Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove the SDL backend | Chris Robinson | 2009-03-10 | 1 | -1/+0 |
| | |||||
* | Add a PortAudio backend | Chris Robinson | 2009-03-10 | 1 | -0/+1 |
| | |||||
* | Use a matrix for up- and down-mixing channels | Chris Robinson | 2009-01-25 | 1 | -0/+2 |
| | |||||
* | 6.1 uses front- and back-center, not left- and right-back channels | Chris Robinson | 2009-01-24 | 1 | -1/+2 |
| | |||||
* | Reimplement panning using lookup tables, based on a patch by Christian Borss | Chris Robinson | 2009-01-24 | 2 | -0/+7 |
| | | | | | | This allows speaker positions to be specified by discrete angles around the listener, providing more flexibility and configurability in placement. Additional patches to take advantage of this are forthcoming. | ||||
* | Apply the dry filter to multi-channel sources | Chris Robinson | 2008-12-10 | 1 | -1/+2 |
| | | | | Unlike mono sources, they use 2 chained one-pole filters instead of 4 | ||||
* | Add an SDL backend | Chris Robinson | 2008-12-07 | 1 | -0/+1 |
| | |||||
* | Implement AL_EXTX_source_distance_model | Chris Robinson | 2008-11-25 | 1 | -0/+1 |
| | | | | | As with other EXTX extensions, this is subject to change and removal as the spec gets worked on | ||||
* | Remove unneeded macro | Chris Robinson | 2008-11-16 | 1 | -1/+0 |
| | |||||
* | Implement a new reverb effect | Chris Robinson | 2008-11-16 | 2 | -9/+28 |
| | | | | Code created and graciously provided by Christopher Fitzgerald | ||||
* | Add an option to disable specific EFX effect types | Chris Robinson | 2008-11-14 | 1 | -0/+7 |
| | |||||
* | Don't ramp gains when starting a sound from the beginning | Chris Robinson | 2008-11-13 | 1 | -0/+1 |
| | |||||
* | Add initial AL_EXTX_buffer_sub_data support | Chris Robinson | 2008-11-11 | 1 | -0/+2 |
| | | | | | | | | Note that this is an in-development extension, as noted by the EXTX moniker instead of EXT. It's behavior is subject to change, and the extension string will be removed (replaced with the official string once it's finalized). Developers are discouraged from using this in production code, though feel free to play around with it. | ||||
* | Remove another unused source member | Chris Robinson | 2008-10-10 | 1 | -2/+0 |
| | |||||
* | Remove unneeded source member variable | Chris Robinson | 2008-10-09 | 1 | -1/+0 |
| | |||||
* | Commit missing changes | Chris Robinson | 2008-10-09 | 1 | -1/+1 |
| | |||||
* | Use a new low-pass filter, based on the I3DL2 spec | Chris Robinson | 2008-10-02 | 2 | -6/+3 |
| | | | | Many thanks to Christopher Fitzgerald, for helping with it | ||||
* | Air absorption factor is applied to the dB value, not linear gain | Chris Robinson | 2008-09-22 | 1 | -0/+1 |
| | |||||
* | Use a 12dB/oct rolloff instead of 24 for the lowpass filter | Chris Robinson | 2008-09-13 | 1 | -4/+2 |
| | |||||
* | Add a Solaris playback backend | Chris Robinson | 2008-09-07 | 1 | -0/+1 |
| | |||||
* | Don't export extension function symbols from the lib | Chris Robinson | 2008-09-06 | 3 | -39/+39 |
| | |||||
* | Remove unneeded source struct member | Chris Robinson | 2008-08-15 | 1 | -1/+1 |
| | |||||
* | Ramp channel gains to remove pops and clicks from abrupt changes | Chris Robinson | 2008-08-14 | 2 | -0/+20 |
| | | | | Thanks to Christopher Fitzgerald for helping me work on it | ||||
* | Include fenv.h if it exists for fesetround | Chris Robinson | 2008-08-08 | 1 | -0/+4 |
| | |||||
* | Use arrays instead of pointer-to-arrays for the low-pass filter | Chris Robinson | 2008-07-26 | 1 | -4/+4 |
| | |||||
* | Make the filter processing function inline | Chris Robinson | 2008-07-26 | 1 | -1/+2 |
| | |||||
* | Implement yet another low-pass filter | Chris Robinson | 2008-07-25 | 3 | -2/+14 |
| | | | | This one using the Butterworth IIR filter design | ||||
* | Specify padding per buffer, and make sure it's large enough for the filter step | Chris Robinson | 2008-07-24 | 2 | -0/+4 |
| | |||||
* | Implement an alternative low-pass filter | Chris Robinson | 2008-07-23 | 1 | -3/+0 |
| | | | | | | | | | This method samples from the buffer so that it gets a time-correct 5khz stream, which is subtracted from the original sample and has the high-frequency gain applied, then added back. A better method may be to average all the samples from the current one to the one freq/5000 away, instead of bilinear filtering the two nearest freq/5000 apart. Processing cost will need to determine its viability | ||||
* | Store extension list with a pointer, not a per-context array | Chris Robinson | 2008-07-22 | 1 | -1/+1 |
| | |||||
* | Move (de)initialization into ALc.c and remove unneeded file | Chris Robinson | 2008-07-17 | 1 | -2/+0 |
| | |||||
* | Implement doppler factor source property | Chris Robinson | 2008-07-15 | 1 | -0/+2 |
| | |||||
* | Use pthread_mutexattr_setkind_np as a fallback to set a recursive mutex type | Chris Robinson | 2008-05-15 | 1 | -0/+7 |
| | | | | Some systems (FreeBSD) don't like setting it through pthread_mutexattr_settype | ||||
* | constify the pointer that holds the filename | Chris Robinson | 2008-03-22 | 1 | -8/+8 |
| | |||||
* | Define _WIN32_WINNT to 0x0500 when including windows.h | Chris Robinson | 2008-03-01 | 1 | -0/+3 |
| | | | | VC7 appears to require that value, or higher, set and fails otherwise | ||||
* | Remove FrameSize struct member | Chris Robinson | 2008-02-14 | 1 | -1/+0 |
| | |||||
* | Rename UpdateFreq device field to UpdateSize | Chris Robinson | 2008-02-12 | 1 | -1/+1 |
| | |||||
* | Include alext.h instead of redefining some enums | Chris Robinson | 2008-02-08 | 1 | -27/+4 |
| | |||||
* | Remove unneeded device struct member | Chris Robinson | 2008-02-08 | 1 | -1/+0 |
| | |||||
* | Add an option for duplicating stereo sources on the back speakers | Chris Robinson | 2008-02-06 | 1 | -0/+2 |
| | |||||
* | Remove unnecessary Channels field | Chris Robinson | 2008-01-25 | 1 | -1/+0 |
| | |||||
* | Implement AL_EFFECT_REVERB | Chris Robinson | 2008-01-18 | 1 | -0/+9 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Here is a quick description of how the reverb effect works: +--->---+*(4) | V new sample +-----+---+---+ | |extra|ltr|ref| <- +*(1) +-----+---+---+ (3,5)*| |*(2) +-->| V out sample 1) Apply master reverb gain to incoming sample and place it at the head of the buffer. The master reverb gainhf was already applied when the source was initially mixed. 2) Copy the delayed reflection sample to an output sample and apply the reflection gain. 3) Apply the late reverb gain to the late reverb sample 4) Copy the end of the buffer, applying a decay gain and the decay hf ratio, and add to the late reverb. 5) Copy the late reverb sample, adding to the output sample. Then the head and sampling points are shifted forward, and done again for each new sample. The extra buffer length is determined by the Reverb Density property. A value of 0 gives a length of 0.1 seconds (long, with fairly distinct echos) , and 1 gives 0.075 seconds (short, indistinct echos). The decay gain is calculated such that after a number of loops to satisfy the Decay Time, a sample will be 1/32768th as powerful (virtually insignificant to the resulting output, and only getting further reduced). It is calculated as: DecayGain = pow(1.0f/32768.0f, 1.0/(DecayTime/ExtraLength)); Things to note: Reverb Diffusion is not currently handled, nor is Decay HF Limit. Decay HF Ratios above 1 probably give incorrect results. Also, this method likely sucks, but it's the best I can come up with before release. :) | ||||
* | Don't include alAuxEffectSlot.h in alSource.h | Chris Robinson | 2008-01-16 | 1 | -2/+1 |
| | |||||
* | Make sure sources are deleted with the context | Chris Robinson | 2008-01-16 | 1 | -0/+2 |
| | |||||
* | Keep track of references to effect slots, so they aren't deleted while in use | Chris Robinson | 2008-01-16 | 1 | -0/+2 |
| | |||||
* | Store a reference to the effect slot in a source's send, not a copy | Chris Robinson | 2008-01-16 | 1 | -1/+1 |
| | |||||
* | Allow getting and setting reverb parameters, as well as setting reverb effects | Chris Robinson | 2008-01-15 | 1 | -0/+17 |
| | | | | Reverb is still not implemented. The parameters just no-op for now. | ||||
* | Add reverb parameters | Chris Robinson | 2008-01-15 | 1 | -0/+15 |
| | |||||
* | Store effect slots in the context | Chris Robinson | 2008-01-15 | 2 | -1/+4 |
| | |||||
* | Don't append _struct to the effect slot struct name | Chris Robinson | 2008-01-15 | 1 | -2/+2 |
| |