aboutsummaryrefslogtreecommitdiffstats
path: root/OpenAL32
Commit message (Expand)AuthorAgeFilesLines
...
* Don't store the looping state in the voiceChris Robinson2016-07-312-13/+22
* Remove DevFmtBFormat3D, which is covered by DevFmtAmbi1Chris Robinson2016-07-311-1/+1
* Add an option to specify the ambisonic output configurationChris Robinson2016-07-311-0/+12
* Add a stand-alone upsampler for higher-order ambisonic oputputChris Robinson2016-07-301-1/+4
* Add a config to output first-, second-, or third-order ambisonicsChris Robinson2016-07-291-0/+3
* Avoid a NULL deref when creating 0 auxiliary effect slotsChris Robinson2016-07-261-12/+9
* Remove the last use of ALfilterState_processSingleChris Robinson2016-07-262-18/+0
* Remove broken autowah effect codeChris Robinson2016-07-265-21/+0
* Add some more restrict keywordsChris Robinson2016-07-261-2/+2
* Rename input_gain to b0Chris Robinson2016-07-262-4/+3
* Increase the default thunk array sizeChris Robinson2016-07-251-1/+1
* Make a MAX_AMBI2D_COEFFS macro instead of a magic numberChris Robinson2016-07-171-1/+8
* Modify bs2b_cross_feed to do multiple samples at onceChris Robinson2016-07-131-36/+5
* Move the input channel array out of the DirectParams and SendParamsChris Robinson2016-07-133-18/+16
* Store the voice output buffers separate from the paramsChris Robinson2016-07-112-6/+10
* Reorder some source fieldsChris Robinson2016-07-072-24/+27
* Avoid using memcpy to copy a single structChris Robinson2016-07-062-17/+15
* Remove a slightly outdated commentChris Robinson2016-07-061-1/+0
* Remove the VirtOut buffer aliasChris Robinson2016-07-051-6/+3
* Use separate arrays for UIntMap keys and valuesChris Robinson2016-07-045-10/+10
* Ensure voices has been updated once before mixing themChris Robinson2016-06-161-1/+8
* Rename MaxNoOfSources for consistencyChris Robinson2016-06-081-1/+1
* Only define 8 HRTF filter states and params for the deviceChris Robinson2016-06-041-2/+2
* Add property queries to get the device latency with the clockChris Robinson2016-06-031-0/+2
* Remove some unnecessary volatile keywordsChris Robinson2016-06-032-33/+33
* Make a function staticChris Robinson2016-06-012-7/+7
* Use a macro to specify the ambisonic periphonic channel maskChris Robinson2016-06-011-1/+10
* Use SSE for applying the HQ B-Format decoder matricesChris Robinson2016-05-311-0/+3
* Hold the effectslot map lock while handling itChris Robinson2016-05-293-2/+38
* Use a linked list for active effect slotsChris Robinson2016-05-293-37/+34
* Avoid the mixer lock when getting the plain source offsetChris Robinson2016-05-281-11/+15
* Avoid an explicit mixer lock for getting the source offset and latencyChris Robinson2016-05-281-27/+72
* Change the backend getLatency method to return the clock time tooChris Robinson2016-05-281-3/+8
* Use the backend lock for the effectstate's deviceUpdate callChris Robinson2016-05-271-8/+4
* Use a specific lock for the backend's stop/reset/play callsChris Robinson2016-05-271-0/+2
* Remove a couple unneeded functionsChris Robinson2016-05-251-4/+7
* Avoid using realloc in a number of placesChris Robinson2016-05-213-13/+27
* Make the source position calues atomicChris Robinson2016-05-192-21/+22
* Avoid redundantly storing distance model settingsChris Robinson2016-05-175-26/+10
* Use floats for the listener transformsChris Robinson2016-05-162-26/+1
* Don't store the source's update method with the voiceChris Robinson2016-05-163-10/+0
* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-153-3/+18
* Avoid duplicate effect state objects in the freelistChris Robinson2016-05-151-12/+25
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-152-13/+10
* Provide asynchronous property updates for sourcesChris Robinson2016-05-147-175/+474
* Store the remaining context properties with the listener propertiesChris Robinson2016-05-133-6/+14
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-3/+2
* Properly load the effect state pointer from the property containerChris Robinson2016-05-131-2/+6
* Hold the effect and filter maps while handling effects and filtersChris Robinson2016-05-126-10/+89
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-122-14/+24