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* Remove standard reverb specific processing functionsChris Robinson2018-01-071-1/+0
* Move the UNEXPECTED macro to the main header and rename itChris Robinson2018-01-071-0/+8
* Use a separate function to get the cubic valueChris Robinson2018-01-071-0/+9
* Remove the sinc4 tableChris Robinson2018-01-071-5/+0
* Replace the sinc4 resampler with cubicChris Robinson2018-01-071-4/+0
* Make MixSamples non-static globalChris Robinson2017-12-171-1/+2
* Allow storing multiple buffers in a ALbufferlistitemChris Robinson2017-12-151-1/+2
* Add queries to get the source offset with the device clockChris Robinson2017-12-031-0/+2
* Avoid a separate function to query ambisonic mode supportChris Robinson2017-09-271-12/+8
* Re-update effect slots when context properties changeChris Robinson2017-09-274-10/+16
* Don't update context and listener props unnecessarilyChris Robinson2017-09-272-0/+4
* Update the context state properties separatelyChris Robinson2017-09-273-8/+18
* Add an option to ignore the app's speed of sound for reverb decayChris Robinson2017-09-222-1/+3
* Pass the context to the auxiliary effect update methodChris Robinson2017-09-211-2/+2
* Manually save and restore the FPU rounding mode on WindowsChris Robinson2017-09-191-0/+3
* Add a higher quality bsinc resampler using 24 sample pointsChris Robinson2017-08-271-5/+10
* Rename the bsinc resampler to bsinc12Chris Robinson2017-08-251-2/+2
* Pass the filter entry to apply to resample_fir4Chris Robinson2017-08-181-3/+2
* Store the sinc4 table in the filter stateChris Robinson2017-08-161-7/+11
* Simplify bsinc filter storage in the filter stateChris Robinson2017-08-161-6/+5
* Keep bsinc info together in a structChris Robinson2017-08-151-2/+1
* Avoid re-selecting the direct HRTF mix functionChris Robinson2017-08-071-0/+2
* Add a front-stablizer config option for surround sound modesChris Robinson2017-07-311-0/+3
* Apply the output buffer offset before writing to itChris Robinson2017-07-151-1/+1
* Use macros to set and restore the mixer FPU modeChris Robinson2017-07-131-0/+11
* Store the default effect slot in the contextChris Robinson2017-07-132-8/+5
* Store the QSA backend's ExtraData in the wrapper structChris Robinson2017-06-291-2/+0
* Remove the fastf2u conversion functionChris Robinson2017-06-271-5/+0
* Clean up some messy rounding codeChris Robinson2017-06-261-0/+18
* Use the bsinc resampler for the converterChris Robinson2017-06-251-0/+2
* "Convert" the QSA backend to the new APIChris Robinson2017-06-181-19/+0
* Make the dithering depth configurableChris Robinson2017-06-171-1/+1
* Fix source sends' initial HF absorption and decay calculationChris Robinson2017-05-271-1/+1
* Add a new compressor/limiterChris Robinson2017-05-272-24/+30
* Finalize ALC_SOFT_output_limiterChris Robinson2017-05-251-5/+0
* Add an option to dither 8- and 16-bit outputChris Robinson2017-05-232-0/+7
* Reduce the amount of variables that hold the same valueChris Robinson2017-05-211-2/+2
* Add a method to copy a filter's coefficientsChris Robinson2017-05-211-0/+9
* Use a macro to specify the decay target gainChris Robinson2017-05-211-0/+3
* Apply more proper air absorption to the wet pathChris Robinson2017-05-191-0/+2
* Finalize AL_SOFT_source_spatializeChris Robinson2017-05-111-6/+0
* Reduce LIMITER_VALUE_MAXChris Robinson2017-05-091-1/+1
* Store the output limiter values as fixed-point integersChris Robinson2017-05-081-2/+6
* Update AL_SOURCE_SPATIALIZE_SOFT valueChris Robinson2017-05-061-1/+1
* Calculate the output limiter gain using the RMSChris Robinson2017-05-052-1/+20
* Rename RollOff to RolloffChris Robinson2017-05-052-2/+2
* Start an extension to change the source's spatialize propertyChris Robinson2017-05-052-3/+9
* Add a property to force source spatialization on or offChris Robinson2017-05-042-0/+8
* Finalize AL_SOFT_source_resamplerChris Robinson2017-05-031-13/+0
* Add a mixing function to blend HRIRsChris Robinson2017-05-031-0/+5