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* Hold the effectslot map lock while handling itChris Robinson2016-05-291-2/+11
* Use a linked list for active effect slotsChris Robinson2016-05-292-1/+3
* Use a specific lock for the backend's stop/reset/play callsChris Robinson2016-05-271-0/+2
* Avoid using realloc in a number of placesChris Robinson2016-05-211-0/+1
* Make the source position calues atomicChris Robinson2016-05-191-2/+2
* Avoid redundantly storing distance model settingsChris Robinson2016-05-172-7/+1
* Use floats for the listener transformsChris Robinson2016-05-162-26/+1
* Don't store the source's update method with the voiceChris Robinson2016-05-162-6/+0
* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-152-2/+6
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-151-3/+1
* Provide asynchronous property updates for sourcesChris Robinson2016-05-143-26/+85
* Store the remaining context properties with the listener propertiesChris Robinson2016-05-131-0/+6
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-3/+2
* Hold the effect and filter maps while handling effects and filtersChris Robinson2016-05-122-4/+22
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-121-1/+3
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-121-5/+39
* Use a lockless method for updating listener and context propertiesChris Robinson2016-05-112-6/+31
* Hold the buffer map lock while handling the bufferChris Robinson2016-05-101-2/+11
* Hold the source map lock while handling itChris Robinson2016-05-101-2/+11
* Add a comment about CoeffCount being 0Chris Robinson2016-05-101-1/+3
* Find a valid source buffer before updating the voiceChris Robinson2016-05-092-3/+4
* Store more "active" listener and context properties separatelyChris Robinson2016-05-091-0/+6
* Start AL_SOFT_buffer_samples2 as a replacement for AL_SOFT_buffer_samplesChris Robinson2016-04-252-11/+84
* Improve radius behavior with scaling of ambisonic coefficientsChris Robinson2016-04-241-5/+6
* Increase max output channels to 16Chris Robinson2016-04-191-1/+8
* Avoid storing channel names for the dry bufferChris Robinson2016-04-161-2/+0
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-152-7/+34
* Update some commentsChris Robinson2016-04-151-4/+5
* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-152-1/+5
* Update a commentChris Robinson2016-04-151-2/+2
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-143-1/+7
* Move the InitRenderer method to panning.cChris Robinson2016-04-141-3/+13
* Split aluInitPanning into separate functions for HRTF or UHJChris Robinson2016-04-142-3/+7
* Remove the old ringbuffer implementationChris Robinson2016-03-301-7/+0
* Move the aligned malloc functions to the common libChris Robinson2016-03-291-5/+1
* Include any first-order scaling in the FOAOut coefficientsChris Robinson2016-03-251-2/+0
* Implement AL_EXT_STEREO_ANGLES supportChris Robinson2016-03-251-0/+5
* Allow second-order HQ decodingChris Robinson2016-03-231-1/+6
* Add a specific output for first-order sourcesChris Robinson2016-03-221-0/+9
* Store the effect's output buffer in the effect stateChris Robinson2016-03-171-0/+3
* Rename the BFormat channels to AuxChris Robinson2016-03-161-4/+4
* Add config options to enable the hq ambisonic decoderChris Robinson2016-03-161-2/+1
* Add a dual-band ambisonic decoderChris Robinson2016-03-152-1/+5
* Add a loader for ambdec filesChris Robinson2016-03-141-1/+2
* Use the real output's left and right channels with HRTFChris Robinson2016-03-111-2/+2
* Generalize GetChannelIdxByNameChris Robinson2016-03-101-6/+6
* Keep track of the real output's channel namesChris Robinson2016-03-101-0/+2
* Organize the dry buffer properties into a structChris Robinson2016-03-091-19/+25
* Track the virtual and real output buffers ecplicitlyChris Robinson2016-03-091-1/+12
* Add an option for pair-wise stereo panningChris Robinson2016-02-261-5/+7