Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Finalize AL_SOFT_deferred_updates | Chris Robinson | 2013-10-05 | 1 | -11/+0 |
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* | Implement the Compressor effect | Chris Robinson | 2013-10-03 | 2 | -30/+37 |
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* | Use helpers to set channel gain arrays | Chris Robinson | 2013-10-03 | 1 | -1/+18 |
| | | | | Also avoid unnecessary clearing. | ||||
* | Implement the Autowah effect. | Chris Robinson | 2013-10-03 | 3 | -4/+15 |
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* | Use a separate value for the maximum buffer channels | Chris Robinson | 2013-07-23 | 2 | -7/+9 |
| | | | | | | | Unlike the device, input buffers are accessed based on channel numbers instead of enums. This means the maximum number of channels they hold depends on the number of channels any one format can have, rather than the total number of recognized channels. Currently, this is 8 for 7.1. | ||||
* | Limit the source step to 10 | Chris Robinson | 2013-07-02 | 1 | -8/+1 |
| | | | | | | | | | This means the combination of the buffer frequency, source pitch, and doppler shift can't exceed 10x the device playback frequency. This is needed to keep the mixer from starving with a really high increment, causing small DstBufferSize values that require a lot of iterations. | ||||
* | Use ALfilterState for the distortion effect filters | Chris Robinson | 2013-06-06 | 1 | -0/+8 |
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* | Silence some clang warnings | Chris Robinson | 2013-06-05 | 1 | -6/+0 |
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* | Allow enabling HRTF through a context creation attribute | Chris Robinson | 2013-05-31 | 1 | -1/+4 |
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* | Start an extension that can query the status of HRTF rendering | Chris Robinson | 2013-05-31 | 1 | -0/+5 |
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* | Fix up the naming convention of effect methods | Chris Robinson | 2013-05-29 | 2 | -25/+28 |
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* | Use C99's inline instead of __inline | Chris Robinson | 2013-05-28 | 5 | -59/+59 |
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* | Use the high-shelf filter in place of low-pass | Chris Robinson | 2013-05-28 | 1 | -2/+0 |
| | | | | | They effectively both work to lower (or raise) high frequencies. However, the high-shelf performs better when gain=1. | ||||
* | Use ALfilterState for the master echo and reverb filters | Chris Robinson | 2013-05-27 | 1 | -19/+0 |
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* | Remove an unused method | Chris Robinson | 2013-05-27 | 1 | -12/+0 |
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* | Use ALfilterState for the source direct and send filters | Chris Robinson | 2013-05-27 | 2 | -4/+4 |
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* | Move ALEQFilter to alFilter.c/h and rename it to ALfilterState | Chris Robinson | 2013-05-27 | 1 | -0/+43 |
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* | Cleanup the ALeffectStateFactory_create methods | Chris Robinson | 2013-05-27 | 1 | -5/+3 |
| | | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter). | ||||
* | No-op if DELETE_OBJ is given a NULL pointer | Chris Robinson | 2013-05-27 | 1 | -4/+7 |
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* | Use generic VCALL[_NOARGS] macros instead of type-specific wrappers | Chris Robinson | 2013-05-27 | 3 | -17/+10 |
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* | Add helper macros to set an error and return, and use it in a few places | Chris Robinson | 2013-05-26 | 1 | -0/+10 |
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* | Define the ALeffect typedef with the struct | Chris Robinson | 2013-05-25 | 1 | -13/+12 |
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* | Use an ALeffectProps union to store the effect properties | Chris Robinson | 2013-05-25 | 2 | -6/+11 |
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* | Use a Delete method for deletable objects | Chris Robinson | 2013-05-25 | 2 | -11/+9 |
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* | Use vtables for setting effect properties | Chris Robinson | 2013-05-24 | 1 | -109/+45 |
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* | Move the AL_EFFECT_NULL state into a separate file | Chris Robinson | 2013-05-23 | 1 | -0/+1 |
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* | Use fegetenv/fesetenv to backup and restore the FPU state | Chris Robinson | 2013-05-22 | 1 | -0/+4 |
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* | Check for SSE2 and set the denormals-are-zero bit for mixing if available | Chris Robinson | 2013-05-22 | 1 | -1/+2 |
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* | Use restrict instead of RESTRICT | Chris Robinson | 2013-05-22 | 2 | -5/+5 |
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* | Rename DELETE to DELETE_OBJ | Chris Robinson | 2013-05-21 | 1 | -2/+1 |
| | | | | Because Windows. | ||||
* | Add a DELETE macro to help destroy objects | Chris Robinson | 2013-05-21 | 1 | -0/+3 |
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* | Rename the effect state's Destroy method to Destruct | Chris Robinson | 2013-05-21 | 1 | -5/+5 |
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* | Use factories to create and destroy effect states | Chris Robinson | 2013-05-21 | 2 | -16/+54 |
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* | Remove some unused code | Chris Robinson | 2013-05-21 | 1 | -5/+2 |
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* | Use a properly-defined history for the FILTER struct | Chris Robinson | 2013-05-21 | 2 | -13/+7 |
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* | Auto-generate wrappers to upcast objects before calling user methods | Chris Robinson | 2013-05-21 | 1 | -8/+17 |
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* | Use macros to help define vtables for effect states | Chris Robinson | 2013-05-21 | 1 | -12/+33 |
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* | Rename some inheritance macros | Chris Robinson | 2013-05-21 | 1 | -3/+3 |
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* | Use some macros to help with deriving types | Chris Robinson | 2013-05-20 | 1 | -0/+4 |
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* | Remove an unused macro | Chris Robinson | 2013-05-20 | 1 | -2/+0 |
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* | Implement distortion and equalizer effects | Chris Robinson | 2013-05-18 | 2 | -0/+44 |
| | | | | Code provided by Mike Gorchak | ||||
* | Simplify al_try code | Chris Robinson | 2013-03-24 | 1 | -25/+12 |
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* | Add a QSA backend for QNX | Chris Robinson | 2013-03-14 | 1 | -1/+4 |
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* | Add Chorus and Flanger effects | Chris Robinson | 2013-03-13 | 2 | -0/+40 |
| | | | | Code provided by Mike Gorchak | ||||
* | Move the effect-specific get/set methods to where the effect is implemented | Chris Robinson | 2013-03-13 | 1 | -0/+54 |
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* | Make the context's LastError volatile | Chris Robinson | 2012-12-24 | 1 | -1/+1 |
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* | Lock the device before calling aluHandleDisconnect | Chris Robinson | 2012-12-02 | 1 | -0/+1 |
| | | | | | | PulseAudio causes an assert if being relocked inside a callback on the worker thread, where aluHandleDisconnect is called. We can assume it's already locked there, so just make sure the device is locked before being calling it. | ||||
* | Return the integer from fastf2i with MSVC | Chris Robinson | 2012-11-13 | 1 | -0/+1 |
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* | Use an array to specify the offset for each channel of the device buffer | Chris Robinson | 2012-11-04 | 1 | -1/+5 |
| | | | | This effectively inverts the DevChannels array | ||||
* | Finalize AL_SOFT_source_latency | Chris Robinson | 2012-10-31 | 1 | -47/+0 |
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