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* Add the option to retrieve the source offset and latency in secondsChris Robinson2012-08-202-0/+52
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* Fix getting the RW offsets with alGetSourcei64vSOFTChris Robinson2012-08-201-0/+2
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* Add methods to get source properties as doublesChris Robinson2012-08-202-0/+142
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* Fix a parameter nameChris Robinson2012-08-202-4/+4
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* Properly export alGetSource3i64SOFTChris Robinson2012-08-201-0/+2
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* Use helper functions to read source propertiesChris Robinson2012-08-201-229/+442
| | | | And make sure the 64-bit int getters to get 32-bit int values
* Use the correct 64-bit int type for the extension functionsChris Robinson2012-08-201-3/+4
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* Add a macro to help make a 64-bit valueChris Robinson2012-08-192-1/+3
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* Use a default method to provide a dummy latencyChris Robinson2012-08-191-0/+1
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* Move the device lock into the backend function tableChris Robinson2012-08-182-11/+14
| | | | | For backend-specific implementations: this should hold the audio mixer loop for playback devices, and provide recursive mutex behavior.
* Add the start of AL_SOFT_source_latencyChris Robinson2012-08-182-0/+113
| | | | | This extension will provide a way for apps to get accurate latency and playback position information
* Add a device method to retrieve the active latencyChris Robinson2012-08-172-0/+10
| | | | | This is effectively the time until the next update will be heard by the user, or the closest approximation thereof, in nanoseconds.
* Place the alignment attribute before the variable declarationChris Robinson2012-08-161-4/+4
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* Make sure sources are 16-byte alignedChris Robinson2012-08-151-4/+4
| | | | | They contain fields that require 16-byte alignment for SSE (and Neon?) acceleration.
* Add wrapper methods to ensure aligned allocationsChris Robinson2012-08-151-0/+4
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* Ensure some HRTF-related parameters are alignedChris Robinson2012-08-151-4/+4
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* Remove unused filter functionsChris Robinson2012-08-151-21/+0
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* Don't bother handling MMX since we don't use itChris Robinson2012-08-151-5/+2
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* Add a config option to disable use of CPU extensionsChris Robinson2012-08-131-1/+3
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* Check for some CPU extensionsChris Robinson2012-08-131-0/+11
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* Add an option for wide stereo sourcesChris Robinson2012-08-091-0/+3
| | | | Replaces the old stereodup option
* Interpolate between HRTF delay samples using the delay fractionChris Robinson2012-07-201-0/+3
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* Fix an inadvertent change in the HRTF coefficient stepping value array sizeChris Robinson2012-07-191-1/+1
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* Use wrappers for float-typed math functionsChris Robinson2012-06-292-46/+35
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* Test the squared length of a vector before normalizingChris Robinson2012-06-281-8/+6
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* Minor typo fixesChris Robinson2012-06-281-2/+2
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* Don't use all caps for enum value namesChris Robinson2012-06-287-33/+33
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* Don't try to set FE_TOWARDZERO when it's not availableChris Robinson2012-06-281-0/+2
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* Remove an unused includeChris Robinson2012-06-191-3/+0
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* Rename AllDevice -> AllDevicesChris Robinson2012-05-091-1/+1
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* Only use _FPU_GETCW and _FPU_SETCW for x86 targetsChris Robinson2012-05-031-2/+2
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* Use 2 chained one-pole filters for the wet pathChris Robinson2012-04-301-2/+2
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* Use ComputeAngleGains for multi-channel sources and remove the unused lookup ↵Chris Robinson2012-04-292-5/+0
| | | | table stuff
* Remove the stereodup optionChris Robinson2012-04-291-2/+0
| | | | There's better ways to do it now with "wide" sound sources.
* Add a method to calculate gains given a sound point and its half-width, and ↵Chris Robinson2012-04-281-0/+2
| | | | | | | | | use it for reverb The half-width ranges from 0 to pi, and essentially specifies the coverage area around the listener. At 0, it's an infinitely small point sound and behaves like a usual panning sound. At pi/2 it covers half the area, and at pi it covers the whole area.
* Flip the parameters to aluCart2LUTpos, so it behaves a bit more like atan2Chris Robinson2012-04-281-1/+1
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* Pass the direct/send params to the mixer instead of accessing through the sourceChris Robinson2012-04-281-0/+4
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* Move the HrtfParams into the DirectParamsChris Robinson2012-04-281-3/+3
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* Move the direct and send params into separate different typesChris Robinson2012-04-281-23/+33
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* Use separate methods for the dry and wet mixing loopsChris Robinson2012-04-272-7/+13
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* Store the speaker angles in the deviceChris Robinson2012-04-271-0/+1
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* Reorganize some ALsource fieldsChris Robinson2012-04-272-37/+47
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* The mixer always uses floatsChris Robinson2012-04-261-1/+1
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* Use a separate loop to actually update DataPosFrac and DataPosIntChris Robinson2012-04-261-2/+1
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* Add and fixup some ALsource commentsChris Robinson2012-04-261-25/+42
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* Fix a minor typoChris Robinson2012-04-251-1/+1
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* Partially convert alEffect.c and alFilter.c to the new error handlingChris Robinson2012-04-252-69/+50
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* Move a commentChris Robinson2012-04-251-2/+2
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* Fix up alEffect.c and alFilter.c a bitChris Robinson2012-04-242-64/+70
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* Change alAuxEffectSlot.c to the new error handlingChris Robinson2012-04-241-147/+127
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