| Commit message (Collapse) | Author | Age | Files | Lines |
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I say "convert" because it takes the lazy way and essentially just embeds the
wrappers into the backend. It's done this way because I lack the means to check
any changes, even syntactically. This also means the device's ExtraData field
is still needed.
However, this does mean all the backends are now using the new API. Code
related to the old interface can now be removed.
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This needs to be handled more automatically by the mixer to work correctly.
Otherwise, requiring a property update on resume can put the source into a
playing state with the mixer never playing it, due to not having valid mixing
parameters and the mixing parameters not getting calculated because no updates
are specified by the app (and forcing an update can break deferred updates).
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The HF absorption is applied given the source distance, as relative to the
source's immediate environment, with additional absorption being applied given
the room/reverb environment. This does double up the amount of absorption
compared to the dry path, but it can be assumed the initial reflections travel
a longer distance.
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This is just for the output limiter right now, but in the future can be used
for the compressor EFX effect. The parameters are also hardcoded, but can be
made configurable after 1.18.
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This properly accounts for the room rolloff factor for normal air absorption
(which makes it none by default, like distance attenuation), and uses the
reverb's decay time, decay hf ratio, decay hf limit, and room air absorption
properties to calculate an initial hf decay with the WetGainAuto flag. This
mirrors the behavior of the initial distance decay.
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The previous value couldn't actually be expressed as a float and got rounded up
to the next whole number value, leaving the potential for an overrun in the
squared sum.
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This helps keep the squared sum stable over larger updates, also avoiding the
need to keep recalculating it.
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Though it didn't strictly clash since it was for a different component (global
state vs source property), 0x1213 was used by AL_RESAMPLER_NAME_SOFT. Probably
best to avoid duplicate property values regardless.
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A bit of a misnomer now since "Nearest" implies rounding (i.e. when the sample
offset is >= .5, it should pick the next sample being closer in time), but that
adds unnecessary complications.
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This is a bit more efficient than calling the normal HRTF mixing function
twice, and helps solve the problem of the values generated from convolution not
being consistent with the new HRIR.
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This reduces the output volume when the mixed samples extend outside of -1,+1,
to prevent excessive clipping. It can reduce the volume by -80dB in 50ms, and
increase it by +80dB in 1s (it will not go below -80dB or above 0dB).
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Clang does not allow using C11's atomic_load on const _Atomic variables.
Previously it just disabled use of C11 atomics if atomic_load didn't work on a
const _Atomic variable, but I think I'd prefer to have Clang use C11 atomics
for the added features (more explicit memory ordering) even if it means a few
instances of breaking const.
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This removes the need to access a couple more source fields in the mixer, and
also makes the looping and queue fields non-atomic.
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Also move its declaration and rename it for consistency.
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If the requested number of mono and stereo sources exceeds 256, the source
limit will be expanded. Any config file setting overrides this. If the device
is reset to have fewer sources than are currently allocated, excess sources
will remain and be usable as normal, but no more can be generated until enough
are delated to go back below the limit.
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This is intended to do conversions for interleaved samples, and supports
changing from one DevFmtType to another as well as resampling. It does not
handle remixing channels.
The mixer is more optimized to use the resampling functions directly. However,
this should prove useful for recording with certain backends that won't do the
conversion themselves.
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