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* Only use _FPU_GETCW and _FPU_SETCW for x86 targetsChris Robinson2012-05-031-2/+2
* Use 2 chained one-pole filters for the wet pathChris Robinson2012-04-301-2/+2
* Use ComputeAngleGains for multi-channel sources and remove the unused lookup ...Chris Robinson2012-04-292-5/+0
* Remove the stereodup optionChris Robinson2012-04-291-2/+0
* Add a method to calculate gains given a sound point and its half-width, and u...Chris Robinson2012-04-281-0/+2
* Flip the parameters to aluCart2LUTpos, so it behaves a bit more like atan2Chris Robinson2012-04-281-1/+1
* Pass the direct/send params to the mixer instead of accessing through the sourceChris Robinson2012-04-281-0/+4
* Move the HrtfParams into the DirectParamsChris Robinson2012-04-281-3/+3
* Move the direct and send params into separate different typesChris Robinson2012-04-281-23/+33
* Use separate methods for the dry and wet mixing loopsChris Robinson2012-04-272-7/+13
* Store the speaker angles in the deviceChris Robinson2012-04-271-0/+1
* Reorganize some ALsource fieldsChris Robinson2012-04-271-20/+30
* The mixer always uses floatsChris Robinson2012-04-261-1/+1
* Use a separate loop to actually update DataPosFrac and DataPosIntChris Robinson2012-04-261-2/+1
* Add and fixup some ALsource commentsChris Robinson2012-04-261-25/+42
* Add try/catch-like macros to handle errors, and convert alSource.c to use themChris Robinson2012-04-231-0/+47
* Remove hungarian notation from the device and context structsChris Robinson2012-04-191-3/+3
* Remove an unused fieldChris Robinson2012-04-191-2/+0
* Use a consistent name for the self-id fieldChris Robinson2012-04-194-8/+8
* Fix comment and rename the buffer's self-idChris Robinson2012-04-191-3/+4
* Remove hungarian notation from sourcesChris Robinson2012-04-191-16/+16
* Use a double to store the source offset and don't use milliseconds for secondsChris Robinson2012-04-161-2/+2
* Finalize ALC_SOFT_loopbackChris Robinson2012-03-151-32/+0
* Rename GetReverbEffect to LoadReverbPresetChris Robinson2012-03-131-1/+1
* Use enums to specify the default channel configuration and sample typeChris Robinson2012-03-131-2/+6
* Pass the device to InitializeEffect and return the error enum from itChris Robinson2012-03-131-1/+1
* Pass a device to the effect update functionsChris Robinson2012-03-131-1/+1
* Finalize AL_SOFT_direct_channelsChris Robinson2012-03-121-5/+0
* Use a separate backend callback to start playback of the deviceChris Robinson2012-03-051-0/+2
* Make alcLoopbackOpenDeviceSOFT take a standard "device" name for a parameterChris Robinson2012-03-011-2/+2
* Don't use GUIDs to ID mmdevapi devices, and don't enumerate if not neededChris Robinson2012-03-011-0/+2
* Use an enum for the device typeChris Robinson2012-02-231-3/+8
* Always use "OpenAL Soft" for the short device enumeration listChris Robinson2012-02-201-2/+0
* Use memset to clear the bs2b filter's last sample and remove the unused is_cl...Chris Robinson2012-02-191-3/+0
* Add a COUNTOF macro to get the number of entries in a static arrayChris Robinson2012-02-191-0/+1
* Move the endian test macro to alMain.hChris Robinson2012-02-151-0/+7
* Add a device parameter to alcLoopbackOpenDeviceSOFTChris Robinson2012-02-151-2/+2
* Add a device request flag for the sample typeChris Robinson2012-02-151-0/+2
* Remove parameter names from typedefsChris Robinson2012-02-151-2/+2
* Define a minimum output sample rate and warn if the config option goes below itChris Robinson2012-02-151-0/+1
* Support signed and unsigned 32-bit int outputChris Robinson2012-02-141-0/+2
* Use more proper enum names for the resamplerChris Robinson2012-02-122-8/+6
* Use a proper enum value for setting the default distance modelChris Robinson2012-02-121-1/+3
* Rename non_virtual_channels to direct_channelsChris Robinson2012-02-092-4/+4
* Check for a 32-bit x86 processor before using MSVC's asm intrinsicsChris Robinson2012-02-031-1/+1
* Only use fast float-to-int GCC assembly for x86 and x86_64 targetsChris Robinson2012-02-031-1/+1
* Avoid duplicating some initialization codeChris Robinson2012-01-202-3/+5
* Add the ability to specify a preset for forced reverbChris Robinson2012-01-191-1/+1
* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-193-0/+5
* Finalize AL_SOFT_buffer_samplesChris Robinson2012-01-101-70/+0