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* Use float types for the resamplers instead of doubleChris Robinson2011-09-231-7/+7
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* Check for asinf and use itChris Robinson2011-09-231-0/+6
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* Make AIRABSORBGAINHF a float typeChris Robinson2011-09-231-1/+1
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* Move ConeScale and ZScale to ALu.c and alu.h, and make them floatsChris Robinson2011-09-232-3/+3
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* Add atomic functions for GCC inline asmChris Robinson2011-09-231-0/+70
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* Use macros for float-typed PI values, to avoid manual casts everywhereChris Robinson2011-09-221-0/+3
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* Add a few more precision castsChris Robinson2011-09-221-1/+1
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* Use cosf and sinf when availableChris Robinson2011-09-221-0/+12
| | | | Also clear away a few more MSVC precision warnings
* Define _WIN32_WINNT on the command line with _WIN32Chris Robinson2011-09-201-3/+0
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* Move Sleep implementation into helper.c and emulate sched_yield for WindowsChris Robinson2011-09-201-10/+4
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* Make a separate log level to trace reference counts, to avoid log spam for ↵Chris Robinson2011-09-201-1/+7
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* Add a ConfigValueStr function, to return the string through a parameterChris Robinson2011-09-191-0/+1
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* Use the ALC types for the device format enum valuesChris Robinson2011-09-181-12/+12
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* Use arrays instead of large switches to decompose formatsChris Robinson2011-09-181-3/+0
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* Return int and float config values through a parameterChris Robinson2011-09-181-2/+3
| | | | | This allows the getter functions to return whether or not the option exists without a separate call and check.
* Dynamically allocate space for HRTF tablesChris Robinson2011-09-181-0/+1
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* Store the HRTF tables used in the deviceChris Robinson2011-09-181-3/+9
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* Make alcSetError staticChris Robinson2011-09-141-2/+0
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* Return an error from the CaptureSamples method instead of setting itChris Robinson2011-09-141-1/+1
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* Rename the ALEffect_ macros to ALeffectState_ to reflect what they work onChris Robinson2011-09-121-4/+4
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* Be a bit more robust while handling the global device listChris Robinson2011-09-121-1/+1
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* Remove the effect slot parameter from the effect process methodChris Robinson2011-09-121-5/+5
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* Fix non-GCC CompExchangePtr implementationsChris Robinson2011-09-111-3/+3
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* Remove GetLockedContextChris Robinson2011-09-111-3/+2
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* Use function pointers to set type-specific effect propertiesChris Robinson2011-09-111-0/+20
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* Remove the union from the effect parameter typesChris Robinson2011-09-111-50/+48
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* Use function pointers to set type-specific filter propertiesChris Robinson2011-09-111-2/+20
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* Use a RWLock to protect access to a buffer instead of the device lockChris Robinson2011-09-111-0/+2
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* Avoid holding the context lock when setting auxiliary slot propertiesChris Robinson2011-09-111-3/+3
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* Make some listener properties volatileChris Robinson2011-09-111-4/+4
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* Mark some source properties volatileChris Robinson2011-09-111-31/+31
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* Avoid locking the device when adding and removing contextsChris Robinson2011-09-101-3/+2
| | | | Also, don't keep track of the number of contexts per device
* Avoid holding the list lock when not neededChris Robinson2011-09-101-1/+1
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* Add some reference counting to the deviceChris Robinson2011-09-101-0/+2
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* Fix a parameter typeChris Robinson2011-09-101-1/+1
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* Add an option to trap context errors in a debuggerChris Robinson2011-09-101-0/+2
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* Do an atomic compare-exchange on the global context when destroying a contextChris Robinson2011-09-021-0/+12
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* Log the function name instead of the source file and line numberChris Robinson2011-09-021-3/+2
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* Combine the reverb effectsChris Robinson2011-09-011-2/+1
| | | | | | | Updating and processing still differs depending on whether standard or EAX reverb is used or not. The only functional difference should be that the allocated buffer (and subsequent offsets) take into account the modulation and echo times.
* Combine the dedicated (dialog/LFE) effectsChris Robinson2011-09-011-2/+1
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* Store the filter gains directly in the source instead of duplicate filter ↵Chris Robinson2011-08-311-2/+4
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* Add a function to initialize a RWLockChris Robinson2011-08-311-0/+1
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* Hold the context lock only as needed when handling the listenerChris Robinson2011-08-311-2/+2
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* Avoid locking the context while getting and setting global stateChris Robinson2011-08-311-8/+8
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* Rename GetReffedContext to GetContextRefChris Robinson2011-08-301-1/+1
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* Add a limit to the UIntMap size and use it for sources and effect slotsChris Robinson2011-08-301-1/+2
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* Use a separate array for the auxiliary slots in the mixerChris Robinson2011-08-301-0/+4
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* Fix compilation with MSVCChris Robinson2011-08-301-2/+2
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* Add functions to retrieve the source from the source map while removing itChris Robinson2011-08-301-0/+1
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* Do a pointer exchange when replacing the source buffer queueChris Robinson2011-08-291-0/+16
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