-201-0/+2
* Be context-agnostic in the effect Create functionsChris Robinson2009-10-191-4/+4
* Apply slot gain on slot output, not inputChris Robinson2009-05-291-5/+5
* Don't expose effect-specific structuresChris Robinson2009-05-291-4/+19
* Add the Echo effectChris Robinson2009-04-121-0/+2
* Move the WetBuffer into the effect slot objectChris Robinson2009-04-111-0/+2
* Implement a new reverb effectChris Robinson2008-11-161-9/+2