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* Don't store the effect slot in SendParamsChris Robinson2013-10-061-1/+3
* Rename Filter param member to LpFilterChris Robinson2013-10-061-2/+2
* Use a simpler U64 macro to make 64-bit constantsChris Robinson2013-10-061-1/+11
* Add a workaround for KDevelop not recognizing 'restrict'Chris Robinson2013-10-061-0/+7
* Finalize AL_SOFT_deferred_updatesChris Robinson2013-10-051-11/+0
* Implement the Compressor effectChris Robinson2013-10-032-30/+37
* Use helpers to set channel gain arraysChris Robinson2013-10-031-1/+18
* Implement the Autowah effect.Chris Robinson2013-10-033-4/+15
* Use a separate value for the maximum buffer channelsChris Robinson2013-07-232-7/+9
* Limit the source step to 10Chris Robinson2013-07-021-8/+1
* Use ALfilterState for the distortion effect filtersChris Robinson2013-06-061-0/+8
* Silence some clang warningsChris Robinson2013-06-051-6/+0
* Allow enabling HRTF through a context creation attributeChris Robinson2013-05-311-1/+4
* Start an extension that can query the status of HRTF renderingChris Robinson2013-05-311-0/+5
* Fix up the naming convention of effect methodsChris Robinson2013-05-292-25/+28
* Use C99's inline instead of __inlineChris Robinson2013-05-285-59/+59
* Use the high-shelf filter in place of low-passChris Robinson2013-05-281-2/+0
* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-271-19/+0
* Remove an unused methodChris Robinson2013-05-271-12/+0
* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-272-4/+4
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-271-0/+43
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-5/+3
* No-op if DELETE_OBJ is given a NULL pointerChris Robinson2013-05-271-4/+7
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-273-17/+10
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-0/+10
* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-252-6/+11
* Use a Delete method for deletable objectsChris Robinson2013-05-252-11/+9
* Use vtables for setting effect propertiesChris Robinson2013-05-241-109/+45
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-0/+1
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-0/+4
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-221-1/+2
* Use restrict instead of RESTRICTChris Robinson2013-05-222-5/+5
* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-2/+1
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-0/+3
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-211-5/+5
* Use factories to create and destroy effect statesChris Robinson2013-05-212-16/+54
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-212-13/+7
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-211-8/+17
* Use macros to help define vtables for effect statesChris Robinson2013-05-211-12/+33
* Rename some inheritance macrosChris Robinson2013-05-211-3/+3
* Use some macros to help with deriving typesChris Robinson2013-05-201-0/+4
* Remove an unused macroChris Robinson2013-05-201-2/+0
* Implement distortion and equalizer effectsChris Robinson2013-05-182-0/+44
* Simplify al_try codeChris Robinson2013-03-241-25/+12
* Add a QSA backend for QNXChris Robinson2013-03-141-1/+4
* Add Chorus and Flanger effectsChris Robinson2013-03-132-0/+40
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-131-0/+54
* Make the context's LastError volatileChris Robinson2012-12-241-1/+1