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OpenAL32
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Author
Age
Files
Lines
*
Use a constructor instead of a macro to initialize AsyncEvent
Chris Robinson
2018-12-06
1
-3
/
+5
*
Handle EventType_BufferCompleted uniquely
Chris Robinson
2018-12-04
1
-0
/
+4
*
Avoid a few more explicit loops
Chris Robinson
2018-12-02
1
-1
/
+1
*
Add a missing include
Chris Robinson
2018-12-01
1
-0
/
+2
*
Handle source state changed events uniquely in the event loop
Chris Robinson
2018-11-30
1
-3
/
+7
*
Use std::array for the voice's PrevSamples
Chris Robinson
2018-11-30
1
-1
/
+1
*
Improve construction and destruction of ALvoices
Chris Robinson
2018-11-30
1
-9
/
+11
*
Don't bother making ALvoiceProps dynamically sized
Chris Robinson
2018-11-30
2
-15
/
+10
*
Store the source ID with the voice instead of the source pointer
Chris Robinson
2018-11-29
1
-1
/
+1
*
Reorganize some device members
Chris Robinson
2018-11-29
1
-29
/
+30
*
Small cleanup for ~ALCcontext_struct
Chris Robinson
2018-11-27
1
-1
/
+1
*
Use a standard mutex for the remaining locks
Chris Robinson
2018-11-26
1
-3
/
+3
*
Use a standard mutex for the backend lock
Chris Robinson
2018-11-26
1
-1
/
+1
*
Add a missing std::begin
Chris Robinson
2018-11-26
1
-1
/
+1
*
Get rid of some unnecessary functions
Chris Robinson
2018-11-26
1
-10
/
+0
*
Avoid using the ATOMIC() macro
Chris Robinson
2018-11-26
5
-18
/
+18
*
Automatically clean up filters and effects with their sublists
Chris Robinson
2018-11-25
3
-16
/
+26
*
Automatically clean up buffers with ther sublist
Chris Robinson
2018-11-25
2
-5
/
+13
*
Avoid a separate function to clean up effect slots
Chris Robinson
2018-11-25
1
-1
/
+0
*
Atuomatically clean up sources with its sublist's destruction
Chris Robinson
2018-11-25
1
-2
/
+0
*
Properly initialize the sublists' freemask
Chris Robinson
2018-11-25
1
-3
/
+3
*
Add a POPCNT64 macro
Chris Robinson
2018-11-24
1
-0
/
+15
*
Move bs2b.h to a more appropriate place
Chris Robinson
2018-11-24
1
-90
/
+0
*
Replace remaining uses of std::vector with al::vector
Chris Robinson
2018-11-24
1
-1
/
+1
*
Use RAII in alEffect.cpp
Chris Robinson
2018-11-24
1
-38
/
+31
*
Use a normal vector to store buffer data
Chris Robinson
2018-11-24
1
-21
/
+22
*
Avoid a couple explicit loops
Chris Robinson
2018-11-22
1
-8
/
+5
*
Add noexcept to a bunch of inline functions
Chris Robinson
2018-11-22
2
-28
/
+28
*
Use standard types for the device clock times
Chris Robinson
2018-11-22
1
-2
/
+3
*
Use unique_ptr for DirectHrtfState
Chris Robinson
2018-11-22
1
-1
/
+1
*
Clean up some unnecessary specifiers
Chris Robinson
2018-11-22
1
-3
/
+3
*
Use unique_ptr for bs2b
Chris Robinson
2018-11-22
2
-14
/
+11
*
Use unique_ptr for BFormatDec and AmbiUpsampler
Chris Robinson
2018-11-22
1
-2
/
+4
*
Use a unique_ptr for the FrontStablizer
Chris Robinson
2018-11-22
1
-1
/
+1
*
Use a unique_ptr for the Compressor
Chris Robinson
2018-11-21
1
-1
/
+1
*
Use a unique_ptr for Uhj2Encoder
Chris Robinson
2018-11-21
1
-1
/
+2
*
Use a normal vector for the distance buffer storage
Chris Robinson
2018-11-21
1
-6
/
+29
*
Use an enum class for AmbiLayout/Norm settings
Chris Robinson
2018-11-20
1
-13
/
+13
*
Use a normal vector for the source send properties
Chris Robinson
2018-11-20
1
-2
/
+11
*
Use atomic_flags and atomic<bools>s where appropriate
Chris Robinson
2018-11-20
3
-3
/
+3
*
Add compile-time traits for FmtType enum values
Chris Robinson
2018-11-20
1
-7
/
+18
*
Add compile-time traits for DevFmtType enum values
Chris Robinson
2018-11-20
1
-0
/
+20
*
Avoid another case of a variable named the same as a type
Chris Robinson
2018-11-19
1
-1
/
+1
*
Use proper inheritence for the effect state objects
Chris Robinson
2018-11-19
2
-45
/
+17
*
Add a missing include
Chris Robinson
2018-11-19
1
-0
/
+1
*
Use proper inheritence for EffectStateFactory
Chris Robinson
2018-11-19
1
-22
/
+3
*
Use a vector to handle mixing buffer storage
Chris Robinson
2018-11-19
1
-0
/
+3
*
Use a normal vector for filter sublists
Chris Robinson
2018-11-18
1
-4
/
+3
*
Use a normal vector for effect sublists
Chris Robinson
2018-11-18
1
-4
/
+3
*
Use a normal vector for buffer sublists
Chris Robinson
2018-11-18
1
-4
/
+3
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