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* Use aluVector in some more placesChris Robinson2014-12-162-5/+5
* Add explicit matrix and vector types to operate withChris Robinson2014-12-162-2/+41
* Use a lookup table to do cubic resamplingChris Robinson2014-12-151-9/+9
* Transpose the cubic matrix opChris Robinson2014-12-151-6/+6
* Remove IrSize from DirectParamsChris Robinson2014-11-291-1/+0
* Support B-Format output with the wave file writerChris Robinson2014-11-251-0/+7
* Move the voice's last position and gain out of the Hrtf containerChris Robinson2014-11-241-2/+3
* Add a boolean to specify if a device is headphonesChris Robinson2014-11-231-0/+1
* Remove unused channel enumsChris Robinson2014-11-231-2/+0
* Remove the cube+diamond virtual layoutChris Robinson2014-11-231-1/+1
* Partially revert "Use a different method for HRTF mixing"Chris Robinson2014-11-232-1/+11
* Attempt to use BS2B when using headphones without HRTFChris Robinson2014-11-221-1/+0
* Rework HRTF decision logicChris Robinson2014-11-221-0/+1
* Remove an unused macroChris Robinson2014-11-221-3/+0
* Rename Voice's NumChannels to OutChannelsChris Robinson2014-11-221-1/+1
* Store the number of output channels in the voiceChris Robinson2014-11-221-0/+1
* Remove an unnecessary union containerChris Robinson2014-11-221-3/+1
* Use a different method for HRTF mixingChris Robinson2014-11-222-28/+33
* Allocate the DryBuffer dynamicallyChris Robinson2014-11-211-1/+1
* Remove the unused angle and elevation from the device channel configChris Robinson2014-11-151-2/+0
* Remove the unused wide-stereo optionChris Robinson2014-11-081-3/+0
* Move a declarationChris Robinson2014-11-071-1/+2
* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-072-2/+6
* Rename speakers to channels, and remove an old incorrect commentChris Robinson2014-11-071-4/+2
* Use a separate macro for the max output channel countChris Robinson2014-11-072-12/+11
* Fix 5.1 surround soundChris Robinson2014-11-071-2/+2
* Remove the channel name from ChannelConfigChris Robinson2014-11-051-1/+0
* Use a method to set omni-directional channel gainsChris Robinson2014-11-041-14/+7
* Support B-Format source rotation with AL_ORIENTATIONChris Robinson2014-10-312-3/+5
* Rename the source's Orientation to DirectionChris Robinson2014-10-311-1/+1
* Add preliminary AL_EXT_BFORMAT supportChris Robinson2014-10-313-1/+14
* Make alcSuspendContext and alcProcessContext batch updatesChris Robinson2014-10-121-0/+3
* Add a helper to search for a channel index by nameChris Robinson2014-10-021-0/+17
* Store default speaker configurations in a structChris Robinson2014-10-021-11/+14
* Make ComputeAngleGains use ComputeDirectionalGainsChris Robinson2014-10-022-5/+6
* Don't use ComputeAngleGains for SetGainsChris Robinson2014-10-021-1/+5
* Use an ambisonics-based panning methodChris Robinson2014-09-302-0/+13
* Combine some fields into a structChris Robinson2014-09-101-3/+6
* Invert the ChannelOffsets arrayChris Robinson2014-09-101-1/+2
* Remove the GetLatency method from the old BackendFuncsChris Robinson2014-09-081-4/+0
* Convert the winmm backend to the new backend APIChris Robinson2014-09-081-3/+0
* Make the fontsound's buffer and link fields atomicChris Robinson2014-09-031-2/+3
* Make the buffer's pack and unpack properties atomicChris Robinson2014-09-031-2/+2
* Remove a couple unnecessary typedefsChris Robinson2014-08-241-3/+0
* Convert the wave writer backend to the new APIChris Robinson2014-08-241-3/+0
* Use al_malloc/al_free for default allocatorsChris Robinson2014-08-241-2/+2
* Rename activesource to voiceChris Robinson2014-08-213-10/+10
* Use an array of objects for active sources instead of pointersChris Robinson2014-08-211-1/+1
* Use a NULL source for inactive activesourcesChris Robinson2014-08-212-5/+12
* ALC_SOFT_pause_device is finishedChris Robinson2014-08-121-10/+0