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path: root/OpenAL32/Include/alSource.h
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* Don't bother making ALvoiceProps dynamically sizedChris Robinson2018-11-301-1/+0
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* Avoid using the ATOMIC() macroChris Robinson2018-11-261-1/+1
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* Atuomatically clean up sources with its sublist's destructionChris Robinson2018-11-251-2/+0
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* Use a normal vector for the source send propertiesChris Robinson2018-11-201-2/+11
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* Use atomic_flags and atomic<bools>s where appropriateChris Robinson2018-11-201-1/+1
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* Avoid naming a struct member the same as an enum typeChris Robinson2018-11-181-1/+1
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* Remove unused headers and checksChris Robinson2018-11-171-1/+0
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* Avoid using ATOMIC_FLAGChris Robinson2018-11-131-1/+1
| | | | | Although it cant potentially be better than a regular atomic, it presents compatibility issues when non-C11 atomics are mixed with C++
* Store the ALbufferlistitem's composited/max sample lengthChris Robinson2018-03-271-0/+1
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* Don't make the source state atomicChris Robinson2018-02-241-1/+1
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* Remove the individual source queue and buffer locksChris Robinson2018-02-021-1/+0
| | | | | | | They're inherently protected by the mutex for their respective lists. Should those mutexes be replaced by rwlocks the individual locks should also be reinstated, but they're unlikely to be unless a lot of contention starts happening in the read-only case.
* Store an index to a given source's voiceChris Robinson2018-02-011-0/+5
| | | | For more efficient voice lookups when needed.
* Make some more functions static where they're usedChris Robinson2018-01-271-14/+0
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* Allow storing multiple buffers in a ALbufferlistitemChris Robinson2017-12-151-1/+2
| | | | | | | | | | | | | | | This will be to allow buffer layering, multiple buffers of the same format and sample rate that are mixed together prior to resampling, filtering, and panning. This will allow composing sounds from individual components that can be swapped around on different invocations (e.g. layer SoundA and SoundB on one instance and SoundA and SoundC on a different instance for a slightly different sound, then just SoundA for a third instance, and so on). The longest buffer within the list item determines the length of the list item. More work needs to be done to fully support it, namely the ability to specity multiple buffers to layer for static and streaming sources. Also the behavior of loop points for layered static sources should be worked out. Should also consider allowing each layer to have a sample offset.
* Rename RollOff to RolloffChris Robinson2017-05-051-1/+1
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* Add a property to force source spatialization on or offChris Robinson2017-05-041-0/+1
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* Store the resampler as part of the sourceChris Robinson2017-04-211-0/+1
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* Make the buffer list next pointer atomicChris Robinson2017-04-191-1/+2
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* Store the source queue head in the voice to signify loopingChris Robinson2017-04-181-3/+2
| | | | | This removes the need to access a couple more source fields in the mixer, and also makes the looping and queue fields non-atomic.
* Store the source prop updates with the mixer voiceChris Robinson2017-04-171-57/+0
| | | | Also move its declaration and rename it for consistency.
* Use an atomic flag to test if a source needs to updateChris Robinson2017-03-201-1/+1
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* Don't defer source state or offset changesChris Robinson2017-03-191-4/+0
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* Move ALvoice declaration to alu.hChris Robinson2017-03-091-54/+0
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* Remove unnecessary atomic membersChris Robinson2017-03-081-41/+41
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* Store the channel count and sample size in the voiceChris Robinson2017-03-071-4/+7
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* Remove an unused functionChris Robinson2017-03-071-6/+0
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* Make the voice's source pointer atomicChris Robinson2017-03-051-1/+1
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* Add a boolean to specify if a voice should be playingChris Robinson2017-03-021-3/+5
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* Move the current buffer queue entry and play position to the voiceChris Robinson2017-02-271-11/+13
| | | | | | | | | | | | | | This has a couple behavioral changes. First and biggest is that querying AL_BUFFERS_PROCESSED from a source will always return all buffers processed when in an AL_STOPPED state. Previously all buffers would be set as processed when first becoming stopped, but newly queued buffers would *not* be indicated as processed. That old behavior was not compliant with the spec, which unequivocally states "On a source in the AL_STOPPED state, all buffers are processed." Secondly, querying AL_BUFFER on an AL_STREAMING source will now always return 0. Previously it would return the current "active" buffer in the queue, but there's no basis for that in the spec.
* Improve handling of source state readsChris Robinson2017-02-241-1/+1
| | | | | | | This avoids using seq_cst for loading the source state when either inside the mixer, or otherwise protected from inconsistencies with async updates. It also fixes potential race conditions with getting the source offset just as a source stops.
* Increase the default effect slot and send countChris Robinson2017-02-211-1/+2
| | | | | | | | | | The default number of auxiliary effect slots is now 64. This can still be raised by the config file without a hard maximum, but incurs processing cost for each effect slot generated by the app. The default number of source sends is now actually 2, as per the EFX docs. However, it can be raised up to 16 via ALC_MAX_AUXILIARY_SENDS attribute requests, rather than the previous 4.
* Dynamically allocate the ALsource Send[] arrayChris Robinson2017-02-211-1/+1
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* Make the voices' Send[] array dynamically sizedChris Robinson2017-02-211-1/+1
| | | | | The voices are still all allocated in one chunk to avoid memory fragmentation. But they're accessed as an array of pointers since the size isn't static.
* Reorganize ALvoice membersChris Robinson2017-02-151-7/+6
| | | | | This places the Send[] array at the end of the struct, making it easier to handle dynamically.
* Make ALsourceProps' Send array dynamically sizedChris Robinson2017-02-141-4/+4
| | | | | | ALsourceProps' Send[] array is placed at the end of the struct, and given an indeterminate size. Extra space is allocated at the end of each struct given the number of auxiliary sends set for the device.
* Fix build with non-C11 atomicsChris Robinson2017-02-131-1/+1
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* Make the source state atomicChris Robinson2017-02-131-1/+8
| | | | | Since it's modified by the mixer when playback is ended, a plain struct member isn't safe.
* Put BsincState in a generic unionChris Robinson2017-02-131-1/+1
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* Use ALsizei in more placesChris Robinson2017-01-181-4/+4
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* Only send source updates for sources that have updatedChris Robinson2016-11-231-0/+2
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* Clean up finding a source's voiceChris Robinson2016-11-221-1/+1
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* Avoid resupplying unneeded source updatesChris Robinson2016-08-231-34/+37
| | | | | The source's voice holds a copy of the last properties it received, so listener updates can make sources recalculate internal properties from that stored copy.
* Don't store the looping state in the voiceChris Robinson2016-07-311-4/+2
| | | | | Certain operations on the buffer queue depend on the loop state to behave properly, so it should not be deferred until the async voice update occurs.
* Move the input channel array out of the DirectParams and SendParamsChris Robinson2016-07-131-2/+4
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* Store the voice output buffers separate from the paramsChris Robinson2016-07-111-0/+10
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* Reorder some source fieldsChris Robinson2016-07-071-5/+5
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* Remove some unnecessary volatile keywordsChris Robinson2016-06-031-31/+31
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* Make a function staticChris Robinson2016-06-011-1/+0
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* Make the source position calues atomicChris Robinson2016-05-191-2/+2
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* Avoid redundantly storing distance model settingsChris Robinson2016-05-171-1/+1
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