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path: root/OpenAL32/alBuffer.c
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* Add buffer properties to get the internal format, and the length in bytes, sa...Chris Robinson2011-10-011-1/+36
* Add support for AL_EXT_ALAWChris Robinson2011-10-011-2/+159
* Centralize the Lookup and Remove macrosChris Robinson2011-09-241-23/+20
* Silence some MSVC precision warningsChris Robinson2011-09-221-10/+10
* Use arrays instead of large switches to decompose formatsChris Robinson2011-09-181-219/+106
* Use a RWLock to protect access to a buffer instead of the device lockChris Robinson2011-09-111-31/+35
* Avoid holding the context lock for the buffer functionsChris Robinson2011-09-111-74/+114
* Initialize source parameters before adding the source to the mapChris Robinson2011-09-101-0/+1
* Avoid the context lock when generating and deleting buffersChris Robinson2011-08-311-19/+9
* Rename GetReffedContext to GetContextRefChris Robinson2011-08-301-1/+1
* Don't lock the context while checking the validity of objectsChris Robinson2011-08-301-2/+2
* Use the reference counting functions for the buffer and auxiliary slot refsChris Robinson2011-08-291-4/+4
* Always use the thunk functions to get object IDsChris Robinson2011-08-221-4/+4
* Don't use the thunk array for object lookupsChris Robinson2011-08-221-1/+1
* Use mini/maxi/clampi and minu/maxu/clampu to replace min/max callsChris Robinson2011-08-161-18/+11
* Move functions to where they're usedChris Robinson2011-07-021-0/+40
* Rename Suspend/ProcessContext since they are locking a mutexChris Robinson2011-06-301-42/+42
* Allow alThunkAddEntry to return a proper errorChris Robinson2011-06-171-2/+3
* Avoid calling some AL functions from under the context lockChris Robinson2011-06-161-7/+10
* Remove the databuffer functions and structsChris Robinson2011-06-151-76/+0
* Use signed samples for 8-bit storageChris Robinson2011-05-051-8/+8
* Use the new format names when possibleChris Robinson2011-04-291-21/+21
* Reorder some casesChris Robinson2011-04-271-2/+2
* Minor fix for 24-bit conversions to float and doubleChris Robinson2011-04-271-4/+4
* Fix 24-bit sample loading for big-endianChris Robinson2011-04-271-6/+36
* Add support for packed 24-bit samplesChris Robinson2011-04-261-0/+161
* Move Convert_IMA4 into the template declarationsChris Robinson2011-03-211-52/+13
* Use nested loops when converting dataChris Robinson2011-03-191-4/+7
* Make LoadData return an error if the dst format is not valid or compatibleChris Robinson2011-03-161-9/+4
* Add alIsBufferFormatSupportedSOFTChris Robinson2011-03-161-0/+17
* Combine ConvertInput* and ConvertOutput* helpersChris Robinson2011-03-161-123/+57
* Add alGetBufferSamplesSOFTChris Robinson2011-03-161-7/+109
* Buffers made with alBufferSamplesSOFT always reference the internal formatChris Robinson2011-03-161-14/+27
* Add alBufferSubSamplesSOFTChris Robinson2011-03-161-0/+64
* Add alBufferSamplesSOFT, as an initial start to AL_SOFT_buffer_samplesChris Robinson2011-03-161-0/+61
* Pass the number of compressed frames to LoadDataChris Robinson2011-03-161-21/+34
* Rename ConvertData* to ConvertInput*Chris Robinson2011-03-131-11/+11
* Fix a compiler warning about checking differing enum typesChris Robinson2011-03-101-1/+1
* Filter NaN sample values when converting floats and doublesChris Robinson2011-03-041-4/+4
* Finalize the loop points extension as AL_SOFT_loop_pointsChris Robinson2011-02-091-2/+2
* Another fix for float-to-int conversionsChris Robinson2010-12-091-2/+2
* Fix up some conversionsChris Robinson2010-12-091-10/+17
* Make better use of the type range when converting from floatChris Robinson2010-12-091-24/+24
* Add an IMA4 encoderChris Robinson2010-12-051-0/+139
* Rename SrcFmt -> UserFmtChris Robinson2010-12-031-136/+136
* Remove incomplete EXT_buffer_sub_data, as it's (temporarily) superceded by SO...Chris Robinson2010-12-021-5/+0
* Some general cleanupsChris Robinson2010-12-011-13/+17
* Don't limit IMA4 decoding to 2 channelsChris Robinson2010-12-011-3/+3
* Rename some variablesChris Robinson2010-12-011-28/+28
* Use min/max to clamp the IMA4 sample and index valuesChris Robinson2010-12-011-6/+6