Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Restructure voice data members | Chris Robinson | 2019-06-03 | 1 | -22/+16 |
| | | | | | This should improve access patters by packing each buffer channel's data together, which is more inline with its use. | ||||
* | Use a span for the voice's buffer references | Chris Robinson | 2019-05-29 | 1 | -4/+2 |
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* | Use span<FloatBufferLine> for MixSamples | Chris Robinson | 2019-05-29 | 1 | -3/+3 |
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* | Use FloatBufferLine and span<> for MixRowSamples | Chris Robinson | 2019-05-29 | 1 | -2/+2 |
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* | Pass a span to MixDirectHrtf instead of a pointer+size | Chris Robinson | 2019-05-29 | 1 | -2/+4 |
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* | Use FloatBufferLine with the HRTF mixer functions | Chris Robinson | 2019-05-28 | 1 | -6/+6 |
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* | Use std::array for most mixing buffer arrays | Chris Robinson | 2019-05-28 | 3 | -6/+8 |
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* | Get rid of the COUNTOF macro | Chris Robinson | 2019-05-26 | 1 | -6/+0 |
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* | Use al::byte for ADPCM decoders | Chris Robinson | 2019-05-24 | 1 | -3/+3 |
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* | Move a couple table definitions to where they're used | Chris Robinson | 2019-05-24 | 1 | -10/+0 |
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* | Remove an unnecessary struct member | Chris Robinson | 2019-05-24 | 1 | -1/+0 |
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* | Use raw bytes for the buffer data | Chris Robinson | 2019-05-24 | 1 | -1/+2 |
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* | Restructure some voice fields | Chris Robinson | 2019-05-17 | 1 | -6/+8 |
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* | Change the default period size to 20ms | Chris Robinson | 2019-04-26 | 1 | -4/+4 |
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* | Specify the buffer size as itself instead of the period count | Chris Robinson | 2019-04-26 | 1 | -1/+2 |
| | | | | | | | Certain backends don't need a buffer size to be a strict multiple of the period count, which allows a little more flexibility. The period/update size simply acts as the minimum request, which helps control CPU load by determining how often parameter and other pre-mixing updates are processed. | ||||
* | Avoid directly using CalcAmbiCoeffs | Chris Robinson | 2019-04-02 | 1 | -14/+0 |
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* | Change RealMixParams::ChannelName to better reflect its use | Chris Robinson | 2019-04-02 | 1 | -10/+4 |
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* | Copy the voice's ambisonic upsampler state when reallocating | Chris Robinson | 2019-04-01 | 1 | -1/+1 |
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* | Remove a couple unused member variables | Chris Robinson | 2019-03-30 | 1 | -2/+0 |
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* | Use a temporary buffer for HRTF filter accumulation | Chris Robinson | 2019-03-29 | 2 | -7/+7 |
| | | | | | Similar to the history buffer, to avoid using the state buffer as a ring buffer. | ||||
* | Avoid using the HRTF history buffer as a ring buffer | Chris Robinson | 2019-03-28 | 1 | -1/+5 |
| | | | | | | The HRTF mixers now get a full input buffer with the history prepended, so the delay offsets just need to account for the start point and read forward for each sample. | ||||
* | Move an enum to a more appropriate header | Chris Robinson | 2019-03-26 | 1 | -6/+0 |
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* | Rename and move ALeffectProps | Chris Robinson | 2019-03-22 | 2 | -112/+5 |
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* | Use MixParams for the wet buffers | Chris Robinson | 2019-03-22 | 2 | -9/+5 |
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* | Fix a comment typo | Chris Robinson | 2019-03-22 | 1 | -1/+1 |
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* | Pass ALeffectProps directly to the get/setParam* methods | Chris Robinson | 2019-03-22 | 1 | -8/+0 |
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* | Use the effect state factory to set the default effect props | Chris Robinson | 2019-03-22 | 2 | -84/+6 |
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* | Implement getDefaultProps for effect state factories | Chris Robinson | 2019-03-22 | 1 | -1/+1 |
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* | Use a separate EffectStateFactory for standard reverb | Chris Robinson | 2019-03-22 | 1 | -0/+1 |
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* | Add a new EffectStateFactory method to get the default properties | Chris Robinson | 2019-03-22 | 1 | -0/+3 |
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* | Use a sorted vector for devices instead of a linked list | Chris Robinson | 2019-03-19 | 1 | -2/+0 |
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* | Rename DevProbe enum names | Chris Robinson | 2019-03-19 | 1 | -3/+3 |
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* | Move some inline functions from alMain.h to alnumeric.h | Chris Robinson | 2019-03-18 | 1 | -239/+0 |
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* | Use SSE intrinsics in a few more places | Chris Robinson | 2019-03-18 | 1 | -6/+12 |
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* | Pass the voice state as a parameter instead of reloading it | Chris Robinson | 2019-03-11 | 1 | -1/+1 |
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* | Rename ALvoice fields for consistency | Chris Robinson | 2019-03-10 | 1 | -26/+26 |
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* | Improve handling of voice's AmbiScales for upsampling | Chris Robinson | 2019-03-10 | 1 | -1/+1 |
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* | Don't directly use a buffer for updating source parameters | Chris Robinson | 2019-03-10 | 1 | -4/+3 |
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* | Play dummy samples and force a fade out on stopping voices | Chris Robinson | 2019-03-09 | 1 | -1/+2 |
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* | Add a Stopping state for voices | Chris Robinson | 2019-03-09 | 1 | -2/+8 |
| | | | | | | This currently doesn't do much, except have the mixer progress it to Stopped. It's valid to have without a source or buffers, and in the future will allow fading out when a source is paused or stopped. | ||||
* | Use more specific names for temp buffer storage | Chris Robinson | 2019-03-02 | 1 | -1/+3 |
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* | Reduce BUFFERSIZE to match the default period size | Chris Robinson | 2019-02-24 | 2 | -7/+9 |
| | | | | | Also adds a bit more space to the temp source data buffer, to avoid needing to loop on matching sample rates. | ||||
* | Remove the FOAOut mixing buffer and associated post-processes | Chris Robinson | 2019-02-22 | 1 | -8/+2 |
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* | Remove the unused FOAOut EffectTarget | Chris Robinson | 2019-02-22 | 1 | -1/+0 |
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* | Add some preliminary fields for mix-time ambisonic upsampling | Chris Robinson | 2019-02-21 | 1 | -4/+9 |
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* | Allow processing some effects in higher order ambisonics | Chris Robinson | 2019-02-21 | 1 | -1/+1 |
| | | | | | | Reverb notably is still only first-order (any higher order channels are dropped, and it writes to FOAOut). But others, like the equalizer, work on all available channels. | ||||
* | Get rid of the MAX_EFFECT_CHANNELS macro | Chris Robinson | 2019-02-21 | 1 | -3/+0 |
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* | Pass the number of input channels to EffectState::process | Chris Robinson | 2019-02-21 | 1 | -1/+1 |
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* | Add a method to get the row of an ambisonic identity transform | Chris Robinson | 2019-02-21 | 1 | -0/+7 |
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* | Store effect slots in groups of 64 | Chris Robinson | 2019-02-20 | 1 | -1/+1 |
| | | | | | Now that their wet buffers are allocated dynamically, the ALeffectslot object itself is rather small. |