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* Make the buffer list next pointer atomicChris Robinson2017-04-192-28/+34
* Allocate a new context's voices after updating the device paramsChris Robinson2017-04-191-0/+1
* Use a different way to get the size of structs with flexible array membersChris Robinson2017-04-183-7/+9
* Store the source queue head in the voice to signify loopingChris Robinson2017-04-183-151/+144
* Store the source prop updates with the mixer voiceChris Robinson2017-04-173-102/+84
* Close some gaps in enum valuesChris Robinson2017-04-161-2/+2
* Remove some unnecessary parenthesisChris Robinson2017-04-161-1/+1
* Allow increasing the maximum source limitChris Robinson2017-04-141-1/+1
* Use separate atomic macros for pointersChris Robinson2017-04-144-27/+21
* Use atomic flags for the thunk arrayChris Robinson2017-04-141-9/+12
* Use ALsizei for the fir4 resampler fractionChris Robinson2017-04-121-1/+1
* Store the ambisonic order separate from the channel enumChris Robinson2017-04-121-8/+5
* Add a sample converterChris Robinson2017-04-101-0/+10
* Convert the CoreAudio backend to the updated backend APIChris Robinson2017-04-091-3/+0
* Handle the source offset fraction as an ALsizeiChris Robinson2017-04-082-9/+11
* Pre-compute the sinc4 resampler coefficient tableChris Robinson2017-04-081-4/+3
* Reference count HRTFs and unload them when unusedChris Robinson2017-04-061-1/+1
* Load HRTF files as neededChris Robinson2017-04-051-1/+1
* Store the loaded hrtf entry container in the enumerated hrtf entryChris Robinson2017-04-051-5/+6
* Make sure the mix is done after setting the looping propertyChris Robinson2017-04-021-0/+9
* Remove a couple more uses of BYTE3Chris Robinson2017-03-311-2/+0
* Convert float samples to integer using a power-of-2 multipleChris Robinson2017-03-311-6/+8
* Remove the (u)byte3 sample formatsChris Robinson2017-03-313-117/+1
* Convert integer samples to float using a power-of-2 divisorChris Robinson2017-03-311-7/+7
* Use an array of pointers for effects instead of a linked listChris Robinson2017-03-273-46/+77
* Fix handling of the PropsClean flagsChris Robinson2017-03-232-2/+2
* Use an atomic flag to mark auxiliary effect slot updatesChris Robinson2017-03-232-6/+6
* Add some comments for ALsource functionsChris Robinson2017-03-231-1/+13
* Use an atomic flag to test if a source needs to updateChris Robinson2017-03-202-8/+8
* Break up a function and move the code to where it's calledChris Robinson2017-03-191-176/+169
* Don't defer source state or offset changesChris Robinson2017-03-194-53/+19
* Avoid doing sequential load for the source stateChris Robinson2017-03-121-10/+8
* Store the HRIR coeff pointer and delays directly in MixHrtfParamsChris Robinson2017-03-122-4/+6
* Rework HRTF coefficient fadingChris Robinson2017-03-112-11/+9
* Make the voice's 'moving' state a bitflagChris Robinson2017-03-112-7/+5
* Allocate as many channels for DirectHrtfState as neededChris Robinson2017-03-111-2/+4
* Dynamically allocate the device's HRTF stateChris Robinson2017-03-101-13/+14
* Implement NFC filters for Ambisonic renderingChris Robinson2017-03-103-1/+27
* Move ALvoice declaration to alu.hChris Robinson2017-03-092-55/+55
* Remove unnecessary atomic membersChris Robinson2017-03-086-141/+135
* Remove an unnecessary variableChris Robinson2017-03-071-3/+2
* Check that a source is actually playing before setting pausedChris Robinson2017-03-071-28/+35
* Store the channel count and sample size in the voiceChris Robinson2017-03-072-15/+11
* Don't modify the source state in the mixerChris Robinson2017-03-071-7/+25
* Remove an unused functionChris Robinson2017-03-072-7/+0
* Make the voice's source pointer atomicChris Robinson2017-03-052-8/+10
* Add a boolean to specify if a voice should be playingChris Robinson2017-03-022-18/+44
* Dynamically allocate the channel delay buffersChris Robinson2017-02-281-2/+2
* Remove unused function declarationsChris Robinson2017-02-281-3/+0
* Start a ALC_SOFT_loopback2 extensionChris Robinson2017-02-281-5/+28