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* Allow sources to play while alcSuspendContext is in effectChris Robinson2016-08-263-8/+19
* Avoid directly replacing the effect slot Update pointerChris Robinson2016-08-251-14/+10
* Properly defer effect slot changesChris Robinson2016-08-252-11/+31
* Track all references for effect statesChris Robinson2016-08-251-21/+47
* Add a ref count to ALeffectStateChris Robinson2016-08-253-0/+16
* Combine related members into a structChris Robinson2016-08-241-10/+12
* Make a function definition staticChris Robinson2016-08-231-1/+1
* Hold updates for both listener and source updatesChris Robinson2016-08-231-11/+0
* Don't pass the context's distance model as the source'sChris Robinson2016-08-234-13/+18
* Avoid resupplying unneeded source updatesChris Robinson2016-08-234-62/+38
* Use a more specialized mixer function for B-Format to HRTFChris Robinson2016-08-122-2/+6
* Decode directly from B-Format to HRTF instead of a cubeChris Robinson2016-08-111-2/+3
* Avoid checking DeferUpdates for each source state changeChris Robinson2016-08-081-8/+24
* Use al_calloc/al_free in more placesChris Robinson2016-08-032-9/+9
* Add 'restrict' to another parameterChris Robinson2016-08-032-2/+2
* Don't store the looping state in the voiceChris Robinson2016-07-312-13/+22
* Remove DevFmtBFormat3D, which is covered by DevFmtAmbi1Chris Robinson2016-07-311-1/+1
* Add an option to specify the ambisonic output configurationChris Robinson2016-07-311-0/+12
* Add a stand-alone upsampler for higher-order ambisonic oputputChris Robinson2016-07-301-1/+4
* Add a config to output first-, second-, or third-order ambisonicsChris Robinson2016-07-291-0/+3
* Avoid a NULL deref when creating 0 auxiliary effect slotsChris Robinson2016-07-261-12/+9
* Remove the last use of ALfilterState_processSingleChris Robinson2016-07-262-18/+0
* Remove broken autowah effect codeChris Robinson2016-07-265-21/+0
* Add some more restrict keywordsChris Robinson2016-07-261-2/+2
* Rename input_gain to b0Chris Robinson2016-07-262-4/+3
* Increase the default thunk array sizeChris Robinson2016-07-251-1/+1
* Make a MAX_AMBI2D_COEFFS macro instead of a magic numberChris Robinson2016-07-171-1/+8
* Modify bs2b_cross_feed to do multiple samples at onceChris Robinson2016-07-131-36/+5
* Move the input channel array out of the DirectParams and SendParamsChris Robinson2016-07-133-18/+16
* Store the voice output buffers separate from the paramsChris Robinson2016-07-112-6/+10
* Reorder some source fieldsChris Robinson2016-07-072-24/+27
* Avoid using memcpy to copy a single structChris Robinson2016-07-062-17/+15
* Remove a slightly outdated commentChris Robinson2016-07-061-1/+0
* Remove the VirtOut buffer aliasChris Robinson2016-07-051-6/+3
* Use separate arrays for UIntMap keys and valuesChris Robinson2016-07-045-10/+10
* Ensure voices has been updated once before mixing themChris Robinson2016-06-161-1/+8
* Rename MaxNoOfSources for consistencyChris Robinson2016-06-081-1/+1
* Only define 8 HRTF filter states and params for the deviceChris Robinson2016-06-041-2/+2
* Add property queries to get the device latency with the clockChris Robinson2016-06-031-0/+2
* Remove some unnecessary volatile keywordsChris Robinson2016-06-032-33/+33
* Make a function staticChris Robinson2016-06-012-7/+7
* Use a macro to specify the ambisonic periphonic channel maskChris Robinson2016-06-011-1/+10
* Use SSE for applying the HQ B-Format decoder matricesChris Robinson2016-05-311-0/+3
* Hold the effectslot map lock while handling itChris Robinson2016-05-293-2/+38
* Use a linked list for active effect slotsChris Robinson2016-05-293-37/+34
* Avoid the mixer lock when getting the plain source offsetChris Robinson2016-05-281-11/+15
* Avoid an explicit mixer lock for getting the source offset and latencyChris Robinson2016-05-281-27/+72
* Change the backend getLatency method to return the clock time tooChris Robinson2016-05-281-3/+8
* Use the backend lock for the effectstate's deviceUpdate callChris Robinson2016-05-271-8/+4
* Use a specific lock for the backend's stop/reset/play callsChris Robinson2016-05-271-0/+2