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path:
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/
OpenAL32
/
alAuxEffectSlot.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Check the effect slot list size only when there's no free entries
Chris Robinson
2018-09-14
1
-6
/
+7
*
EFX: Autowah implementation
Raulshc
2018-07-25
1
-0
/
+1
*
EFX: Frequency Shifter implementation
Raulshc
2018-05-20
1
-0
/
+1
*
EFX:Pitch Shifter implementation
Raulshc
2018-03-18
1
-0
/
+1
*
Apply a distance decay on the source send for the reverb's DecayLFRatio
Chris Robinson
2018-03-11
1
-0
/
+1
*
Fix adding to and removing from the active effect slots
Chris Robinson
2018-03-08
1
-21
/
+35
*
Properly limit the max number of effect slots to 2^31 - 1
Chris Robinson
2018-03-08
1
-9
/
+1
*
Use a plain mutex for the property lock
Chris Robinson
2018-03-03
1
-4
/
+4
*
Avoid AL prefix on internal effect state factory types
Chris Robinson
2018-02-28
1
-19
/
+19
*
Use separate functions to add and remove active effect slots
Chris Robinson
2018-02-23
1
-56
/
+83
*
Remove the unused thunk code
Chris Robinson
2018-02-02
1
-1
/
+0
*
Fix the effect slot limit check
Chris Robinson
2018-01-28
1
-1
/
+1
*
Use a fixed array for the effect state factory list
Chris Robinson
2018-01-28
1
-28
/
+24
*
Don't allocate more effect slots than allowed
Chris Robinson
2018-01-27
1
-0
/
+8
*
Move some inline functions into a header instead of copying them
Chris Robinson
2018-01-27
1
-8
/
+6
*
Store effects in an array of lists
Chris Robinson
2018-01-27
1
-3
/
+17
*
Use a vector to store the effect slot pointers
Chris Robinson
2018-01-27
1
-61
/
+82
*
Construct error messages using parameterized values
Chris Robinson
2018-01-25
1
-36
/
+35
*
Provide messages for the remaining AL errors
Chris Robinson
2018-01-24
1
-26
/
+36
*
Move the FPU mode declarations to a separate header
Chris Robinson
2018-01-11
1
-0
/
+1
*
Re-update effect slots when context properties change
Chris Robinson
2017-09-27
1
-23
/
+11
*
Use macros to set and restore the mixer FPU mode
Chris Robinson
2017-07-13
1
-4
/
+3
*
Fix source sends' initial HF absorption and decay calculation
Chris Robinson
2017-05-27
1
-1
/
+1
*
Apply more proper air absorption to the wet path
Chris Robinson
2017-05-19
1
-0
/
+2
*
Use a different way to get the size of structs with flexible array members
Chris Robinson
2017-04-18
1
-6
/
+2
*
Allow increasing the maximum source limit
Chris Robinson
2017-04-14
1
-1
/
+1
*
Use separate atomic macros for pointers
Chris Robinson
2017-04-14
1
-11
/
+7
*
Use an array of pointers for effects instead of a linked list
Chris Robinson
2017-03-27
1
-43
/
+70
*
Fix handling of the PropsClean flags
Chris Robinson
2017-03-23
1
-1
/
+1
*
Use an atomic flag to mark auxiliary effect slot updates
Chris Robinson
2017-03-23
1
-4
/
+3
*
Remove unnecessary atomic members
Chris Robinson
2017-03-08
1
-14
/
+11
*
Avoid duplicating code using a macro
Chris Robinson
2016-12-21
1
-5
/
+1
*
Use separate macros for atomics that don't take a memory order
Chris Robinson
2016-12-20
1
-11
/
+11
*
Stop using almemory_order_consume
Chris Robinson
2016-11-17
1
-1
/
+1
*
Remove unnecessary consts
Chris Robinson
2016-08-31
1
-4
/
+4
*
Avoid directly replacing the effect slot Update pointer
Chris Robinson
2016-08-25
1
-14
/
+10
*
Properly defer effect slot changes
Chris Robinson
2016-08-25
1
-11
/
+28
*
Track all references for effect states
Chris Robinson
2016-08-25
1
-21
/
+47
*
Add a ref count to ALeffectState
Chris Robinson
2016-08-25
1
-0
/
+8
*
Avoid resupplying unneeded source updates
Chris Robinson
2016-08-23
1
-1
/
+1
*
Avoid a NULL deref when creating 0 auxiliary effect slots
Chris Robinson
2016-07-26
1
-12
/
+9
*
Remove broken autowah effect code
Chris Robinson
2016-07-26
1
-1
/
+0
*
Avoid using memcpy to copy a single struct
Chris Robinson
2016-07-06
1
-3
/
+3
*
Use separate arrays for UIntMap keys and values
Chris Robinson
2016-07-04
1
-2
/
+2
*
Hold the effectslot map lock while handling it
Chris Robinson
2016-05-29
1
-0
/
+24
*
Use a linked list for active effect slots
Chris Robinson
2016-05-29
1
-36
/
+31
*
Use the backend lock for the effectstate's deviceUpdate call
Chris Robinson
2016-05-27
1
-8
/
+4
*
Avoid duplicate effect state objects in the freelist
Chris Robinson
2016-05-15
1
-12
/
+25
*
Avoid using a flag to specify if the effect state needs to be updated
Chris Robinson
2016-05-15
1
-10
/
+9
*
Provide asynchronous property updates for sources
Chris Robinson
2016-05-14
1
-0
/
+2
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