| Commit message (Collapse) | Author | Age | Files | Lines |
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Rather than each buffer being individually allocated with a generated 'thunk'
ID that's used with a uint:ptr map, buffers are allocated in arrays of 64
within a vector. Each group of 64 has an associated 64-bit mask indicating
which are free to use, and the buffer ID is comprised of the two array indices
which directly locate the buffer (no searching, binary or otherwise).
Currently no buffers are actually deallocated after being allocated, though
they are reused. So an app that creates a ton of buffers once, then deletes
them all and uses only a couple from then on, will have a bit of waste, while
an app that's more consistent with the number of used buffers won't be a
problem. This can be improved by removing elements of the containing vector
that contain all-free buffers while there are plenty of other free buffers.
Also, this method can easily be applied to other resources, like sources.
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Most errors don't yet provide correct object IDs or text messages for the AL
error.
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This just implements the event methods insofar as tracked state. No events are
generated/reported yet.
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Rather than hackily combining bit flags with the format, to increase the number
of potential flags. alBufferData now behaves as if calling alBufferStorageSOFT
with a flags value of 0.
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And a function to "flush" a mapped buffer
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Requires having the same format as the last call to alBufferData. Also only
makes sense when given a NULL data pointer, as otherwise the internal data will
be overwritten anyway.
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Don't bother with unnecessary and unused converters, and remove some
unsupported queries.
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Also not used without buffer_samples
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Unused without the buffer_samples extension
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The symbols are still there and exported to retain ABI compatibility, but they
no longer do anything except set an AL_INVALID_OPERATION error. They're also
removed from the function and enum tables, since they're not part of any
supported extension.
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Requires the MAP_READ_BIT or MAP_WRITE_BIT flags to be OR'd with the format
upon a call to alBufferData, to enable mappable storage for the given access
types. This will fail if the format requires internal conversion and doesn't
resemble the original input data, so the app can be guaranteed the size, type,
and layout of the original data is the same as what's in storage.
Then alMapBufferSOFT may be called with appropriate bit flags to get a readable
and/or writable pointer to the buffer's sample storage. alUnmapBufferSOFT must
be called when access is finished. It is currently invalid to map a buffer that
is attached to a source, or to attach a buffer to a source that is currently
mapped. This restriction may be eased in the future, at least to allow read-
only access while in use (perhaps also to allow writing, if coherency can be
achieved).
Currently the access flags occupy the upper 8 bits of a 32-bit bitfield to
avoid clashing with format enum values, which don't use more than 16 or 17
bits. This means any future formats are limited to 24-bit enum values, and also
means only 8 flags are possible when declaring storage. The alternative would
be to add a new function (alBufferStorage?) with a separate flags parameter.
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They're now decompressed on the fly in the mixer. This is not a significant
performance issue given that it only needs a 512-byte lookup table, and the
buffer stores half as much data (it may actually be faster, requiring less
overall memory).
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Seems compilers are now allowing a pointer-to-type-array to implicitly convert
to pointer-to-const-type-array.
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The latter is a bit more descriptive as f0 is often used to denote the
reference frequency of a filter, so f0norm indicates the normalized reference
frequency (ref_freq / sample_rate).
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Windows still needs to use MAX_PATH in a couple places, but that macro's
guaranteed there.
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And rename alcRing.c to ringbuffer.c for consistency.
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Also don't use inheritance with FPUCtl.
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And rename alcConfig.c to alconfig.c for consistency.
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