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path: root/OpenAL32/alAuxEffectSlot.c
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* Use C99 inline in more placesChris Robinson2013-11-041-0/+3
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* Rename VCALL and VCALL0 to V and V0Chris Robinson2013-11-021-4/+4
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* Modify how VCALL is handledChris Robinson2013-10-281-4/+4
| | | | | | | | | | | Now instead of specifying the arguments as a third argument to the macro, like VCALL(object,function,(arg1, arg2)); they are specified separately after the macro, like VCALL(object,function)(arg1, arg2); Also, VCALL_NOARGS has been removed in favor of VCALL0, which behaves like above but expects an empty argument list (a separate macro is needed to work around preprocessor limitations).
* Remove al_try from alAuxEffectSlot.cChris Robinson2013-10-071-234/+209
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* Implement the Compressor effectChris Robinson2013-10-031-0/+1
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* Implement the Autowah effect.Chris Robinson2013-10-031-0/+1
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* Limit the source step to 10Chris Robinson2013-07-021-1/+1
| | | | | | | | | This means the combination of the buffer frequency, source pitch, and doppler shift can't exceed 10x the device playback frequency. This is needed to keep the mixer from starving with a really high increment, causing small DstBufferSize values that require a lot of iterations.
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-2/+2
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* Use C99's inline instead of __inlineChris Robinson2013-05-281-1/+1
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* Store pointers to the getFactory funcs in the mapChris Robinson2013-05-271-12/+15
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-2/+2
| | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter).
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-271-2/+2
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-14/+18
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* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-231-96/+1
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* Use restrict instead of RESTRICTChris Robinson2013-05-221-1/+1
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* Rename DELETE to DELETE_OBJChris Robinson2013-05-211-5/+5
| | | | Because Windows.
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-211-8/+5
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* Rename the effect state's Destroy method to DestructChris Robinson2013-05-211-2/+2
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* Use factories to create and destroy effect statesChris Robinson2013-05-211-36/+83
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* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-211-4/+4
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* Use macros to help define vtables for effect statesChris Robinson2013-05-211-23/+25
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* Implement distortion and equalizer effectsChris Robinson2013-05-181-0/+4
| | | | Code provided by Mike Gorchak
* Simplify al_try codeChris Robinson2013-03-241-5/+5
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* Avoid explicitly checking each effect to createChris Robinson2013-03-191-53/+40
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* Add Chorus and Flanger effectsChris Robinson2013-03-131-0/+10
| | | | Code provided by Mike Gorchak
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-131-0/+18
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* Add a couple missing RESTRICTsChris Robinson2012-10-251-1/+1
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* Ensure effect slots are alignedChris Robinson2012-09-261-5/+5
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* Explicitly give the wet buffer 1 channelChris Robinson2012-09-161-6/+6
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* Use a struct to store the FPU modeChris Robinson2012-09-161-4/+4
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* Use a non-interleaved DryBufferChris Robinson2012-09-111-1/+1
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* Move the device lock into the backend function tableChris Robinson2012-08-181-5/+5
| | | | | For backend-specific implementations: this should hold the audio mixer loop for playback devices, and provide recursive mutex behavior.
* Don't use all caps for enum value namesChris Robinson2012-06-281-1/+1
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* Change alAuxEffectSlot.c to the new error handlingChris Robinson2012-04-241-147/+127
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* Remove hungarian notation from some function parametersChris Robinson2012-04-191-21/+20
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* Use a consistent name for the self-id fieldChris Robinson2012-04-191-7/+7
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* Pass the device to InitializeEffect and return the error enum from itChris Robinson2012-03-131-14/+18
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* Pass a device to the effect update functionsChris Robinson2012-03-131-3/+3
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* Restore the FPU mode in an error pathChris Robinson2012-03-121-0/+1
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* Remove unused variablesChris Robinson2012-02-171-2/+0
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* Avoid duplicating some initialization codeChris Robinson2012-01-201-14/+24
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* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-191-2/+1
| | | | | | A special slot on the device is created and processed, so it can be shared across all contexts on the device. Sources that don't have a slot set on send 0 will use this special slot instead.
* Use a proper typedef for handling atomic pointer swapsChris Robinson2012-01-011-1/+1
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* Set the mixer FPU mode when setting a new effect on an effect slotChris Robinson2011-09-291-0/+5
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* Centralize the Lookup and Remove macrosChris Robinson2011-09-241-16/+12
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* Constify some parametersChris Robinson2011-09-221-3/+3
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* Rename the ALEffect_ macros to ALeffectState_ to reflect what they work onChris Robinson2011-09-121-7/+7
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* Remove the effect slot parameter from the effect process methodChris Robinson2011-09-121-2/+1
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* Fix a possible race condition when setting an effect on a slotChris Robinson2011-09-111-2/+2
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* Avoid holding the context lock when setting auxiliary slot propertiesChris Robinson2011-09-111-37/+41
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<?xml version="1.0" encoding="UTF-8"?>
<!--
   - Ant build for JOGL.  This build has been tested with ANT 1.7.0.  The
   - optional.jar that contains the optional ANT tasks must be in the ANT
   - classpath (typically the ant/lib directory).
   -
   - A clean download of JOGL is required for this build.
   -
   - This build has no dependence on environment variables; the needed
   - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell
   - script, by the virtual machine, or elsewhere. However, on all platforms,
   - the C compiler and linker should be in the path. All other paths that
   - need to be set are in host.properties.
   -
   - NOTE:  because the GlueGen config files have their own relative paths
   -        which cannot be overridden by GlueGen, GlueGen MUST be run from
   -        the "make" directory. This also means that this build-jogl.xml MUST
   -        be run from the "make" directory.
   -
   - Public targets:
   -   all: (default; autodetects OS and chooses C compiler from gluegen.properties)
   -   clean:        clean all built
   -   javadoc:      create the standard developer Javadoc (recommended)
   -                 (Note: should build all first - may be dependence in the future)
   -   javadoc.spec:   create the standard developer Javadoc but exclude com.jogamp.* classes
   -   javadoc.dev.all: create the internal developer Javadoc.  This includes the
   -                       Java and C file generators. Note that it is only supported
   -                       to create the Javadoc for the platform on which you are
   -                       currently running.
   - 
   - Note: on Windows the "win32.c.compiler" property in gluegen.properties
   - is required to select the appropriate C compiler. See the example
   - gluegen.properties in this directory for valid values. On Mac OS X
   - universal binaries may also be built by setting the "macosxfat"
   - property in gluegen.properties; again see the example file in this
   - directory.
   -   
   - Optional properties:
   -   -Djogl.cg=1 when combined with the build or javadoc targets will cause
   -               the experimental binding to NVidia's Cg language to be built.
   -
   - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the
   - ANT build, including the GlueGen and StaticGLInfo tasks, the building of
   - the Java generated sources, the first and second phase Java compiles, and
   - the building of the jar file. Thanks to Alex Radeski for the bulk of the
   - port to the ant-contrib CPPTask framework. Thanks to Athomas Goldberg for
   - the original OS detection code.
   -
   - Some environment defs affecting compilation

   - setup.nodesktop is set iff:
        !isWindows && !isOSX && !isX11

   - Internal settings, may not be necessary to set them manually,
     since all JAR archives are orthogonal.
       setup.noAWT

   - Skip gluegen: java.generate.skip
   -->
<project name="JOGL" basedir="." default="all">

    <import file="build-common.xml"/>

    <!-- needed for outofdate task -->
    <taskdef resource="net/sf/antcontrib/antlib.xml">
      <classpath> <pathelement location="${ant-contrib.jar}"/> </classpath>
    </taskdef>

    <!-- ================================================================== -->
    <!-- 
       - Base initialization and detection of operating system.
      -->
    <target name="partitioning.setup" depends="common.init">
        <property name="java.part.gluegen-gl" 
                  value="com/jogamp/gluegen/opengl/** com/jogamp/gluegen/runtime/opengl/*"/>

        <property name="java.part.core" 
                  value="javax/media/opengl/* javax/media/opengl/fixedfunc/* javax/media/opengl/glu/* javax/media/opengl/glu/gl2es1/* com/jogamp/gluegen/runtime/opengl/* com/jogamp/opengl/* jogamp/opengl/* jogamp/opengl/glu/* jogamp/opengl/glu/error/*"/>
        <property name="java.part.core.exclude" value="javax/media/opengl/Debug* javax/media/opengl/Trace*"/>

        <property name="java.part.nv-cg"
                  value="com/jogamp/opengl/cg com/jogamp/opengl/cg/* jogamp/opengl/cg/*"/>

        <property name="java.part.egl"
                  value="jogamp/opengl/egl/*"/>

        <property name="java.part.glutess"
                  value="jogamp/opengl/glu/tessellator/**"/>

        <property name="java.part.glumipmap"
                  value="jogamp/opengl/glu/mipmap/**"/>

        <property name="java.part.glugldesktop"
                  value="jogamp/opengl/glu/gl2/** jogamp/opengl/glu/nurbs/** jogamp/opengl/glu/registry/** javax/media/opengl/glu/gl2/**"/>

        <property name="java.part.openmax"
                  value="com/jogamp/openmax/** jogamp/openmax/**"/>

        <property name="java.part.sdk"
                  value="com/jogamp/opengl/util/glsl/sdk/**"/>

        <property name="java.part.glx"
                  value="jogamp/opengl/x11/glx/*"/>

        <property name="java.part.wgl"
                  value="jogamp/opengl/windows/wgl/*"/>

        <property name="java.part.cgl"
                  value="jogamp/opengl/macosx/cgl/*"/>

        <property name="java.part.gldesktop"
                  value="jogamp/opengl/**/gl2/** jogamp/opengl/**/gl3/** jogamp/opengl/**/gl4/**"/>

        <property name="java.part.gldesktop.dbg"
                  value="javax/media/opengl/TraceGL2.* javax/media/opengl/DebugGL2.* javax/media/opengl/TraceGL2GL3.* javax/media/opengl/DebugGL2GL3.* javax/media/opengl/TraceGL3.* javax/media/opengl/DebugGL3.* javax/media/opengl/TraceGL3bc.* javax/media/opengl/DebugGL3bc.* javax/media/opengl/TraceGL4.* javax/media/opengl/DebugGL4.* javax/media/opengl/TraceGL4bc.* javax/media/opengl/DebugGL4bc.*"/>

        <property name="java.part.es1"
                  value="javax/media/opengl/**/es1/** com/jogamp/opengl/**/es1/** jogamp/opengl/**/es1/**"/>

        <property name="java.part.es1.dbg"
                  value="javax/media/opengl/TraceGLES1.* javax/media/opengl/DebugGLES1.* javax/media/opengl/TraceGL2ES1.* javax/media/opengl/DebugGL2ES1.*"/>

        <property name="java.part.es2"
                  value="javax/media/opengl/**/es2/** com/jogamp/opengl/**/es2/** jogamp/opengl/**/es2/**"/>

        <property name="java.part.es2.dbg"
                  value="javax/media/opengl/TraceGLES2.* javax/media/opengl/DebugGLES2.* javax/media/opengl/TraceGL2ES2.* javax/media/opengl/DebugGL2ES2.*"/>

        <property name="java.part.awt"
                  value="javax/media/opengl/awt/** jogamp/opengl/**/awt/**"/>

        <property name="java.part.util"
                  value="com/jogamp/opengl/util/* com/jogamp/opengl/util/texture/** com/jogamp/opengl/util/packrect/**"/>

        <property name="java.part.util.awt"
                  value="com/jogamp/opengl/util/**/awt/** com/jogamp/opengl/util/AWTAnimatorImpl*"/>

        <property name="java.part.util.gldesktop"
                  value="com/jogamp/opengl/util/**/gl2/**"/>

        <property name="java.part.util.glsl"
                  value="com/jogamp/opengl/util/glsl/* com/jogamp/opengl/util/glsl/fixedfunc/*"/>

        <property name="java.part.util.fixedfuncemu"
                  value="jogamp/opengl/util/glsl/fixedfunc/**"/>

        <property name="java.part.util.fixedfuncemu.shadercode"
                  value="jogamp/opengl/util/glsl/fixedfunc/shaders/* jogamp/opengl/util/glsl/fixedfunc/shaders/bin/**"/>

        <!-- condition excludes -->

        <condition property="java.excludes.nv-cg"
                   value="${java.part.nv-cg}">
          <not>
           <isset property="jogl.cg"/> 
          </not>
        </condition>

        <condition property="java.excludes.awt"
                   value="${java.part.awt} ${java.part.util.awt}">
           <isset property="setup.noAWT"/> 
        </condition>

        <property name="java.excludes.javadoc.packagenames"
                  value="jogamp.opengl.gl2.fixme.*,com.jogamp.audio.windows.waveout.TestSpatialization"/>

        <property name="java.excludes.fixme" 
                  value="jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java" />

        <property name="java.part.desktop"
                   value="${java.part.glx} ${java.part.wgl} ${java.part.cgl} ${java.excludes.fixme} ${java.part.nv-cg} ${java.part.gldesktop} ${java.part.gldesktop.dbg} ${java.part.awt} ${java.part.glugldesktop} ${java.part.util.awt} ${java.part.util.gldesktop} com/jogamp/opengl/util/TGAWriter.java"/>

        <condition property="java.excludes.desktop"
                   value="${java.part.desktop}">
           <isset property="setup.nodesktop"/> 
        </condition>

        <property name="java.excludes.all" value="${java.excludes.fixme} ${java.excludes.nv-cg} ${java.excludes.awt} ${java.excludes.desktop}" />
        <echo message="java.excludes.all: ${java.excludes.all}" />
    </target>

    <!-- ================================================================== -->
    <!-- 
       - Declare all paths and user defined variables.
      -->
    <target name="declare.common" description="Declare properties" depends="partitioning.setup">
        <property name="config.jogl"              value="${config}/jogl" />

        <property name="rootrel.src.java"         value="src/jogl/classes" />
        <property name="rootrel.src.c"            value="src/jogl/native" />
        <property name="rootrel.src.c.openmax"    value="src/jogl/native/openmax" />

        <property name="rootrel.src.generated"    value="${rootrel.build}/jogl/gensrc" />
        <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}/native/jogl" />
        <property name="rootrel.generated.c.cg"   value="${rootrel.src.generated}/native/jogl_cg" />

        <!-- The source directories. -->
        <property name="src.java" value="${project.root}/${rootrel.src.java}" />
        <property name="src.c"    value="${project.root}/${rootrel.src.c}" />
        <property name="tempdir"  value="${project.root}/build-temp" />
        
        <!-- The generated source directories. -->
        <property name="src.generated" value="${build.jogl}/gensrc" />
        <property name="src.generated.java" value="${src.generated}/classes" />
        <property name="src.generated.java.cg" value="${src.generated.java}/com/jogamp/opengl/cg" />
        <property name="src.generated.c" value="${src.generated}/native/jogl" />
        <property name="src.generated.c.openmax" value="${src.generated}/native/openmax" />
        <property name="src.generated.c.cg" value="${src.generated}/native/jogl_cg" />
        
        <!-- The compiler output directories. -->
        <property name="classes"                    value="${build.jogl}/classes" />
        <property name="obj.joglsub"                value="${obj.jogl}/jogl" />
        <property name="obj.cgsub"                  value="${obj.jogl}/cg" />

        <!-- The GL headers from which Java files are generated -->
        <property name="stub.includes.opengl"       value="${stub.includes}/opengl" />

        <dirset id="stub.includes.fileset.all.gldesktop" dir=".">
            <include name="${stub.includes}/opengl/**" />
            <include name="${stub.includes}/macosx/**" />
            <include name="${stub.includes}/win32/**" />
            <include name="${stub.includes}/x11/**" />
            <include name="${stub.includes}/gluegen/**" />
            <include name="${stub.includes}/khr/**" />
            <include name="${stub.includes}/jni/**" />
        </dirset>
        <fileset id="stub.includes.dependencies.fileset.1" dir="${stub.includes}">
            <include name="opengl/**" />
            <include name="macosx/**" />
            <include name="win32/**" />
            <include name="x11/**" />
            <include name="common/**" />
            <include name="jni/**" />
        </fileset>
        <fileset id="stub.includes.dependencies.fileset.2" file="${gluegen.jar}" />
        <fileset id="stub.includes.dependencies.fileset.3" dir="${config.jogl}">
            <include name="*.cfg" />
            <include name="gl*.java" />
            <include name="*.c" />
            <exclude name="cg-common.cfg" />
        </fileset>
        <dirset id="stub.includes.cg.fileset.all" dir=".">
            <include name="${stub.includes}/opengl/**" />
            <include name="${stub.includes}/cg/**" />
            <include name="${stub.includes}/macosx/**" />
            <include name="${stub.includes}/win32/**" />
            <include name="${stub.includes}/x11/**" />
            <include name="${stub.includes}/gluegen/**" />
            <include name="${stub.includes}/khr/**" />
        </dirset>
        <fileset id="stub.includes.cg.dependencies.fileset" dir=".">
            <include name="${stub.includes}/cg/**" />
            <include name="${config.jogl}/cg-common.cfg" />
            <include name="${config.jogl}/cg-common-CustomJavaCode.java" />
        </fileset>

        <!-- Create the classpath that includes GlueGen and
           - the current classes for building the composable pipelines.
           -->
        <path id="pipeline.classpath">
          <pathelement location="${gluegen.jar}" />
          <pathelement location="${classes}" />
        </path>

        <!-- The javadoc dirs. -->
        <property name="javadoc" value="${project.root}/javadoc_jogl_public" />
        <property name="javadoc.spec" value="${project.root}/javadoc_jogl_spec" />
        <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" />
        <property name="javadoc.windowtitle" value="JOGL API -- JSR-231 ${jogl_base_version} Specification" />
        <property name="javadoc.overview" value="doc/jogl/spec-overview.html" />
        <property name="javadoc.spec.packagenames" value="javax.media.opengl.*" />

        <property name="javadoc.packagenames" value="${javadoc.spec.packagenames},com.jogamp.opengl.util.*" />

        <property name="javadoc.dev.packagenames" value="${javadoc.packagenames},jogamp.opengl.*,com.jogamp.gluegen,com.jogamp.gluegen.runtime" />
    <property name="javadoc.bottom" value="Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to &lt;a href=&quot;http://jcp.org/en/jsr/detail?id=231&quot;&gt;license terms&lt;/a&gt;." />
    </target>
    
    <target name="declare.gl.gles1">
        <property name="gles1.headers" value="${stub.includes}/opengl/GLES/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <target name="declare.gl.gles2">
        <property name="gles2.headers" value="${stub.includes}/opengl/GLES2/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <target name="declare.gl.gles" depends="declare.gl.gles1, declare.gl.gles2">
        <!-- Prepare to build the EGL interface -->
        <property name="window.es.cfg"                             value="${config.jogl}/egl.cfg" />
        <property name="window.es.ext.cfg"                         value="${config.jogl}/eglext.cfg" />
        <property name="window.es.system"                          value="egl"/>
    </target>

    <target name="declare.gl.gl2">
        <property name="gl2.headers" value="${stub.includes}/opengl/GL/*.h" /> <!-- NOTE:  this MUST be relative for FileSet --> <!-- CHECK:  this may need to be pruned for each platform -->
    </target>

    <!-- ================================================================== -->
    <!-- 
       - Initialize all parameters required for the build and create any
       - required directories.
      -->
    <target name="init" depends="declare.common, declare.gl.gles, declare.gl.gl2">
        <!-- Create the required output directories. -->
        <mkdir dir="${src.generated.java}" />
        <mkdir dir="${src.generated.c}" />
        <mkdir dir="${src.generated.c}/MacOSX" />
        <mkdir dir="${src.generated.c}/Windows" />
        <mkdir dir="${src.generated.c}/X11" />
        <mkdir dir="${src.generated.c.openmax}" />
        <mkdir dir="${classes}" />
        <mkdir dir="${obj.jogl}" />
        <mkdir dir="${obj.joglsub}" />
        <mkdir dir="${obj.cgsub}" />
    </target>

    <!--
       - Check to see whether we need to rebuild the generated sources.
      -->
    <target name="java.generate.check">
        <!-- Blow away all target files if any dependencies are violated
             (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
             <!--
        <dependset>
            <srcfileset refid="stub.includes.dependencies.fileset.1" />
            <srcfileset refid="stub.includes.dependencies.fileset.2" />
            <srcfileset refid="stub.includes.dependencies.fileset.3" />
            <targetfileset dir="${src.generated}">
                <include name="**/*.java" />
                <include name="**/*.c" />
            </targetfileset>
        </dependset>
        -->

        <!-- Now check for the presence of one well-known file -->
        <uptodate property="java.generate.skip.es1"
                  targetfile="${src.generated.java}/javax/media/opengl/GLES1.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.es2"
                  targetfile="${src.generated.java}/javax/media/opengl/GLES2.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.gl2"
                  targetfile="${src.generated.java}/javax/media/opengl/GL2.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>
        <uptodate property="java.generate.skip.glu"
                  targetfile="${src.generated.java}/javax/media/opengl/glu/GLU.java">
            <srcfiles refid="stub.includes.dependencies.fileset.1" />
            <srcfiles refid="stub.includes.dependencies.fileset.2" />
            <srcfiles refid="stub.includes.dependencies.fileset.3" />
        </uptodate>

        <condition property="java.generate.skip">
          <and>
              <isset property="java.generate.skip.es1"/>
              <isset property="java.generate.skip.es2"/>
              <isset property="java.generate.skip.gl2"/>
              <isset property="java.generate.skip.glu"/>
          </and>
        </condition>

        <!--property name="java.generate.skip" value="true"/-->
    </target>

    <target name="java.generate.cleantemp">
        <delete includeEmptyDirs="true" quiet="true">
            <fileset dir="${tempdir}/gensrc" />
        </delete>
    </target>

    <target name="java.generate.copy2temp">
        <copy todir="${tempdir}">
            <fileset dir="${build.jogl}"
                     includes="gensrc/classes/**" />
        </copy>
    </target>

    <target name="java.generate.gl_if">
        <echo message="Generating GL interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_es1_if">
        <echo message="Generating GL2_ES1 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles1.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_es1.cfg" 
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_es2_if">
        <echo message="Generating GL2_ES2 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles2.c"
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_es2.cfg" 
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2_gl3_if">
        <echo message="Generating GL2_GL3 interface" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl3.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl3-subset.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
        <gluegen src="${stub.includes.opengl}/gl2.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2_gl3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl2">
        <echo message="Generating GL2 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl2.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl3">
        <echo message="Generating GL3 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl3.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl3.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl3bc">
        <echo message="Generating GL3bc implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl3bc.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl3bc.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl4">
        <echo message="Generating GL4 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl4.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-if-gl4.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl4bc">
        <echo message="Generating GL4bc implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gl4bc.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-gl4bc.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gles1">
        <echo message="Generating GLES1 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles1.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-es1.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gles2">
        <echo message="Generating GLES2 interface and implementation" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/gles2.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/gl-es2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl.all" depends="java.generate.gl_if, java.generate.gl2_es1_if, java.generate.gl2_es2_if, java.generate.gl2_gl3_if, java.generate.gl2, java.generate.gl3, java.generate.gl3bc, java.generate.gl4, java.generate.gl4bc, java.generate.gles1, java.generate.gles2"/>

    <!-- target name="java.generate.gl.nsig" if="gluegen.nsig">
        <echo message="Generating GL interface and implementation" />
        <gluegen src="${gl.c}" 
                 config="${gl.cfg.nsig}"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.nativesig.NativeSignatureEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target> -->

    <target name="java.generate.glu.base">
        <echo message="Generating GLU class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/glu.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/glu-base.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.glu.GL2ES1">
        <echo message="Generating GLU class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/glu.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/glu-gl2es1.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.glu.GL2">
        <echo message="Generating GLU class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes.opengl}/glu.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/glu-gl2.cfg"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.platform.glext">
        <echo message="Generating platform-specific OpenGL extension class: ${window.os.system}" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${glext.platform.header}" 
                 outputRootDir="${build.jogl}"
                 config="${glext.platform.cfg}"
                 includeRefid="stub.includes.fileset.all.gldesktop"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.es" if="window.es.cfg">
        <echo message="Generating EGL implementation class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/**" />
        <gluegen src="${stub.includes}/${window.es.system}/window-system1.c"
                 outputRootDir="${build.jogl}"
                 config="${window.es.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.es.ext" if="window.es.ext.cfg">
        <echo message="Generating EGLExt implementation class" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/**" />
        <gluegen src="${stub.includes}/${window.es.system}/window-system-ext.c"
                 outputRootDir="${build.jogl}"
                 config="${window.es.ext.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter"
                 debug="false">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.os0" if="window.os0.cfg">
        <echo message="Generating window system glue impl: ${window.os.system}" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes}/${window.os.system}/window-system0.c"
                 outputRootDir="${build.jogl}"
                 config="${window.os0.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.window.system.os1" if="window.os1.cfg">
        <echo message="Generating window system glue impl: ${window.os.system}" />
        <antcall target="java.generate.copy2temp" inheritRefs="true" />
        <gluegen src="${stub.includes}/${window.os.system}/window-system1.c"
                 outputRootDir="${build.jogl}"
                 config="${window.os1.cfg}"
                 includeRefid="stub.includes.fileset.platform"
                 emitter="com.jogamp.gluegen.opengl.GLEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <target name="java.generate.gl.platforms" >
        <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.os.system}/** ${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/** ${stub.includes}/opengl/**" />

        <antcall target="java.generate.window.system.os0" inheritRefs="true" />
        <antcall target="java.generate.window.system.os1" inheritRefs="true" />
        <antcall target="java.generate.platform.glext" inheritRefs="true" />
    </target>

    <!--
       - Setup the generating ANT tasks and use it to generate the Java files 
       - from the C GL headers.  This involves setting the taskdef and creating
       - the classpath reference id then running the task on each header.
      -->
    <target name="build.gluegen-gl.jar" depends="init, common.gluegen.build, setup-manifestfile">
        <javac destdir="${classes}"
               includes="${java.part.gluegen-gl}"
               fork="yes"
               memoryMaximumSize="${javac.memorymax}"
               includeAntRuntime="true"
               source="${target.sourcelevel}" debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="gluegen-gl.classpath"/>
            <src path="${src.java}" />
        </javac>

        <jar manifest="${build.jogl}/tempversion" destfile="${gluegen-gl.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.gluegen-gl}"/>
        </jar>
    </target>

    <target name="java.generate" depends="build.gluegen-gl.jar, java.generate.check" unless="java.generate.skip">

        <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
        <taskdef name="gluegen" classname="com.jogamp.gluegen.ant.GlueGenTask"
                 classpathref="gluegen.classpath" />
        <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask"
                 classpathref="gluegen-gl.classpath" />
                 
        <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the Java files -->

        <!-- Just to have a fast test of single interfaces .. 
            <antcall target="java.generate.gl_if"      inheritRefs="true" />
            <antcall target="java.generate.gl2_es1_if" inheritRefs="true" />
            <antcall target="java.generate.gl2_es2_if" inheritRefs="true" />
            <antcall target="java.generate.gl2_gl3_if" inheritRefs="true" />
            <antcall target="java.generate.gles1" inheritRefs="true"/>
            <antcall target="java.generate.window.system.es" inheritRefs="true" />
            <antcall target="java.generate.window.system.es.ext" inheritRefs="true" />
            <antcall target="java.generate.gl4bc" inheritRefs="true"/>
            <fail/>  -->

        <echo message="Generating GL interface and implementation" />
        <antcall target="java.generate.gl.all"      inheritRefs="true" />
        <!--antcall target="java.generate.gl.nsig" inheritRefs="true" /-->

        <antcall target="java.generate.window.system.es"     inheritRefs="true" />
        <antcall target="java.generate.window.system.es.ext" inheritRefs="true" />

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
            <param name="window.os.system"                       value="x11"/>
            <param name="window.os1.cfg"                         value="${config.jogl}/glx-x11.cfg" />
            <param name="glext.platform.cfg"                     value="${config.jogl}/glxext.cfg" />
            <param name="glext.platform.header"                  value="${stub.includes}/x11/glxext.c" />
        </antcall>

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
            <param name="window.os.system"                       value="win32"/>
            <param name="window.os1.cfg"                         value="${config.jogl}/wgl-win32.cfg" />
            <param name="glext.platform.cfg"                     value="${config.jogl}/wglext.cfg" />
            <param name="glext.platform.header"                  value="${stub.includes}/win32/wglext.c" />
        </antcall>          

        <antcall target="java.generate.gl.platforms" inheritRefs="true">
          <param name="window.os.system"                     value="macosx"/>
          <param name="window.os1.cfg"                       value="${config.jogl}/cgl-macosx.cfg" />
          <param name="glext.platform.cfg"                   value="${config.jogl}/cglext.cfg" />
          <param name="glext.platform.header"                value="${stub.includes}/macosx/cglext.c" />
        </antcall>
    
        <!-- Generate GLU class -->
        <antcall target="java.generate.glu.base"   inheritrefs="true" />
        <antcall target="java.generate.glu.GL2ES1" inheritrefs="true" />
        <antcall target="java.generate.glu.GL2"    inheritrefs="true" />

        <!-- Inform the user that the generators have successfully created 
           - the necessary Java files -->
        <echo message="" />
        <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." />
    
    </target>      

    <target name="java.generate.cg.check">
        <!-- Blow away all target files if any dependencies are violated
             (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
        <dependset>
            <srcfileset refid="stub.includes.cg.dependencies.fileset" />
            <targetfileset dir=".">
                <include name="${src.generated.java.cg}/**/*.java" />
                <include name="${src.generated.c.cg}/**/*.c" />
            </targetfileset>
        </dependset>

        <!-- Now check for the presence of one well-known file -->
        <uptodate property="java.generate.cg.skip">
            <srcfiles refid="stub.includes.cg.dependencies.fileset" />
            <mapper type="merge" to="${src.generated.java}/com/jogamp/opengl/cg/CgGL.java" />
        </uptodate>
    </target>

    <!--
       - Setup the generating ANT tasks and use it to generate the Java files 
       - from the C GL headers.  This involves setting the taskdef and creating
       - the classpath reference id then running the task on each header.
      -->
    <target name="java.generate.cg" depends="build.gluegen-gl.jar,java.generate.cg.check" if="jogl.cg" unless="java.generate.cg.skip">
        <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
        <taskdef name="gluegen" classname="com.jogamp.gluegen.ant.GlueGenTask"
                 classpathref="gluegen.classpath" />
        <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask"
                 classpathref="gluegen-gl.classpath" />

        <!-- Generate CgGL interface class -->
        <gluegen src="${stub.includes.opengl}/cg.c" 
                 outputRootDir="${build.jogl}"
                 config="${config.jogl}/cg-common.cfg"
                 includeRefid="stub.includes.cg.fileset.all"
                 emitter="com.jogamp.gluegen.procaddress.ProcAddressEmitter">
            <classpath refid="gluegen-gl.classpath" />
        </gluegen>
    </target>

    <!-- ================================================================== -->
    <!-- 
       - Build and dependency rules for the composable pipeline
      -->
    <target name="java.generate.composable.pipeline.check.es1">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/javax/media/opengl" files="GLES1.class" />
            <targetfileset dir="${src.generated.java}/javax/media/opengl"
                           includes="DebugGLES1.java,TraceGLES1.java" />
        </dependset>
                           
        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.es1"
                  srcfile="${classes}/javax/media/opengl/GLES1.class"
                  targetfile="${src.generated.java}/javax/media/opengl/DebugGLES1.java" />

    </target>        

    <target name="java.generate.composable.pipeline.check.es2">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/javax/media/opengl" files="GLES2.class" />
            <targetfileset dir="${src.generated.java}/javax/media/opengl"
                           includes="DebugGLES2.java,TraceGLES2.java" />
        </dependset>
                           
        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.es2"
                  srcfile="${classes}/javax/media/opengl/GLES2.class"
                  targetfile="${src.generated.java}/javax/media/opengl/DebugGLES2.java" />

    </target>        

    <target name="java.generate.composable.pipeline.check.gl2">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/javax/media/opengl" files="GL2.class" />
            <targetfileset dir="${src.generated.java}/javax/media/opengl"
                           includes="DebugGL2.java,TraceGL2.java" />
        </dependset>

        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.gl2"
                  srcfile="${classes}/javax/media/opengl/GL2.class"
                  targetfile="${src.generated.java}/javax/media/opengl/DebugGL2.java" />
    </target>        

    <target name="java.generate.composable.pipeline.check.gl3">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/javax/media/opengl" files="GL3.class" />
            <targetfileset dir="${src.generated.java}/javax/media/opengl"
                           includes="DebugGL3.java,TraceGL3.java,DebugGL3bc.java,TraceGL3bc.java" />
        </dependset>
                           
        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.gl3"
                  srcfile="${classes}/javax/media/opengl/GL3.class"
                  targetfile="${src.generated.java}/javax/media/opengl/DebugGL3.java" />
    </target>        

    <target name="java.generate.composable.pipeline.check.gl4">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/javax/media/opengl" files="GL4.class" />
            <targetfileset dir="${src.generated.java}/javax/media/opengl"
                           includes="DebugGL4.java,TraceGL4.java,DebugGL4bc.java,TraceGL4bc.java" />
        </dependset>
                           
        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.skip.gl4"
                  srcfile="${classes}/javax/media/opengl/GL4.class"
                  targetfile="${src.generated.java}/javax/media/opengl/DebugGL4.java" />
    </target>        

    <target name="java.generate.composable.pipeline.es1" depends="java.generate.composable.pipeline.check.es1" unless="java.generate.composable.pipeline.skip.es1">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GLES1" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL2ES1" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>          

    <target name="java.generate.composable.pipeline.es2" depends="java.generate.composable.pipeline.check.es2" unless="java.generate.composable.pipeline.skip.es2">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GLES2" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL2ES2" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>          

    <target name="java.generate.composable.pipeline.gl2" depends="java.generate.composable.pipeline.check.gl2" unless="java.generate.composable.pipeline.skip.gl2">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL2" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL2GL3" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>          

    <target name="java.generate.composable.pipeline.gl3" depends="java.generate.composable.pipeline.check.gl3" unless="java.generate.composable.pipeline.skip.gl3">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL3" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>

        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL3bc" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>          

    <target name="java.generate.composable.pipeline.gl4" depends="java.generate.composable.pipeline.check.gl4" unless="java.generate.composable.pipeline.skip.gl4">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL4" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>

        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL4bc" />
            <arg value="${src.generated.java}/javax/media/opengl" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>          

    <target name="java.generate.composable.pipeline" depends="java.generate.composable.pipeline.es1, java.generate.composable.pipeline.es2, java.generate.composable.pipeline.gl2, java.generate.composable.pipeline.gl3, java.generate.composable.pipeline.gl4">
    </target>

    <target name="java.generate.composable.pipeline.custom.check.glfixfunc">
        <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
             (the uptodate element doesn't support arbitrary source and destination files) -->
        <dependset>
            <srcfilelist dir="${classes}/jogamp/opengl/util/glsl/fixedfunc" files="FixedFuncHook.class" />
            <srcfilelist dir="${classes}/javax/media/opengl" files="GL2ES1.class" />
            <srcfilelist dir="${classes}/javax/media/opengl" files="GL2ES2.class" />
            <targetfileset dir="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc"
                           includes="FixedFuncImpl.java" />
        </dependset>
                           
        <!-- Now choose one of the two to test to see if we have to regenerate -->
        <uptodate property="java.generate.composable.pipeline.custom.skip.glfixfunc"
                  srcfile="${classes}/javax/media/opengl/GL2ES1.class"
                  targetfile="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc/FixedFuncImpl.java" />
    </target>        
    <target name="java.generate.composable.pipeline.custom.glfixfunc" depends="java.generate.composable.pipeline.custom.check.glfixfunc" unless="java.generate.composable.pipeline.custom.skip.glfixfunc">
        <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
            <arg value="javax.media.opengl.GL2ES1" />
            <arg value="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc" />
            <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl" />
            <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook" />
            <arg value="javax.media.opengl.GL2ES2" />
            <arg value="prolog_xor_downstream" />
            <classpath refid="pipeline.classpath" />
        </java>
    </target>          
    <target name="java.generate.composable.pipeline.custom" depends="init, common.gluegen.build, java.generate.composable.pipeline.custom.glfixfunc">
    </target>

    <!-- ================================================================== -->
    <!-- 
       - Compile the original and generated source.  The composable pipelines
       - will be generated.
      -->
    <target name="java.compile.firstpass" depends="java.generate,java.generate.cg">
        <antcall target="java.generate.cleantemp" inheritRefs="true" />

        <!-- Perform the first pass Java compile. -->
        <javac destdir="${classes}"
               includes="javax/media/opengl/fixedfunc/** javax/media/opengl/GLDrawableFactory.java javax/media/opengl/GLDrawable.java javax/media/opengl/GLContext.java javax/media/opengl/GL.java javax/media/opengl/GL2ES1.java javax/media/opengl/GL2ES2.java javax/media/opengl/GL2GL3.java javax/media/opengl/GL2.java javax/media/opengl/GLES1.java javax/media/opengl/GLES2.java javax/media/opengl/GL3.java javax/media/opengl/GL3bc.java javax/media/opengl/GL4.java javax/media/opengl/GL4bc.java"
               fork="yes"
               memoryMaximumSize="${javac.memorymax}"
               includeAntRuntime="false"
               source="${target.sourcelevel}" debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.secondpass.javase">
        <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. -->
        <javac destdir="${classes}"
               excludes="com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java,${java.excludes.all}"
               source="${target.sourcelevel}"
               fork="yes"
               memoryMaximumSize="${javac.memorymax}"
               includeAntRuntime="false"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.secondpass" depends="java.generate.composable.pipeline, java.compile.secondpass.javase" />

    <target name="java.compile.thirdpass.javase">
        <!-- Perform the third pass Java compile; everything including fixed function emulation. -->
        <javac destdir="${classes}"
               excludes="${java.excludes.all}"
               source="${target.sourcelevel}"
               fork="yes"
               memoryMaximumSize="${javac.memorymax}"
               includeAntRuntime="false"
               debug="${javacdebug}" debuglevel="${javacdebuglevel}">
            <classpath refid="nativewindow_gluegen.classpath"/>
            <src path="${src.java}" />
            <src path="${src.generated.java}" />
        </javac>
    </target>

    <target name="java.compile.thirdpass" depends="java.generate.composable.pipeline.custom, java.compile.thirdpass.javase" />

    <target name="java.compile" depends="java.compile.firstpass,java.compile.secondpass,java.compile.thirdpass" />

    <!-- ================================================================== -->
    <!-- 
       - Compile the native C code for JOGL (and optionally the Cg binding).
      -->

    <target name="c.configure.1" depends="gluegen.cpptasks.detect.os,gluegen.cpptasks.setup.compiler">
      <!-- compiler configuration -->
      <!-- Note that we can use the base setups in the gluegen-cpptasks for most of these -->

      <compiler id="compiler.cfg.freebsd.jogl" extends="compiler.cfg.freebsd">
        <!-- Need to force X11R6 headers on to include path after stub_includes -->
        <includepath path="stub_includes/opengl"/>
        <includepath path="/usr/local/include" />
      </compiler>

      <!-- linker configuration -->
 
      <linker id="linker.cfg.freebsd.jogl.x11" extends="linker.cfg.freebsd">
        <syslibset dir="/usr/local/lib" libs="X11"/>
        <syslibset dir="/usr/local/lib" libs="Xxf86vm" />
      </linker>

      <linker id="linker.cfg.freebsd.amd64.jogl.x11" extends="linker.cfg.freebsd.amd64">
        <syslibset dir="/usr/local/lib" libs="X11"/>
        <syslibset dir="/usr/local/lib" libs="Xxf86vm" />
      </linker>

      <linker id="linker.cfg.linux.jogl.x11" extends="linker.cfg.linux">
        <syslibset libs="X11"/>
        <syslibset libs="Xxf86vm" />
      </linker>

      <linker id="linker.cfg.linux.amd64.jogl.x11" extends="linker.cfg.linux.amd64">
        <syslibset libs="X11"/>
        <syslibset libs="Xxf86vm" />
      </linker>

      <linker id="linker.cfg.solaris.jogl.x11" extends="linker.cfg.solaris">
        <syslibset libs="X11"/>
      </linker>

      <linker id="linker.cfg.solaris.sparcv9.jogl.x11" extends="linker.cfg.solaris.sparcv9">
        <linkerarg value="-xarch=v9a" />
        <syslibset dir="/usr/lib/sparcv9" libs="X11"/>
      </linker>

      <linker id="linker.cfg.solaris.amd64.jogl.x11" extends="linker.cfg.solaris.amd64">
        <linkerarg value="-xarch=amd64" />
        <syslibset dir="/usr/lib/amd64" libs="X11"/>
      </linker>

      <linker id="linker.cfg.win32.mingw.jogl" extends="linker.cfg.win32.mingw">
        <linkerarg value="-Wl,--kill-at" />        <!-- remove @ from function names -->
        <syslibset libs="gdi32, kernel32"/>
      </linker>

      <linker id="linker.cfg.win64.mingw.jogl" extends="linker.cfg.win64.mingw">
        <linkerarg value="-Wl,--kill-at" />        <!-- remove @ from function names -->
        <syslibset libs="gdi32, kernel32"/>
      </linker>

      <linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc">
        <syslibset libs="user32, kernel32" />
    <!-- This is temporary -->
        <syslibset libs="winmm" />
      </linker>

      <linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx">
        <linkerarg value="-framework" />
        <linkerarg value="Cocoa" />
        <linkerarg value="-framework" />
        <linkerarg value="OpenGL" />
      </linker>

      <!--linker id="linker.cfg.macosx.jogl.cg" extends="linker.cfg.macosx.jogl">
        <linkerarg value="-framework"/>
        <linkerarg value="Cg"/>
      </linker-->

      <linker id="linker.cfg.hpux.jogl" extends="linker.cfg.hpux">
        <syslibset dir="/opt/graphics/OpenGL/lib" libs="GL, GLU"/>
        <syslibset dir="/usr/lib" libs="X11"/>
      </linker>
    </target>

    <target name="c.configure.win32.vc" if="isVCFamily">
      <echo message="Win32.VC" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.win32.msvc" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.win32.msvc.jogl" />
    </target>
    
    <target name="c.configure.win32.mingw" if="isMingW32">
      <echo message="Win32.MingW" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.win32.mingw" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.win32.mingw.jogl" />
    </target>

    <target name="c.configure.win64.mingw" if="isMingW64">
      <echo message="Win64.MingW" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.win64.mingw" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.win64.mingw.jogl" />
    </target>

    <target name="c.configure.linux.x86" if="isLinuxX86">
      <echo message="Linux.x86" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>
    
    <target name="c.configure.linux.amd64" if="isLinuxAMD64">
      <echo message="Linux.AMD64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux.amd64" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.amd64.jogl.x11" />
    </target>
    
    <target name="c.configure.linux.ia64" if="isLinuxIA64">
      <echo message="Linux.IA64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.linux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.linux.jogl.x11" />
    </target>

    <target name="c.configure.linux" depends="c.configure.linux.x86,c.configure.linux.amd64,c.configure.linux.ia64,c.configure.x11" if="isLinux" />

    <target name="c.configure.solaris32" depends="c.configure.x11" if="isSolaris32Bit">
      <echo message="Solaris" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.solaris" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.solaris.jogl.x11" />
    </target>
  
 
    <target name="c.configure.solaris.sparcv9" depends="c.configure.x11" if="isSolarisSparcv9">
      <echo message="SolarisSparcv9" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.solaris.sparcv9" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.solaris.sparcv9.jogl.x11" />
    </target>
   

    <target name="c.configure.solaris.amd64" depends="c.configure.x11" if="isSolarisAMD64">
      <echo message="SolarisAMD64" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.solaris.amd64" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.solaris.amd64.jogl.x11" />
    </target>
   
    <target name="c.configure.freebsd.x86" depends="c.configure.x11" if="isFreeBSDX86">
      <echo message="FreeBSD" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.freebsd.jogl" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.freebsd.jogl.x11" />
    </target>

    <target name="c.configure.freebsd.amd64" depends="c.configure.x11" if="isFreeBSDAMD64">
      <echo message="FreeBSD" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.freebsd.jogl" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.freebsd.amd64.jogl.x11" />
    </target>

    <target name="c.configure.freebsd" depends="c.configure.freebsd.x86,c.configure.freebsd.amd64,c.configure.x11" if="isFreeBSD" />

    <target name="c.configure.hpux" depends="c.configure.x11" if="isHPUX">
      <echo message="HP-UX" />
      <property name="compiler.cfg.id"                     value="compiler.cfg.hpux" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.hpux.jogl.x11" />
    </target>

    <target name="c.configure.win32" depends="c.configure.win32.vc,c.configure.win32.mingw,c.configure.win64.mingw" if="isWindows" />

    <target name="c.configure.x11" if="isX11" />

    <target name="c.configure.macosx" if="isOSX">
      <property name="compiler.cfg.id"                     value="compiler.cfg.macosx" />
      <property name="linker.cfg.id.os"                    value="linker.cfg.macosx.jogl" />
    </target>
    
    <target name="c.configure.2" depends="c.configure.win32,c.configure.linux,c.configure.solaris32,c.configure.solaris.sparcv9,c.configure.solaris.amd64,c.configure.macosx,c.configure.freebsd,c.configure.hpux" />

    <target name="c.configure" depends="c.configure.1,c.configure.2" />

    <target name="rename.mingw.dll" if="isMingW">
        <move file="${src}" tofile="${dest}" />
    </target>

    <target name="rename.dylib" if="isOSX">
        <move file="${src}" tofile="${dest}" />
    </target>

    <macrodef name="c.build">
      <attribute name="c.compiler.src.files" />
      <attribute name="compiler.cfg.id" />
      <attribute name="linker.cfg.id" />
      <attribute name="output.lib.name" />
      <attribute name="c.compiler.use-jawt" default="false"/>
      <sequential>
        <echo message="Output lib name = @{output.lib.name}" />

        <!-- NOTE: the value of the debug and optimise attributes will not be overridden if already set externally -->
        <property name="c.compiler.debug"     value="false" /> 
        <!-- Optimise flags one of { none, size, speed, minimal, full, aggressive, extreme, unsafe } --> 
        <property name="c.compiler.optimise"  value="none" /> 

        <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition>

        <patternset id="c.src.files.jogl.desktop">
          <include name="${rootrel.src.c}/macosx/MacOSXCustomCGLCode.c" if="isOSX"/>
          <include name="${rootrel.src.c}/macosx/MacOSXWindowSystemInterface.m" if="isOSX"/>
          <include name="${rootrel.src.c}/macosx/ContextUpdater.m" if="isOSX"/>
          <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
          <!-- FIXME: the Mixer should be moved to another library -->
          <!--include name="${rootrel.src.c}/Mixer.cpp" if="isWindows"/-->
          <include name="${rootrel.src.c.openmax}/omx_tool.c"  if="useOpenMAX"/>
          <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c"  if="useOpenMAX"/>

          <include name="${rootrel.generated.c.jogl}/gl4/GL4bcImpl_JNI.c"/>
          <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY -->
          <include name="${rootrel.generated.c.jogl}/gl2/GLUgl2_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/X11/GLX*.c" if="isX11"/>
          <include name="${rootrel.generated.c.jogl}/MacOSX/CGL*.c" if="isOSX"/>
          <include name="${rootrel.generated.c.jogl}/Windows/GDI*.c" if="isWindows"/>
          <include name="${rootrel.generated.c.jogl}/Windows/WGL*.c" if="isWindows"/>
        </patternset>

        <patternset id="c.src.files.jogl.es2">
          <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
          <include name="${rootrel.src.c.openmax}/omx_tool.c"  if="useOpenMAX"/>
          <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c"  if="useOpenMAX"/>

          <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/es2/GLES2Impl_JNI.c"/>
        </patternset>

        <patternset id="c.src.files.jogl.es1">
          <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
          <include name="${rootrel.src.c.openmax}/omx_tool.c"  if="useOpenMAX"/>
          <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c"  if="useOpenMAX"/>

          <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/>
          <include name="${rootrel.generated.c.jogl}/es1/GLES1Impl_JNI.c"/>
          <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY -->
          <!--include name="${rootrel.generated.c.jogl}/es1/GLUes1_JNI.c" EMPTY /-->
        </patternset>

        <patternset id="c.src.files.cg">
          <include name="${rootrel.generated.c.cg}/*.c"/>
        </patternset>

        <echo message="Compiling @{output.lib.name}" />

      	<!-- have to wrap cc task with outofdate, because otherwise cc links a new library
      	     even when no files have been compiled -->
        <outofdate>
          <sourcefiles>
            <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset>
          </sourcefiles>
          <targetfiles>
            <fileset dir="${obj.jogl}" includes="lib@{output.lib.name}.so"/>
            <fileset dir="${obj.jogl}" includes="@{output.lib.name}.dll"/>
            <fileset dir="${obj.jogl}" includes="lib@{output.lib.name}.jnilib"/>
          </targetfiles>
          <sequential>
            <cc outtype="shared" 
                objdir="${obj.joglsub}" 
                outfile="${obj.jogl}/@{output.lib.name}"
                optimize="${c.compiler.optimise}" 
                debug="${c.compiler.debug}"
                multithreaded="true" 
                exceptions="false" 
                rtti="false">   
      
              <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset>
      
              <compiler extends="@{compiler.cfg.id}" >
                <sysincludepath path="${java.includes.dir}"/>
                <sysincludepath path="${java.includes.dir.platform}"/>
                <includepath path="stub_includes/khr"/>
                <includepath path="stub_includes/egl"/>
                <includepath path="stub_includes/opengl"/>
                <includepath path="stub_includes/openmax" if="useOpenMAX"/>
                <includepath path="stub_includes/cg" if="jogl.cg"/>        
      
                <!-- This is for the generated headers for handwritten C code -->
                <includepath path="${src.generated.c}" />
                <includepath path="${src.generated.c}/X11" if="isX11"/>
                <includepath path="${src.generated.c}/MacOSX" if="isOSX"/>
                <includepath path="${src.generated.c}/Windows" if="isWindows"/>
                <includepath path="${src.generated.c.openmax}" if="useOpenMAX"/>
      
                <!-- This must come last to not override real include paths -->
                <!-- includepath path="stub_includes/macosx" if="isOSX" / -->
              </compiler>
    
              <linker extends="@{linker.cfg.id}">
                <syslibset dir="${java.lib.platform}" libs="jawt" if="@{output.lib.name}.useLibJAWT"/>
                <syslibset dir="${java.lib.platform}/server" libs="jvm" if="@{output.lib.name}.useLibJVM"/>
              </linker>
            </cc>
    
            <!-- FIXME: this is a hack; the cpptask should have an option to change the
                 suffix or at least understand the override from dylib to jnilib -->
            <antcall target="rename.dylib" inheritRefs="true">
                <param name="src"  value="${obj.jogl}/lib@{output.lib.name}.dylib" />
                <param name="dest" value="${obj.jogl}/lib@{output.lib.name}.jnilib" />
            </antcall>
    
            <!-- FIXME: this is a hack; the cpptask should have an option to change the
                 suffix or at least understand the override from dylib to jnilib -->
            <antcall target="rename.mingw.dll" inheritRefs="true">
                <param name="src"  value="${obj.jogl}/lib@{output.lib.name}.so" />
                <param name="dest" value="${obj.jogl}/@{output.lib.name}.dll" />
            </antcall>

            <!-- this stripping may be called more than once on the same library dir,
                 but that should cause no harm, and doing it here inside outofdate
                 prevents the JARs from always being rebuilt even if no source code changes -->
            <antcall target="gluegen.cpptasks.striplibs" inheritRefs="true">
                <param name="libdir" value="${obj.jogl}"/>
            </antcall>

          </sequential>
        </outofdate>
      </sequential>
    </macrodef>  

    <target name="c.build.jogl.prepare.openMAX" if="useOpenMAX">
      <javah destdir="${src.generated.c.openmax}" classpath="${classes}" class="com.jogamp.openmax.OMXInstance" />
    </target>

    <target name="c.build.jogl.prepare" depends="c.build.jogl.prepare.openMAX">
      <!-- Generate the waveout Mixer header -->
      <!-- FIXME: this is temporary until we move this to another workspace -->
      <!--javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${classes}" class="com.jogamp.audio.windows.waveout.Mixer" /-->
    </target>

    <target name="c.build.jogl.desktop" unless="setup.nodesktop">
      <c.build c.compiler.src.files="c.src.files.jogl.desktop"
               output.lib.name="jogl_desktop"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>
    </target>

    <target name="c.build.jogl.es2">
      <c.build c.compiler.src.files="c.src.files.jogl.es2"
               output.lib.name="jogl_es2"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.base}"/>
    </target>

    <target name="c.build.jogl.es1">
      <c.build c.compiler.src.files="c.src.files.jogl.es1"
               output.lib.name="jogl_es1"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.base}"/>
    </target>

    <target name="c.build.jogl.cg" if="jogl.cg">
      <c.build c.compiler.src.files="c.src.files.cg"
               output.lib.name="jogl_cg"
               compiler.cfg.id="${compiler.cfg.id}"
               linker.cfg.id="${linker.cfg.id.os}"/>
    </target>
    
    <target name="c.manifest.cg" if="jogl.cg">
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_cg" />
    </target>

    <target name="c.manifest" if="isVC8Family">
      <!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll -->
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es1" />
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es2" />
      <msvc.manifest objdir="${obj.jogl}" dllname="jogl_desktop" />
      <antcall target="c.manifest.cg" inheritRefs="true" />
    </target>

    <target name="c.build.jogl" depends="c.configure,c.build.jogl.prepare,c.build.jogl.desktop,c.build.jogl.es2,c.build.jogl.es1,c.build.jogl.cg">
      <antcall target="c.manifest" inheritRefs="true" />
    </target>

    <!-- ================================================================== -->
    <!--
       - Build the jogl.jar files.
      -->
    <target name="build-jars" depends="gluegen.cpptasks.detect.os,build-jars-javase" />

    <target name="setup-manifestfile" depends="common.init">
        <property name="manifestfile" value="joglversion"/>
        <copy file="${manifestfile}"
            tofile="${build.jogl}/tempversion"
            overwrite="true">
            <filterset>
                <filter token="VERSION" value="${jogl.version}"/>
                <filter token="SCM_BRANCH" value="${jogl.build.branch}"/>
                <filter token="SCM_COMMIT" value="${jogl.build.commit}"/>
                <filter token="BASEVERSION" value="${jogl_base_version}"/>
            </filterset>
        </copy>
    </target>

    <target name="build-cg-jar-javase" depends="setup-manifestfile" if="jogl.cg">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.cg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.nv-cg}"/>
        </jar>
    </target>

    <target name="build-jars-os-desktop-javase" depends="setup-manifestfile" unless="setup.nodesktop">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.x11.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.glx}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.win.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.wgl}" />
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.osx.jar}" filesonly="true">
            <fileset dir="${classes}" includes="${java.part.cgl}"/>
        </jar>
    </target>

    <target name="build-jars-es-javase" depends="setup-manifestfile">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.egl.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.egl}"
                     excludes="${java.part.awt}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles1.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.es1}"
                     excludes="${java.part.es1.dbg}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles1.dbg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.es1.dbg}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles2.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.es2} ${java.part.openmax}"
                     excludes="${java.part.es2.dbg}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles2.dbg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.es2.dbg}"/>
        </jar>
    </target>

    <target name="build-jars-awt-javase" depends="setup-manifestfile" unless="setup.noAWT">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.awt.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.awt}" />
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.awt.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.awt}"/>
        </jar>
    </target>

    <target name="build-jars-all-awt-javase" depends="setup-manifestfile" unless="setup.noAWT">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.all.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.openmax}">
                <include name="javax/media/opengl/**" />
                <include name="com/jogamp/gluegen/runtime/**" />
                <include name="com/jogamp/opengl/**" />
                <include name="jogamp/opengl/**" />
            </fileset>
            <fileset dir="${src.java}"
                     includes="${java.part.util.fixedfuncemu.shadercode}"/>
        </jar>
    </target>
    <target name="build-jars-all-noawt-javase" depends="setup-manifestfile">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.all-noawt.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.openmax}"
                     excludes="${java.part.awt} ${java.part.util.awt}">
                <include name="javax/media/opengl/**" />
                <include name="com/jogamp/gluegen/runtime/**" />
                <include name="com/jogamp/opengl/**" />
                <include name="jogamp/opengl/**" />
            </fileset>
            <fileset dir="${src.java}"
                     includes="${java.part.util.fixedfuncemu.shadercode}"/>
        </jar>
    </target>

    <target name="build-jars-desktop-javase" depends="setup-manifestfile,build-jars-os-desktop-javase" unless="setup.nodesktop">
        <!--os specific gldesktop-->
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gldesktop.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.gldesktop} ${java.part.openmax}"
                     excludes="${java.part.gldesktop.dbg} ${java.part.glugldesktop}"/>
        </jar>

        <!-- misc -->
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gldesktop.dbg.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.gldesktop.dbg}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glugldesktop.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.glugldesktop}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.gldesktop.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.gldesktop}"
                     excludes="${java.part.awt} ${java.part.util.awt}"/>
        </jar>
    </target>

    <target name="build-jars-javase" depends="setup-manifestfile, build-jars-es-javase, build-jars-awt-javase, build-cg-jar-javase, build-jars-all-awt-javase, build-jars-all-noawt-javase, build-jars-desktop-javase">
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.core.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.core}"
                     excludes="${java.part.core.exclude}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.sdk.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.sdk}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glutess.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.glutess}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glumipmap.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.glumipmap}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util} ${java.part.util.glsl}"
                     excludes="${java.part.util.awt} ${java.part.util.gldesktop} ${java.part.util.fixedfuncemu}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.fixedfuncemu.jar}" filesonly="true">
            <fileset dir="${classes}"
                     includes="${java.part.util.fixedfuncemu}"/>
            <fileset dir="${src.java}"
                     includes="${java.part.util.fixedfuncemu.shadercode}"/>
        </jar>
        <jar manifest="${build.jogl}/tempversion" destfile="${build.jogl}/jogl-natives-${os.and.arch}.jar" filesonly="true">
            <fileset dir="${obj.jogl}">
              <include name="*.${native.library.suffix}" />
            </fileset>
        </jar>
    </target>

    <!-- ================================================================== -->
    <!--
       - Build the Javadocs for the sources.
       - NOTE:  these are not entirely correct as the javadocs targets depend 
       -        on the platform specific build targets.  To circumvent any 
       -        errors, ensure that the source is built first.
      -->
    <target name="javadoc.nocg" depends="init" unless="jogl.cg">
        <!-- Build the general public Javadoc -->
        <javadoc packagenames="${javadoc.packagenames}"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"        
                 destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}" 
                 source="${target.sourcelevel}"
                 maxmemory="512m"
                 linkoffline="${javadoc.link} 142-packages"
         bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
        </javadoc>
    </target>

    <!-- Same as above but with Cg directories added -->
    <target name="javadoc.cg" depends="init" if="jogl.cg">
        <!-- Build the general public Javadoc with CG -->
        <javadoc packagenames="${javadoc.packagenames},com.jogamp.opengl.cg"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"        
                 destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}" 
                 source="${target.sourcelevel}"
                 maxmemory="512m"
                 linkoffline="${javadoc.link} 142-packages"
         bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
        </javadoc>
    </target>

    <target name="javadoc" depends="javadoc.nocg,javadoc.cg" />

    <target name="javadoc.spec.nocg" depends="init" unless="jogl.cg">
        <!-- Build the specification Javadoc -->
        <javadoc packagenames="${javadoc.spec.packagenames}"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"
                 destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}"
                 source="${target.sourcelevel}"
                 maxmemory="512m"
                 linkoffline="${javadoc.link} 142-packages"
                 bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
        </javadoc>
    </target>
                                                                                                                                   
    <!-- Same as above since Cg directories are not part of spec -->
    <target name="javadoc.spec.cg" depends="init" if="jogl.cg">
        <!-- Build the specification Javadoc with CG -->
        <javadoc packagenames="${javadoc.spec.packagenames}"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"
                 destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}"
                 source="${target.sourcelevel}"
                 maxmemory="512m"
                 linkoffline="${javadoc.link} 142-packages"
                 bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
        </javadoc>
    </target>

    <target name="javadoc.spec" depends="javadoc.spec.nocg,javadoc.spec.cg" />

    <target name="javadoc.dev.nocg" unless="jogl.cg">
        <!-- Build the internal developer Javadoc -->
        <javadoc packagenames="${javadoc.dev.packagenames}"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"        
                 destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}" 
                 source="${target.sourcelevel}"
                 maxmemory="512m"
                 linkoffline="${javadoc.link} 142-packages"
         bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
        </javadoc>
    </target>

    <!-- Same as above but with Cg directories added -->
    <target name="javadoc.dev.cg" if="jogl.cg">
        <!-- Build the internal developer Javadoc -->
        <javadoc packagenames="${javadoc.dev.packagenames},com.jogamp.opengl.cg"
                 excludepackagenames="${java.excludes.javadoc.packagenames}"
                 sourcepath="${src.java};${src.generated.java}"        
                 destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
                 overview="${javadoc.overview}" 
                 source="${target.sourcelevel}"
                 maxmemory="512m"
                 linkoffline="${javadoc.link} 142-packages"
         bottom="${javadoc.bottom}" >
          <classpath refid="nativewindow_gluegen.classpath"/>
          <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
        </javadoc>
    </target>

    <target name="javadoc.dev.all"  depends="init,javadoc.dev.nocg,javadoc.dev.cg" />

    <target name="all.doc" description="Build JOGL docs" depends="init,javadoc,javadoc.spec,javadoc.dev.all" />

    <!-- ================================================================== -->
    <!--
       - Clean up all that is built.
      -->
    <target name="clean" description="Remove all build products" depends="declare.common">
        <delete includeEmptyDirs="true" quiet="true">
            <fileset dir="${tempdir}" />
            <fileset dir="${build.jogl}" />
            <fileset dir="${javadoc}" />
            <fileset dir="${javadoc.spec}" />
            <fileset dir="${javadoc.dev}" />
        </delete>
    </target>

    <!-- ================================================================== -->
    <!--
       - Build everything.
      -->
    <target name="all" description="Build JOGL JAR file(s) and native libraries." depends="init,java.compile,c.build.jogl,build-jars,generate.version.txt" />

    <target name="generate.version.txt" depends="init">
        <!-- Create a version.txt file indicating which version we just built -->
        <echo message="${jogl.version}" file="${build.jogl}/version.txt" />
    </target>

</project>