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* Make a faster float2int method for x87 targetsChris Robinson2018-05-121-1/+24
* Fix MSVCChris Robinson2018-05-121-3/+3
* Fix non-SEE (32-bit) GCC buildsChris Robinson2018-05-121-1/+1
* Add and use a method for fast float roundingChris Robinson2018-05-121-0/+54
* Another fix attempt for 32-bit MSVCChris Robinson2018-05-041-5/+5
* Try to fix 32-bit MSVC buildsChris Robinson2018-05-041-1/+1
* Don't assume round-to-zero for fastf2iChris Robinson2018-05-041-21/+29
* Add a specific function for truncating float-to-int conversionsChris Robinson2018-05-031-0/+7
* Only use fast float-to-int workarounds for x87Chris Robinson2018-04-211-0/+18
* Improve ASSUME for ClangChris Robinson2018-04-211-0/+9
* Add an ASSUME macro that requires a true conditionChris Robinson2018-04-171-0/+17
* Rename BiquadState to BiquadFilterChris Robinson2018-04-041-4/+4
* Store the ALbufferlistitem's composited/max sample lengthChris Robinson2018-03-271-0/+1
* Rename ALfilterState/Type to BiquadState/TypeChris Robinson2018-03-231-4/+4
* Move NFC filters to the filter directoryChris Robinson2018-03-221-1/+1
* Move the filter implementation to a separate directoryChris Robinson2018-03-222-117/+3
* EFX:Pitch Shifter implementationRaulshc2018-03-182-1/+9
* Apply a distance decay on the source send for the reverb's DecayLFRatioChris Robinson2018-03-111-0/+1
* Add extern "C" to some headersChris Robinson2018-03-091-17/+17
* Use function-like macros to call filter and effect vtable methodsChris Robinson2018-03-082-2/+18
* Fix struct forward declaration typoChris Robinson2018-03-081-1/+1
* Use a plain mutex for the property lockChris Robinson2018-03-031-2/+1
* Use atomic variables instead of volatileChris Robinson2018-03-021-2/+2
* Fix a comment regarding the effect slot channel scalingChris Robinson2018-02-281-3/+3
* Avoid AL prefix on internal effect state factory typesChris Robinson2018-02-281-20/+21
* Avoid using static inline in headersChris Robinson2018-02-251-4/+4
* Don't make the source state atomicChris Robinson2018-02-241-1/+1
* Remove the unnecessary ComputeAmbientGainsChris Robinson2018-02-181-15/+0
* Combine multiple functions called sequentiallyChris Robinson2018-02-111-1/+1
* Use a function pointer for applying the dry mix post-processChris Robinson2018-02-102-2/+7
* Make the Connected state atomicChris Robinson2018-02-041-1/+1
* Provide more descriptive messages to disconnection eventsChris Robinson2018-02-031-1/+1
* Add a disconnected event typeChris Robinson2018-02-032-1/+2
* Remove the unused thunk codeChris Robinson2018-02-021-20/+0
* Remove the individual source queue and buffer locksChris Robinson2018-02-022-3/+0
* Store an index to a given source's voiceChris Robinson2018-02-011-0/+5
* Use a semaphore to signal the event handlerChris Robinson2018-02-011-1/+1
* Send buffer completed events when enabledChris Robinson2018-02-011-1/+1
* Add a thread to marshal events from the mixerChris Robinson2018-01-311-1/+14
* Rename EventLock to make it more clear it's protecting the callbackChris Robinson2018-01-301-1/+1
* Make EnabledEvts atomicChris Robinson2018-01-281-1/+1
* Use a fixed array for the effect state factory listChris Robinson2018-01-281-3/+0
* Don't bother with a return value that's never usedChris Robinson2018-01-271-3/+3
* Move some inline functions into a header instead of copying themChris Robinson2018-01-271-4/+13
* Store filters in an array of listsChris Robinson2018-01-272-16/+10
* Store effects in an array of listsChris Robinson2018-01-272-15/+9
* Use a vector to store the effect slot pointersChris Robinson2018-01-272-15/+8
* Use an array lookup for source IDsChris Robinson2018-01-271-1/+11
* Make some more functions static where they're usedChris Robinson2018-01-271-14/+0
* Add a ctz64 fallback using _BitScanForward when availableChris Robinson2018-01-271-1/+15