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* | Cleanup the ALeffectStateFactory_create methods | Chris Robinson | 2013-05-27 | 1 | -2/+2 | |
| | | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter). | |||||
* | Use generic VCALL[_NOARGS] macros instead of type-specific wrappers | Chris Robinson | 2013-05-27 | 1 | -2/+2 | |
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* | Use an ALeffectProps union to store the effect properties | Chris Robinson | 2013-05-25 | 1 | -14/+18 | |
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* | Move the AL_EFFECT_NULL state into a separate file | Chris Robinson | 2013-05-23 | 1 | -96/+1 | |
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* | Use restrict instead of RESTRICT | Chris Robinson | 2013-05-22 | 1 | -1/+1 | |
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* | Rename DELETE to DELETE_OBJ | Chris Robinson | 2013-05-21 | 1 | -5/+5 | |
| | | | | Because Windows. | |||||
* | Add a DELETE macro to help destroy objects | Chris Robinson | 2013-05-21 | 1 | -8/+5 | |
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* | Rename the effect state's Destroy method to Destruct | Chris Robinson | 2013-05-21 | 1 | -2/+2 | |
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* | Use factories to create and destroy effect states | Chris Robinson | 2013-05-21 | 1 | -36/+83 | |
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* | Auto-generate wrappers to upcast objects before calling user methods | Chris Robinson | 2013-05-21 | 1 | -4/+4 | |
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* | Use macros to help define vtables for effect states | Chris Robinson | 2013-05-21 | 1 | -23/+25 | |
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* | Implement distortion and equalizer effects | Chris Robinson | 2013-05-18 | 1 | -0/+4 | |
| | | | | Code provided by Mike Gorchak | |||||
* | Simplify al_try code | Chris Robinson | 2013-03-24 | 1 | -5/+5 | |
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* | Avoid explicitly checking each effect to create | Chris Robinson | 2013-03-19 | 1 | -53/+40 | |
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* | Add Chorus and Flanger effects | Chris Robinson | 2013-03-13 | 1 | -0/+10 | |
| | | | | Code provided by Mike Gorchak | |||||
* | Move the effect-specific get/set methods to where the effect is implemented | Chris Robinson | 2013-03-13 | 1 | -0/+18 | |
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* | Add a couple missing RESTRICTs | Chris Robinson | 2012-10-25 | 1 | -1/+1 | |
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* | Ensure effect slots are aligned | Chris Robinson | 2012-09-26 | 1 | -5/+5 | |
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* | Explicitly give the wet buffer 1 channel | Chris Robinson | 2012-09-16 | 1 | -6/+6 | |
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* | Use a struct to store the FPU mode | Chris Robinson | 2012-09-16 | 1 | -4/+4 | |
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* | Use a non-interleaved DryBuffer | Chris Robinson | 2012-09-11 | 1 | -1/+1 | |
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* | Move the device lock into the backend function table | Chris Robinson | 2012-08-18 | 1 | -5/+5 | |
| | | | | | For backend-specific implementations: this should hold the audio mixer loop for playback devices, and provide recursive mutex behavior. | |||||
* | Don't use all caps for enum value names | Chris Robinson | 2012-06-28 | 1 | -1/+1 | |
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* | Change alAuxEffectSlot.c to the new error handling | Chris Robinson | 2012-04-24 | 1 | -147/+127 | |
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* | Remove hungarian notation from some function parameters | Chris Robinson | 2012-04-19 | 1 | -21/+20 | |
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* | Use a consistent name for the self-id field | Chris Robinson | 2012-04-19 | 1 | -7/+7 | |
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* | Pass the device to InitializeEffect and return the error enum from it | Chris Robinson | 2012-03-13 | 1 | -14/+18 | |
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* | Pass a device to the effect update functions | Chris Robinson | 2012-03-13 | 1 | -3/+3 | |
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* | Restore the FPU mode in an error path | Chris Robinson | 2012-03-12 | 1 | -0/+1 | |
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* | Remove unused variables | Chris Robinson | 2012-02-17 | 1 | -2/+0 | |
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* | Avoid duplicating some initialization code | Chris Robinson | 2012-01-20 | 1 | -14/+24 | |
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* | Add a global option to apply a reverb effect on source send 0 | Chris Robinson | 2012-01-19 | 1 | -2/+1 | |
| | | | | | | A special slot on the device is created and processed, so it can be shared across all contexts on the device. Sources that don't have a slot set on send 0 will use this special slot instead. | |||||
* | Use a proper typedef for handling atomic pointer swaps | Chris Robinson | 2012-01-01 | 1 | -1/+1 | |
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* | Set the mixer FPU mode when setting a new effect on an effect slot | Chris Robinson | 2011-09-29 | 1 | -0/+5 | |
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* | Centralize the Lookup and Remove macros | Chris Robinson | 2011-09-24 | 1 | -16/+12 | |
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* | Constify some parameters | Chris Robinson | 2011-09-22 | 1 | -3/+3 | |
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* | Rename the ALEffect_ macros to ALeffectState_ to reflect what they work on | Chris Robinson | 2011-09-12 | 1 | -7/+7 | |
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* | Remove the effect slot parameter from the effect process method | Chris Robinson | 2011-09-12 | 1 | -2/+1 | |
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* | Fix a possible race condition when setting an effect on a slot | Chris Robinson | 2011-09-11 | 1 | -2/+2 | |
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* | Avoid holding the context lock when setting auxiliary slot properties | Chris Robinson | 2011-09-11 | 1 | -37/+41 | |
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* | Combine the reverb effects | Chris Robinson | 2011-09-01 | 1 | -12/+12 | |
| | | | | | | | Updating and processing still differs depending on whether standard or EAX reverb is used or not. The only functional difference should be that the allocated buffer (and subsequent offsets) take into account the modulation and echo times. | |||||
* | Don't recreate the effect when switching between the dedicated effect types | Chris Robinson | 2011-09-01 | 1 | -24/+48 | |
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* | Combine the dedicated (dialog/LFE) effects | Chris Robinson | 2011-09-01 | 1 | -2/+2 | |
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* | Fix a comment | Chris Robinson | 2011-08-31 | 1 | -3/+2 | |
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* | Fix a potential infinite loop when removing an effect slot | Chris Robinson | 2011-08-31 | 1 | -0/+1 | |
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* | Rename GetReffedContext to GetContextRef | Chris Robinson | 2011-08-30 | 1 | -3/+3 | |
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* | Use a more appropriate error for trying to delete an effect slot that's in use | Chris Robinson | 2011-08-30 | 1 | -1/+1 | |
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* | Hold the lock only as needed when generating and deleting effect slots | Chris Robinson | 2011-08-30 | 1 | -17/+16 | |
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* | Add a limit to the UIntMap size and use it for sources and effect slots | Chris Robinson | 2011-08-30 | 1 | -2/+0 | |
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* | Use a separate array for the auxiliary slots in the mixer | Chris Robinson | 2011-08-30 | 1 | -16/+69 | |
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