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* Don't use GUIDs to ID mmdevapi devices, and don't enumerate if not neededChris Robinson2012-03-011-0/+2
* Use an enum for the device typeChris Robinson2012-02-231-3/+8
* Print a message when loading the "none" reverb presetChris Robinson2012-02-231-1/+2
* Always use "OpenAL Soft" for the short device enumeration listChris Robinson2012-02-201-2/+0
* Recognize "none" to disable the default reverbChris Robinson2012-02-191-0/+6
* Use memset to clear the bs2b filter's last sample and remove the unused is_cl...Chris Robinson2012-02-191-3/+0
* Add a COUNTOF macro to get the number of entries in a static arrayChris Robinson2012-02-193-3/+4
* Remove unused variablesChris Robinson2012-02-172-4/+0
* Make sure the source write position is at least 15ms ahead of the readChris Robinson2012-02-161-0/+3
* Move the endian test macro to alMain.hChris Robinson2012-02-152-5/+7
* Add a device parameter to alcLoopbackOpenDeviceSOFTChris Robinson2012-02-151-2/+2
* Add a device request flag for the sample typeChris Robinson2012-02-151-0/+2
* Remove parameter names from typedefsChris Robinson2012-02-151-2/+2
* Define a minimum output sample rate and warn if the config option goes below itChris Robinson2012-02-151-0/+1
* Support signed and unsigned 32-bit int outputChris Robinson2012-02-141-0/+2
* Use more proper enum names for the resamplerChris Robinson2012-02-123-11/+9
* Use a proper enum value for setting the default distance modelChris Robinson2012-02-122-2/+4
* Rename non_virtual_channels to direct_channelsChris Robinson2012-02-094-12/+12
* Ensure ALbyte3 and ALubyte3 are the proper sizeChris Robinson2012-02-071-0/+2
* Check for a 32-bit x86 processor before using MSVC's asm intrinsicsChris Robinson2012-02-031-1/+1
* Only use fast float-to-int GCC assembly for x86 and x86_64 targetsChris Robinson2012-02-031-1/+1
* Fix typo in the "CarpetedHallway" reverb presetChris Robinson2012-02-011-1/+1
* Reorder a couple effect presetsChris Robinson2012-01-291-1/+1
* Add some more reverb presetsChris Robinson2012-01-271-0/+100
* Pass the uncompressed sample count to LoadData and ConvertData for IMA4Chris Robinson2012-01-261-41/+56
* Avoid a bit of code duplicationChris Robinson2012-01-251-70/+29
* Some cleanups for the reverb listChris Robinson2012-01-241-3/+4
* Avoid duplicating some initialization codeChris Robinson2012-01-204-19/+37
* Honor the disabled effects for the default reverbChris Robinson2012-01-201-1/+6
* Add the ability to specify a preset for forced reverbChris Robinson2012-01-192-2/+80
* Add a global option to apply a reverb effect on source send 0Chris Robinson2012-01-195-2/+12
* Finalize AL_SOFT_buffer_samplesChris Robinson2012-01-101-70/+0
* Remove the unnecessary AL_MULAW_SOFT, AL_ALAW_SOFT, and AL_IMA4_SOFT definesChris Robinson2012-01-104-12/+3
* Append _SOFT to the AL_SOFT_buffer_samples enumsChris Robinson2012-01-104-159/+159
* Make LockDevice, LockContext, etc, inlineChris Robinson2012-01-091-4/+10
* Use a proper typedef for handling atomic pointer swapsChris Robinson2012-01-013-12/+14
* Append _SOFT to the ALC loopback format enumsChris Robinson2011-11-011-25/+25
* Calculate the listener matrix when a new orientation is specifiedChris Robinson2011-10-303-1/+60
* Add a work-around for cross-compiling with MinGWChris Robinson2011-10-271-0/+26
* Set AL_STOPPED after setting AL_PLAYING when a source has nothing to playChris Robinson2011-10-151-8/+8
* Return the key's value from the map when it's removedChris Robinson2011-10-061-7/+6
* Check for the HRTF object instead of a flagChris Robinson2011-10-061-4/+2
* Add min/max/clamp methods for 64-bit intChris Robinson2011-10-041-0/+7
* Remove some unneeded templates and parametersChris Robinson2011-10-041-2/+2
* Convert samples to float when copying to the stackChris Robinson2011-10-041-4/+4
* Use sample frames when handling the buffer lengthChris Robinson2011-10-043-98/+73
* Don't use inline asm with MSVC on 64-bitChris Robinson2011-10-021-1/+1
* Get rid of some unnecessary castingChris Robinson2011-10-021-4/+4
* Rename some parametersChris Robinson2011-10-022-21/+21
* Remove the OriginalAlign buffer field, and calculate it as neededChris Robinson2011-10-012-8/+12