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path:
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/
OpenAL32
/
alAuxEffectSlot.c
Commit message (
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Author
Age
Files
Lines
...
*
Cleanup the ALeffectStateFactory_create methods
Chris Robinson
2013-05-27
1
-2
/
+2
*
Use generic VCALL[_NOARGS] macros instead of type-specific wrappers
Chris Robinson
2013-05-27
1
-2
/
+2
*
Use an ALeffectProps union to store the effect properties
Chris Robinson
2013-05-25
1
-14
/
+18
*
Move the AL_EFFECT_NULL state into a separate file
Chris Robinson
2013-05-23
1
-96
/
+1
*
Use restrict instead of RESTRICT
Chris Robinson
2013-05-22
1
-1
/
+1
*
Rename DELETE to DELETE_OBJ
Chris Robinson
2013-05-21
1
-5
/
+5
*
Add a DELETE macro to help destroy objects
Chris Robinson
2013-05-21
1
-8
/
+5
*
Rename the effect state's Destroy method to Destruct
Chris Robinson
2013-05-21
1
-2
/
+2
*
Use factories to create and destroy effect states
Chris Robinson
2013-05-21
1
-36
/
+83
*
Auto-generate wrappers to upcast objects before calling user methods
Chris Robinson
2013-05-21
1
-4
/
+4
*
Use macros to help define vtables for effect states
Chris Robinson
2013-05-21
1
-23
/
+25
*
Implement distortion and equalizer effects
Chris Robinson
2013-05-18
1
-0
/
+4
*
Simplify al_try code
Chris Robinson
2013-03-24
1
-5
/
+5
*
Avoid explicitly checking each effect to create
Chris Robinson
2013-03-19
1
-53
/
+40
*
Add Chorus and Flanger effects
Chris Robinson
2013-03-13
1
-0
/
+10
*
Move the effect-specific get/set methods to where the effect is implemented
Chris Robinson
2013-03-13
1
-0
/
+18
*
Add a couple missing RESTRICTs
Chris Robinson
2012-10-25
1
-1
/
+1
*
Ensure effect slots are aligned
Chris Robinson
2012-09-26
1
-5
/
+5
*
Explicitly give the wet buffer 1 channel
Chris Robinson
2012-09-16
1
-6
/
+6
*
Use a struct to store the FPU mode
Chris Robinson
2012-09-16
1
-4
/
+4
*
Use a non-interleaved DryBuffer
Chris Robinson
2012-09-11
1
-1
/
+1
*
Move the device lock into the backend function table
Chris Robinson
2012-08-18
1
-5
/
+5
*
Don't use all caps for enum value names
Chris Robinson
2012-06-28
1
-1
/
+1
*
Change alAuxEffectSlot.c to the new error handling
Chris Robinson
2012-04-24
1
-147
/
+127
*
Remove hungarian notation from some function parameters
Chris Robinson
2012-04-19
1
-21
/
+20
*
Use a consistent name for the self-id field
Chris Robinson
2012-04-19
1
-7
/
+7
*
Pass the device to InitializeEffect and return the error enum from it
Chris Robinson
2012-03-13
1
-14
/
+18
*
Pass a device to the effect update functions
Chris Robinson
2012-03-13
1
-3
/
+3
*
Restore the FPU mode in an error path
Chris Robinson
2012-03-12
1
-0
/
+1
*
Remove unused variables
Chris Robinson
2012-02-17
1
-2
/
+0
*
Avoid duplicating some initialization code
Chris Robinson
2012-01-20
1
-14
/
+24
*
Add a global option to apply a reverb effect on source send 0
Chris Robinson
2012-01-19
1
-2
/
+1
*
Use a proper typedef for handling atomic pointer swaps
Chris Robinson
2012-01-01
1
-1
/
+1
*
Set the mixer FPU mode when setting a new effect on an effect slot
Chris Robinson
2011-09-29
1
-0
/
+5
*
Centralize the Lookup and Remove macros
Chris Robinson
2011-09-24
1
-16
/
+12
*
Constify some parameters
Chris Robinson
2011-09-22
1
-3
/
+3
*
Rename the ALEffect_ macros to ALeffectState_ to reflect what they work on
Chris Robinson
2011-09-12
1
-7
/
+7
*
Remove the effect slot parameter from the effect process method
Chris Robinson
2011-09-12
1
-2
/
+1
*
Fix a possible race condition when setting an effect on a slot
Chris Robinson
2011-09-11
1
-2
/
+2
*
Avoid holding the context lock when setting auxiliary slot properties
Chris Robinson
2011-09-11
1
-37
/
+41
*
Combine the reverb effects
Chris Robinson
2011-09-01
1
-12
/
+12
*
Don't recreate the effect when switching between the dedicated effect types
Chris Robinson
2011-09-01
1
-24
/
+48
*
Combine the dedicated (dialog/LFE) effects
Chris Robinson
2011-09-01
1
-2
/
+2
*
Fix a comment
Chris Robinson
2011-08-31
1
-3
/
+2
*
Fix a potential infinite loop when removing an effect slot
Chris Robinson
2011-08-31
1
-0
/
+1
*
Rename GetReffedContext to GetContextRef
Chris Robinson
2011-08-30
1
-3
/
+3
*
Use a more appropriate error for trying to delete an effect slot that's in use
Chris Robinson
2011-08-30
1
-1
/
+1
*
Hold the lock only as needed when generating and deleting effect slots
Chris Robinson
2011-08-30
1
-17
/
+16
*
Add a limit to the UIntMap size and use it for sources and effect slots
Chris Robinson
2011-08-30
1
-2
/
+0
*
Use a separate array for the auxiliary slots in the mixer
Chris Robinson
2011-08-30
1
-16
/
+69
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