Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Pas the output device channel count to ALeffectState::process | Chris Robinson | 2014-11-07 | 2 | -2/+6 |
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* | Rename speakers to channels, and remove an old incorrect comment | Chris Robinson | 2014-11-07 | 1 | -4/+2 |
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* | Use a separate macro for the max output channel count | Chris Robinson | 2014-11-07 | 2 | -12/+11 |
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* | Fix 5.1 surround sound | Chris Robinson | 2014-11-07 | 1 | -2/+2 |
| | | | | | | | | | | | | | Apparently, 5.1 surround sound is supposed to use the "side" channels, not the back channels, and we've been wrong this whole time. That means the "5.1 Side" is actually the correct 5.1 setup, and using the back channels is anomalous. Additionally, this means the 5.1 buffer format should also use the the side channels instead of the back channels. A final note: the 5.1 mixing coefficients are changed so both use the original 5.1 surround sound set (with the surround channels at +/-110 degrees). So the only difference now between 5.1 "side" and 5.1 "back" is the channel labels. | ||||
* | Remove the channel name from ChannelConfig | Chris Robinson | 2014-11-05 | 1 | -1/+0 |
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* | Use a method to set omni-directional channel gains | Chris Robinson | 2014-11-04 | 1 | -14/+7 |
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* | Support B-Format source rotation with AL_ORIENTATION | Chris Robinson | 2014-10-31 | 2 | -3/+5 |
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* | Rename the source's Orientation to Direction | Chris Robinson | 2014-10-31 | 1 | -1/+1 |
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* | Add preliminary AL_EXT_BFORMAT support | Chris Robinson | 2014-10-31 | 3 | -1/+14 |
| | | | | | Currently missing the AL_ORIENTATION source property. Gain stepping also does not work. | ||||
* | Make alcSuspendContext and alcProcessContext batch updates | Chris Robinson | 2014-10-12 | 1 | -0/+3 |
| | | | | | | | | | | This behavior better matches Creative's hardware drivers and Rapture3D's OpenAL driver. A compatibility environment variable is provided to restore the old no-op behavior for any app that behaves badly from this change (set __ALSOFT_SUSPEND_CONTEXT to "ignore"). If too many apps have a problem with this, the default behavior may need to be changed to ignore, with the env var providing an option to defer/batch instead. | ||||
* | Add a helper to search for a channel index by name | Chris Robinson | 2014-10-02 | 1 | -0/+17 |
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* | Store default speaker configurations in a struct | Chris Robinson | 2014-10-02 | 1 | -11/+14 |
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* | Make ComputeAngleGains use ComputeDirectionalGains | Chris Robinson | 2014-10-02 | 2 | -5/+6 |
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* | Don't use ComputeAngleGains for SetGains | Chris Robinson | 2014-10-02 | 1 | -1/+5 |
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* | Use an ambisonics-based panning method | Chris Robinson | 2014-09-30 | 2 | -0/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For mono sources, third-order ambisonics is utilized to generate panning gains. The general idea is that a panned mono sound can be encoded into b-format ambisonics as: w[i] = sample[i] * 0.7071; x[i] = sample[i] * dir[0]; y[i] = sample[i] * dir[1]; ... and subsequently rendered using: output[chan][i] = w[i] * w_coeffs[chan] + x[i] * x_coeffs[chan] + y[i] * y_coeffs[chan] + ...; By reordering the math, channel gains can be generated by doing: gain[chan] = 0.7071 * w_coeffs[chan] + dir[0] * x_coeffs[chan] + dir[1] * y_coeffs[chan] + ...; which then get applied as normal: output[chan][i] = sample[i] * gain[chan]; One of the reasons to use ambisonics for panning is that it provides arguably better reproduction for sounds emanating from between two speakers. As well, this makes it easier to pan in all 3 dimensions, with for instance a "3D7.1" or 8-channel cube speaker configuration by simply providing the necessary coefficients (this will need some work since some methods still use angle-based panpot, particularly multi-channel sources). Unfortunately, the math to reliably generate the coefficients for a given speaker configuration is too costly to do at run-time. They have to be pre- generated based on a pre-specified speaker arangement, which means the config options for tweaking speaker angles are no longer supportable. Eventually I hope to provide config options for custom coefficients, which can either be generated and written in manually, or via alsoft-config from user-specified speaker positions. The current default set of coefficients were generated using the MATLAB scripts (compatible with GNU Octave) from the excellent Ambisonic Decoder Toolbox, at https://bitbucket.org/ambidecodertoolbox/adt/ | ||||
* | Combine some fields into a struct | Chris Robinson | 2014-09-10 | 1 | -3/+6 |
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* | Invert the ChannelOffsets array | Chris Robinson | 2014-09-10 | 1 | -1/+2 |
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* | Remove the GetLatency method from the old BackendFuncs | Chris Robinson | 2014-09-08 | 1 | -4/+0 |
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* | Convert the winmm backend to the new backend API | Chris Robinson | 2014-09-08 | 1 | -3/+0 |
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* | Make the fontsound's buffer and link fields atomic | Chris Robinson | 2014-09-03 | 1 | -2/+3 |
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* | Make the buffer's pack and unpack properties atomic | Chris Robinson | 2014-09-03 | 1 | -2/+2 |
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* | Remove a couple unnecessary typedefs | Chris Robinson | 2014-08-24 | 1 | -3/+0 |
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* | Convert the wave writer backend to the new API | Chris Robinson | 2014-08-24 | 1 | -3/+0 |
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* | Use al_malloc/al_free for default allocators | Chris Robinson | 2014-08-24 | 1 | -2/+2 |
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* | Rename activesource to voice | Chris Robinson | 2014-08-21 | 3 | -10/+10 |
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* | Use an array of objects for active sources instead of pointers | Chris Robinson | 2014-08-21 | 1 | -1/+1 |
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* | Use a NULL source for inactive activesources | Chris Robinson | 2014-08-21 | 2 | -5/+12 |
| | | | | Also only access the activesource's source field once per update. | ||||
* | ALC_SOFT_pause_device is finished | Chris Robinson | 2014-08-12 | 1 | -10/+0 |
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* | Use atomics for the device and context list heads | Chris Robinson | 2014-08-01 | 1 | -2/+2 |
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* | Make the source's buffer queue head and current queue item atomic | Chris Robinson | 2014-07-31 | 1 | -5/+5 |
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* | Use generic atomics in more places | Chris Robinson | 2014-07-22 | 2 | -3/+3 |
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* | Add macros for generic atomic functionality | Chris Robinson | 2014-07-22 | 2 | -2/+2 |
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* | Make some functions static | Chris Robinson | 2014-07-20 | 1 | -2/+0 |
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* | Add a source radius property that determines the directionality of a sound | Chris Robinson | 2014-07-11 | 1 | -0/+2 |
| | | | | | | | | | At 0 distance from the listener, the sound is omni-directional. As the source and listener become 'radius' units apart, the sound becomes more directional. With HRTF, an omni-directional sound is handled using 0-delay, pass-through filter coefficients, which is blended with the real delay and coefficients as needed to become more directional. | ||||
* | Store 4 modulators per map entry | Chris Robinson | 2014-07-06 | 1 | -0/+1 |
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* | Regroup and reorganize some macros | Chris Robinson | 2014-07-06 | 1 | -40/+57 |
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* | Don't require pre-declaring vector types | Chris Robinson | 2014-07-06 | 1 | -5/+1 |
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* | Make some more functions static | Chris Robinson | 2014-07-05 | 1 | -5/+0 |
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* | Use a helper function to check valid MIDI controller inputs | Chris Robinson | 2014-07-04 | 1 | -0/+14 |
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* | AL_SOFT_MSADPCM is functionally complete | Chris Robinson | 2014-07-03 | 1 | -6/+0 |
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* | Standardize some New/Delete methods | Chris Robinson | 2014-06-30 | 2 | -3/+3 |
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* | Remove an unused macro | Chris Robinson | 2014-06-29 | 1 | -1/+0 |
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* | Load soundfont samples into an ALbuffer | Chris Robinson | 2014-06-29 | 3 | -12/+5 |
| | | | | | Also remove ALsoundfont's now-unneeded sample storage functions and struct fields. | ||||
* | Store and use an ALbuffer for samples in an ALfontsound | Chris Robinson | 2014-06-29 | 1 | -0/+2 |
| | | | | | | | | The fontsound still maintains its own start, end, and loop offsets, so that the same buffer may be shared between multiple/all fontsounds. Ideally a single buffer should be used for all fontsounds to avoid memory fragmentation and help CPU caching, although higher quality soundfonts may need more memory than a single buffer can hold. | ||||
* | Get the mixer and resampler functions when needed | Chris Robinson | 2014-06-13 | 1 | -4/+1 |
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* | Combine the direct and send mixers | Chris Robinson | 2014-06-13 | 2 | -8/+5 |
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* | Combine some dry and wet path types | Chris Robinson | 2014-06-13 | 2 | -17/+8 |
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* | Pre-apply the crossfeed filter gain to the input sample coefficients | Chris Robinson | 2014-06-12 | 1 | -19/+10 |
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* | Use floats for the BS2B filter | Chris Robinson | 2014-06-11 | 1 | -10/+10 |
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* | Make bs2b_cross_feed inline | Chris Robinson | 2014-06-10 | 1 | -2/+33 |
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