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* Store the source prop updates with the mixer voiceChris Robinson2017-04-173-102/+84
| | | | Also move its declaration and rename it for consistency.
* Close some gaps in enum valuesChris Robinson2017-04-161-2/+2
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* Remove some unnecessary parenthesisChris Robinson2017-04-161-1/+1
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* Allow increasing the maximum source limitChris Robinson2017-04-141-1/+1
| | | | | | | | If the requested number of mono and stereo sources exceeds 256, the source limit will be expanded. Any config file setting overrides this. If the device is reset to have fewer sources than are currently allocated, excess sources will remain and be usable as normal, but no more can be generated until enough are delated to go back below the limit.
* Use separate atomic macros for pointersChris Robinson2017-04-144-27/+21
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* Use atomic flags for the thunk arrayChris Robinson2017-04-141-9/+12
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* Use ALsizei for the fir4 resampler fractionChris Robinson2017-04-121-1/+1
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* Store the ambisonic order separate from the channel enumChris Robinson2017-04-121-8/+5
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* Add a sample converterChris Robinson2017-04-101-0/+10
| | | | | | | | | | This is intended to do conversions for interleaved samples, and supports changing from one DevFmtType to another as well as resampling. It does not handle remixing channels. The mixer is more optimized to use the resampling functions directly. However, this should prove useful for recording with certain backends that won't do the conversion themselves.
* Convert the CoreAudio backend to the updated backend APIChris Robinson2017-04-091-3/+0
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* Handle the source offset fraction as an ALsizeiChris Robinson2017-04-082-9/+11
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* Pre-compute the sinc4 resampler coefficient tableChris Robinson2017-04-081-4/+3
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* Reference count HRTFs and unload them when unusedChris Robinson2017-04-061-1/+1
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* Load HRTF files as neededChris Robinson2017-04-051-1/+1
| | | | | Currently only applies to external files, rather than embedded datasets. Also, HRTFs aren't unloaded after being loaded, until library shutdown.
* Store the loaded hrtf entry container in the enumerated hrtf entryChris Robinson2017-04-051-5/+6
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* Make sure the mix is done after setting the looping propertyChris Robinson2017-04-021-0/+9
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* Remove a couple more uses of BYTE3Chris Robinson2017-03-311-2/+0
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* Convert float samples to integer using a power-of-2 multipleChris Robinson2017-03-311-6/+8
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* Remove the (u)byte3 sample formatsChris Robinson2017-03-313-117/+1
| | | | | They're not accessible since the removal of the buffer_samples extension, and were kind of clunky to work with as 24-bit packed values.
* Convert integer samples to float using a power-of-2 divisorChris Robinson2017-03-311-7/+7
| | | | | | | This should cut down on unnecessary quantization noise (however minor) for 8- and 16-bit samples. Unfortunately a power-of-2 multiple can't be used as easily for converting float samples to integer, due to integer types having a non- power-of-2 maximum amplitude (it'd require more per-sample clamping).
* Use an array of pointers for effects instead of a linked listChris Robinson2017-03-273-46/+77
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* Fix handling of the PropsClean flagsChris Robinson2017-03-232-2/+2
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* Use an atomic flag to mark auxiliary effect slot updatesChris Robinson2017-03-232-6/+6
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* Add some comments for ALsource functionsChris Robinson2017-03-231-1/+13
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* Use an atomic flag to test if a source needs to updateChris Robinson2017-03-202-8/+8
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* Break up a function and move the code to where it's calledChris Robinson2017-03-191-176/+169
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* Don't defer source state or offset changesChris Robinson2017-03-194-53/+19
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* Avoid doing sequential load for the source stateChris Robinson2017-03-121-10/+8
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* Store the HRIR coeff pointer and delays directly in MixHrtfParamsChris Robinson2017-03-122-4/+6
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* Rework HRTF coefficient fadingChris Robinson2017-03-112-11/+9
| | | | | | | | | | | | | | | This improves fading between HRIRs as sources pan around. In particular, it improves the issue with individual coefficients having various rounding errors in the stepping values, as well as issues with interpolating delay values. It does this by doing two mixing passes for each source. First using the last coefficients that fade to silence, and then again using the new coefficients that fade from silence. When added together, it creates a linear fade from one to the other. Additionally, the gain is applied separately so the individual coefficients don't step with rounding errors. Although this does increase CPU cost since it's doing two mixes per source, each mix is a bit cheaper now since the stepping is simplified to a single gain value, and the overall quality is improved.
* Make the voice's 'moving' state a bitflagChris Robinson2017-03-112-7/+5
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* Allocate as many channels for DirectHrtfState as neededChris Robinson2017-03-111-2/+4
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* Dynamically allocate the device's HRTF stateChris Robinson2017-03-101-13/+14
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* Implement NFC filters for Ambisonic renderingChris Robinson2017-03-103-1/+27
| | | | | | | | | | | | | | NFC filters currently only work when rendering to ambisonic buffers, which includes HQ rendering and ambisonic output. There are two new config options: 'decoder/nfc' (default on) enables or disables use of NFC filters globally, and 'decoder/nfc-ref-delay' (default 0) specifies the reference delay parameter for NFC-HOA rendering with ambisonic output (a value of 0 disables NFC). Currently, NFC filters rely on having an appropriate value set for AL_METERS_PER_UNIT to get the correct scaling. HQ rendering uses the averaged speaker distances as a control/reference, and currently doesn't correct for individual speaker distances (if the speakers are all equidistant, this is fine, otherwise per-speaker correction should be done as well).
* Move ALvoice declaration to alu.hChris Robinson2017-03-092-55/+55
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* Remove unnecessary atomic membersChris Robinson2017-03-086-141/+135
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* Remove an unnecessary variableChris Robinson2017-03-071-3/+2
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* Check that a source is actually playing before setting pausedChris Robinson2017-03-071-28/+35
| | | | | Also slightly refactor setting playing state when the device is disconnected or there's no buffers to play.
* Store the channel count and sample size in the voiceChris Robinson2017-03-072-15/+11
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* Don't modify the source state in the mixerChris Robinson2017-03-071-7/+25
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* Remove an unused functionChris Robinson2017-03-072-7/+0
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* Make the voice's source pointer atomicChris Robinson2017-03-052-8/+10
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* Add a boolean to specify if a voice should be playingChris Robinson2017-03-022-18/+44
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* Dynamically allocate the channel delay buffersChris Robinson2017-02-281-2/+2
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* Remove unused function declarationsChris Robinson2017-02-281-3/+0
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* Start a ALC_SOFT_loopback2 extensionChris Robinson2017-02-281-5/+28
| | | | | | | | | | | | | | | | | | | | | | This extends the base ALC_SOFT_loopback extension with support for B-Format. When ALC_FORMAT_CHANNELS_SOFT is set to ALC_BFORMAT3D_SOFT, then additional attributes must be specified. ALC_AMBISONIC_LAYOUT_SOFT must be set to ALC_ACN_SOFT or ALC_FUMA_SOFT for the desired channel layout, ALC_AMBISONIC_SCALING_SOFT must be set to ALC_N3D_SOFT, ALC_SN3D_SOFT, or ALC_FUMA_SOFT for the desired channel scaling/normalization scheme, and ALC_AMBISONIC_ORDER_SOFT must be set to an integer value greater than 0 for the ambisonic order (maximum allowed is implementation-dependent). Note that the number of channels required for ALC_BFORMAT3D_SOFT is dependent on the ambisonic order. The number of channels can be calculated by: num_channels = (order+1) * (order+1); /* or pow(order+1, 2); */ In addition, a new alcIsAmbisonicFormatSupportedSOFT function allows apps to determine which layout/scaling/order combinations are supported by the loopback device. For example, alcIsAmbisonicFormatSupported(device, ALC_ACN_SOFT, ALC_SN3D_SOFT, 2) will check if 2nd order AmbiX (ACN layout and SN3D scaling) rendering is supported for ALC_BFORMAT3D_SOFT output.
* Print WARNs when a device or context error is generatedChris Robinson2017-02-271-0/+5
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* Avoid standard malloc for buffer queue entriesChris Robinson2017-02-271-7/+7
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* Use separate enums for the ambisonic channel order and normalizationChris Robinson2017-02-271-6/+14
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* Move the current buffer queue entry and play position to the voiceChris Robinson2017-02-272-102/+113
| | | | | | | | | | | | | | This has a couple behavioral changes. First and biggest is that querying AL_BUFFERS_PROCESSED from a source will always return all buffers processed when in an AL_STOPPED state. Previously all buffers would be set as processed when first becoming stopped, but newly queued buffers would *not* be indicated as processed. That old behavior was not compliant with the spec, which unequivocally states "On a source in the AL_STOPPED state, all buffers are processed." Secondly, querying AL_BUFFER on an AL_STREAMING source will now always return 0. Previously it would return the current "active" buffer in the queue, but there's no basis for that in the spec.