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path:
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OpenAL32
/
alAuxEffectSlot.c
Commit message (
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)
Author
Age
Files
Lines
*
Avoid a NULL deref when creating 0 auxiliary effect slots
Chris Robinson
2016-07-26
1
-12
/
+9
*
Remove broken autowah effect code
Chris Robinson
2016-07-26
1
-1
/
+0
*
Avoid using memcpy to copy a single struct
Chris Robinson
2016-07-06
1
-3
/
+3
*
Use separate arrays for UIntMap keys and values
Chris Robinson
2016-07-04
1
-2
/
+2
*
Hold the effectslot map lock while handling it
Chris Robinson
2016-05-29
1
-0
/
+24
*
Use a linked list for active effect slots
Chris Robinson
2016-05-29
1
-36
/
+31
*
Use the backend lock for the effectstate's deviceUpdate call
Chris Robinson
2016-05-27
1
-8
/
+4
*
Avoid duplicate effect state objects in the freelist
Chris Robinson
2016-05-15
1
-12
/
+25
*
Avoid using a flag to specify if the effect state needs to be updated
Chris Robinson
2016-05-15
1
-10
/
+9
*
Provide asynchronous property updates for sources
Chris Robinson
2016-05-14
1
-0
/
+2
*
Properly load the effect state pointer from the property container
Chris Robinson
2016-05-13
1
-2
/
+6
*
Hold the effect and filter maps while handling effects and filters
Chris Robinson
2016-05-12
1
-1
/
+7
*
Avoid updating the effect state object if it's not changed
Chris Robinson
2016-05-12
1
-13
/
+21
*
Provide (mostly) lockless updates for effect slots
Chris Robinson
2016-05-12
1
-50
/
+116
*
Use a lockless method for updating listener and context properties
Chris Robinson
2016-05-11
1
-2
/
+5
*
Shorten VECTOR_ITER_ macros to VECTOR_
Chris Robinson
2016-04-15
1
-3
/
+3
*
Move the aligned malloc functions to the common lib
Chris Robinson
2016-03-29
1
-0
/
+2
*
Store the effect's output buffer in the effect state
Chris Robinson
2016-03-17
1
-0
/
+2
*
Mix to multichannel for effects
Chris Robinson
2016-01-28
1
-0
/
+2
*
Update COPYING to the latest https://www.gnu.org/licenses/old-licenses/lgpl-2...
François Cami
2014-08-18
1
-2
/
+2
*
Use an ATOMIC_INIT macro instead of ATOMIC_LOAD_UNSAFE
Chris Robinson
2014-08-03
1
-1
/
+1
*
Explicitly pass the address of atomics and parameters that can be modified
Chris Robinson
2014-07-26
1
-6
/
+6
*
Use generic atomics in more places
Chris Robinson
2014-07-22
1
-4
/
+4
*
Add macros for generic atomic functionality
Chris Robinson
2014-07-22
1
-2
/
+2
*
Use VECTOR_FIND_IF instead of a manual loop
Chris Robinson
2014-07-06
1
-11
/
+7
*
Don't require pre-declaring vector types
Chris Robinson
2014-07-06
1
-6
/
+5
*
Make RefCount a non-integer type
Chris Robinson
2014-05-14
1
-2
/
+2
*
Insert all new effect slots into the active effect slots at once
Chris Robinson
2014-04-10
1
-26
/
+27
*
Remove the click removal buffers for auxiliary effect slots
Chris Robinson
2014-03-23
1
-2
/
+0
*
Increase the vector reserve as needed when pushing in new items
Chris Robinson
2014-03-21
1
-1
/
+1
*
Add a generic vector interface and use it for the active effect slots
Chris Robinson
2014-03-21
1
-22
/
+12
*
Use C99 inline in more places
Chris Robinson
2013-11-04
1
-0
/
+3
*
Rename VCALL and VCALL0 to V and V0
Chris Robinson
2013-11-02
1
-4
/
+4
*
Modify how VCALL is handled
Chris Robinson
2013-10-28
1
-4
/
+4
*
Remove al_try from alAuxEffectSlot.c
Chris Robinson
2013-10-07
1
-234
/
+209
*
Implement the Compressor effect
Chris Robinson
2013-10-03
1
-0
/
+1
*
Implement the Autowah effect.
Chris Robinson
2013-10-03
1
-0
/
+1
*
Limit the source step to 10
Chris Robinson
2013-07-02
1
-1
/
+1
*
Fix up the naming convention of effect methods
Chris Robinson
2013-05-29
1
-2
/
+2
*
Use C99's inline instead of __inline
Chris Robinson
2013-05-28
1
-1
/
+1
*
Store pointers to the getFactory funcs in the map
Chris Robinson
2013-05-27
1
-12
/
+15
*
Cleanup the ALeffectStateFactory_create methods
Chris Robinson
2013-05-27
1
-2
/
+2
*
Use generic VCALL[_NOARGS] macros instead of type-specific wrappers
Chris Robinson
2013-05-27
1
-2
/
+2
*
Use an ALeffectProps union to store the effect properties
Chris Robinson
2013-05-25
1
-14
/
+18
*
Move the AL_EFFECT_NULL state into a separate file
Chris Robinson
2013-05-23
1
-96
/
+1
*
Use restrict instead of RESTRICT
Chris Robinson
2013-05-22
1
-1
/
+1
*
Rename DELETE to DELETE_OBJ
Chris Robinson
2013-05-21
1
-5
/
+5
*
Add a DELETE macro to help destroy objects
Chris Robinson
2013-05-21
1
-8
/
+5
*
Rename the effect state's Destroy method to Destruct
Chris Robinson
2013-05-21
1
-2
/
+2
*
Use factories to create and destroy effect states
Chris Robinson
2013-05-21
1
-36
/
+83
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