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* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-271-19/+0
* Remove an unused methodChris Robinson2013-05-271-12/+0
* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-273-4/+15
* Fix filter coefficient pre-calcChris Robinson2013-05-271-4/+4
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-272-0/+121
* Store pointers to the getFactory funcs in the mapChris Robinson2013-05-271-12/+15
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-272-7/+5
* No-op if DELETE_OBJ is given a NULL pointerChris Robinson2013-05-271-4/+7
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-276-28/+21
* Use SET_ERROR_AND_RETURN in a few more placesChris Robinson2013-05-261-24/+20
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-0/+10
* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-254-123/+132
* Use a Delete method for deletable objectsChris Robinson2013-05-252-11/+9
* Use vtables for setting effect propertiesChris Robinson2013-05-242-189/+55
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-232-96/+2
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-0/+4
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-221-1/+2
* Use restrict instead of RESTRICTChris Robinson2013-05-223-6/+6
* Rename DELETE to DELETE_OBJChris Robinson2013-05-212-7/+6
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-212-8/+8
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-212-7/+7
* Use factories to create and destroy effect statesChris Robinson2013-05-213-52/+137
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-212-13/+7
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-212-12/+21
* Use macros to help define vtables for effect statesChris Robinson2013-05-212-35/+58
* Rename some inheritance macrosChris Robinson2013-05-211-3/+3
* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
* Use some macros to help with deriving typesChris Robinson2013-05-201-0/+4
* Remove an unused macroChris Robinson2013-05-201-2/+0
* Implement distortion and equalizer effectsChris Robinson2013-05-185-10/+95
* Simplify al_try codeChris Robinson2013-03-247-65/+41
* Reorder some switch casesChris Robinson2013-03-241-34/+32
* Avoid an unnecessary size variableChris Robinson2013-03-191-6/+5
* Avoid explicitly checking each effect to createChris Robinson2013-03-191-53/+40
* Add a QSA backend for QNXChris Robinson2013-03-141-1/+4
* Add Chorus and Flanger effectsChris Robinson2013-03-135-0/+86
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-133-834/+72
* Make the context's LastError volatileChris Robinson2012-12-241-1/+1
* Properly convert uint values when getting them as int64Chris Robinson2012-12-071-2/+14
* SetSourceiv should never get AL_SAMPLE_OFFSET_LATENCY_SOFTChris Robinson2012-12-061-1/+4
* Use a helper to count the number of float/double values for a propertyChris Robinson2012-12-051-297/+177
* Use a helper to count the number of int(64) values for a propertyChris Robinson2012-12-051-306/+152
* Remove 'v' from the source enum namesChris Robinson2012-12-051-103/+100
* Add a comment to note the extension for sfvDistanceModelChris Robinson2012-12-051-4/+6
* Use an enum to handle int source propertiesChris Robinson2012-12-051-113/+160
* Use an enum to handle float source propertiesChris Robinson2012-12-051-60/+127
* Print an error if trying to handle a missed source propertyChris Robinson2012-12-051-0/+6
* Fix retrieving source gainChris Robinson2012-12-051-0/+4