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* Move the sample conversion routines to a separate fileChris Robinson2014-03-053-1261/+1278
* Implement a simplistic MSADPCM encoderChris Robinson2014-03-051-19/+47
* Allocate enough temp space for the ADPCM decoders and encodersChris Robinson2014-03-051-4/+4
* Use specialized methods for converting ALshort to IMA4 and MSADPCMChris Robinson2014-03-051-2/+32
* Use specialized methods for converting IMA4 and MSADPCM to ALshortChris Robinson2014-03-051-8/+39
* Use maxi to clamp an int to a lower-boundChris Robinson2014-03-051-1/+1
* Expand the sign bit on the initial MSADPCM delta valueChris Robinson2014-03-051-0/+1
* Add an extension to support MSADPCM buffer formatsChris Robinson2014-03-044-27/+339
* Add an extension to alter the block alignment for buffer unpack/pack opsChris Robinson2014-03-043-16/+80
* Parameterize the block alignmentChris Robinson2014-03-041-111/+152
* Use alloca for temp space decoding/encoding IMA4 blocksChris Robinson2014-03-031-4/+11
* Reduce explicit template declarations and ignore IMA4-to-IMA4 conversionsChris Robinson2014-03-031-159/+35
* Store the original frame size alignment in the bufferChris Robinson2014-03-033-12/+29
* Move PATH_MAX fallback definitions to alMain.hChris Robinson2014-02-271-0/+9
* Use OpenDataFile to load soundfonts relative to data directoriesChris Robinson2014-02-271-1/+1
* Move OpenDataFile to helpers.c so other sources can use itChris Robinson2014-02-271-0/+1
* Move HRTF macros and function declarations to a separate headerChris Robinson2014-02-232-14/+1
* Add a return value to FindHrtfFormatChris Robinson2014-02-231-1/+1
* Add an alcGetInteger64vSOFT method and a way to get the device clockChris Robinson2014-02-011-0/+11
* Keep track of a device clock time, based on the number of samples processedChris Robinson2014-02-011-0/+7
* Rename aftertouch to keypressureChris Robinson2014-01-173-8/+8
* Use a proper struct for envelope propertiesChris Robinson2014-01-172-26/+19
* Handle fontsound sample types using explicit enum valuesChris Robinson2014-01-152-2/+4
* Add a flag to specify the device being pausedChris Robinson2014-01-151-0/+3
* Add an extension to pause audio processingChris Robinson2014-01-151-0/+10
* Add a method to get soundfont samplesChris Robinson2014-01-132-0/+37
* Allow getting preset properties even when referencedChris Robinson2014-01-121-2/+0
* Minor non-functional cleanupChris Robinson2014-01-121-5/+5
* Add a method to get the current MIDI stateChris Robinson2014-01-122-0/+27
* Load soundfont modulators into FluidSynthChris Robinson2014-01-061-2/+2
* Add methods to get and set modulator properties on fontsoundsChris Robinson2014-01-053-3/+233
* Move some soundfont methods to ALsoundfontChris Robinson2014-01-052-2/+100
* Allow "deleting" the default soundfontChris Robinson2014-01-041-5/+17
* Allow querying default soundfont propertiesChris Robinson2014-01-041-7/+19
* Don't allow min key/vel ranges to exceed max rangeChris Robinson2014-01-031-2/+2
* Allow selecting the default soundfont using ID 0Chris Robinson2014-01-031-1/+1
* Add storage for a default soundfont objectChris Robinson2014-01-034-4/+8
* Move ALsoundfont methods to the right source fileChris Robinson2014-01-031-0/+38
* Avoid using alFontsoundiSOFT when loading a soundfontChris Robinson2014-01-032-201/+210
* Use a uint map for modulatorsChris Robinson2014-01-022-10/+15
* Mostly load into fontsound objects directlyChris Robinson2014-01-022-26/+127
* Move some error macros to alError.hChris Robinson2014-01-022-16/+15
* Move some preset alloc/dealloc code to separate functionsChris Robinson2014-01-022-28/+73
* Move alLoadSoundfontSOFT to alSoundfont.cChris Robinson2014-01-022-42/+42
* Don't allow soundfonts with existing presets in alLoadSoundfontSOFTChris Robinson2014-01-011-0/+5
* Pass the ALsoundfont object to loadSf2, rather than its IDChris Robinson2014-01-011-1/+28
* Remove explicit locking from alMidiSoundfontvSOFT.Chris Robinson2013-12-291-2/+0
* Update soundfont selection functionsChris Robinson2013-12-292-29/+7
* Lock the device while selecting soundfontsChris Robinson2013-12-291-0/+2
* Add the last remaining "real-time" propertiesChris Robinson2013-12-293-0/+68