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path: root/OpenAL32/Include/alAuxEffectSlot.h
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* Remove unnecessary atomic membersChris Robinson2017-03-081-4/+4
* Use ALsizei in more placesChris Robinson2017-01-181-2/+2
* Properly defer effect slot changesChris Robinson2016-08-251-0/+3
* Add a ref count to ALeffectStateChris Robinson2016-08-251-0/+2
* Remove broken autowah effect codeChris Robinson2016-07-261-1/+0
* Remove some unnecessary volatile keywordsChris Robinson2016-06-031-2/+2
* Hold the effectslot map lock while handling itChris Robinson2016-05-291-2/+11
* Use a linked list for active effect slotsChris Robinson2016-05-291-0/+2
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-151-3/+1
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-3/+2
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-121-1/+3
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-121-5/+39
* Update a commentChris Robinson2016-04-151-2/+2
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-141-1/+1
* Store the effect's output buffer in the effect stateChris Robinson2016-03-171-0/+3
* Mix to multichannel for effectsChris Robinson2016-01-281-2/+17
* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-271-2/+2
* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-251-2/+2
* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-2/+2
* Use generic atomics in more placesChris Robinson2014-07-221-1/+1
* Add a GCC-specific STATIC_UPCAST macro that checks the object typeChris Robinson2014-04-191-1/+1
* Use C11 alignas when availableChris Robinson2014-04-191-1/+3
* Remove the click removal buffers for auxiliary effect slotsChris Robinson2014-03-231-3/+0
* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-2/+3
* Move ALfloatBUFFERSIZE to a common locationChris Robinson2013-11-271-4/+0
* Move some inline methods to their appropriate headersChris Robinson2013-11-041-0/+4
* Use a helper macro for making vtable thunksChris Robinson2013-10-291-15/+13
* Fix effect slot struct declarations so KDevelop doesn't barf on themChris Robinson2013-10-071-16/+15
* Implement the Compressor effectChris Robinson2013-10-031-0/+1
* Implement the Autowah effect.Chris Robinson2013-10-031-0/+1
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-12/+15
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-5/+3
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-271-5/+0
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-1/+2
* Use a Delete method for deletable objectsChris Robinson2013-05-251-10/+5
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+1
* Use restrict instead of RESTRICTChris Robinson2013-05-221-2/+2
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-211-5/+5
* Use factories to create and destroy effect statesChris Robinson2013-05-211-16/+49
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-211-8/+17
* Use macros to help define vtables for effect statesChris Robinson2013-05-211-12/+33
* Implement distortion and equalizer effectsChris Robinson2013-05-181-0/+2
* Add Chorus and Flanger effectsChris Robinson2013-03-131-0/+2
* Add the RESTRICT keyword to a function pointer definition's parametersChris Robinson2012-10-251-1/+1
* Explicitly give the wet buffer 1 channelChris Robinson2012-09-161-1/+1
* Implement an SSE MixSend methodChris Robinson2012-09-161-1/+1
* Fix up some more header includesChris Robinson2012-09-141-10/+8
* Use a non-interleaved DryBufferChris Robinson2012-09-111-1/+1
* Don't use all caps for enum value namesChris Robinson2012-06-281-1/+1