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* Add a workaround for KDevelop not recognizing the ALIGN macroChris Robinson2013-10-071-0/+5
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* Fix effect slot struct declarations so KDevelop doesn't barf on themChris Robinson2013-10-073-20/+17
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* Start using a simpler method for error handlingChris Robinson2013-10-062-335/+343
| | | | This helps avoid the al_try/al_throwerr/al_endtry stuff.
* Use a macro for the silence thresholdChris Robinson2013-10-061-0/+2
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* Don't store the effect slot in SendParamsChris Robinson2013-10-061-1/+3
| | | | This makes it much more like DirectParams.
* Rename Filter param member to LpFilterChris Robinson2013-10-061-2/+2
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* Use a simpler U64 macro to make 64-bit constantsChris Robinson2013-10-062-2/+12
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* Add a workaround for KDevelop not recognizing 'restrict'Chris Robinson2013-10-061-0/+7
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* Finalize AL_SOFT_deferred_updatesChris Robinson2013-10-051-11/+0
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* Implement the Compressor effectChris Robinson2013-10-035-30/+43
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* Use helpers to set channel gain arraysChris Robinson2013-10-031-1/+18
| | | | Also avoid unnecessary clearing.
* Implement the Autowah effect.Chris Robinson2013-10-037-8/+37
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* Use a separate value for the maximum buffer channelsChris Robinson2013-07-234-12/+14
| | | | | | | Unlike the device, input buffers are accessed based on channel numbers instead of enums. This means the maximum number of channels they hold depends on the number of channels any one format can have, rather than the total number of recognized channels. Currently, this is 8 for 7.1.
* Limit lower filter gain to -100dBChris Robinson2013-07-211-0/+3
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* Limit the source step to 10Chris Robinson2013-07-022-9/+2
| | | | | | | | | This means the combination of the buffer frequency, source pitch, and doppler shift can't exceed 10x the device playback frequency. This is needed to keep the mixer from starving with a really high increment, causing small DstBufferSize values that require a lot of iterations.
* Use ALfilterState for the distortion effect filtersChris Robinson2013-06-062-0/+27
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* Silence some clang warningsChris Robinson2013-06-054-31/+9
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* Allow enabling HRTF through a context creation attributeChris Robinson2013-05-311-1/+4
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* Start an extension that can query the status of HRTF renderingChris Robinson2013-05-311-0/+5
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* Fix up the naming convention of effect methodsChris Robinson2013-05-295-36/+39
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* Use C99's inline instead of __inlineChris Robinson2013-05-287-170/+170
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* Use the high-shelf filter in place of low-passChris Robinson2013-05-282-13/+0
| | | | | They effectively both work to lower (or raise) high frequencies. However, the high-shelf performs better when gain=1.
* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-271-19/+0
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* Remove an unused methodChris Robinson2013-05-271-12/+0
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* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-273-4/+15
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* Fix filter coefficient pre-calcChris Robinson2013-05-271-4/+4
| | | | | a[0] was getting set to 1 before a[1] and a[2] were normalized. a[0] needs to be done last.
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-272-0/+121
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* Store pointers to the getFactory funcs in the mapChris Robinson2013-05-271-12/+15
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-272-7/+5
| | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter).
* No-op if DELETE_OBJ is given a NULL pointerChris Robinson2013-05-271-4/+7
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* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-276-28/+21
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* Use SET_ERROR_AND_RETURN in a few more placesChris Robinson2013-05-261-24/+20
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* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-0/+10
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* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-254-123/+132
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* Use a Delete method for deletable objectsChris Robinson2013-05-252-11/+9
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* Use vtables for setting effect propertiesChris Robinson2013-05-242-189/+55
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* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-232-96/+2
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* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-0/+4
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* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-221-1/+2
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* Use restrict instead of RESTRICTChris Robinson2013-05-223-6/+6
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* Rename DELETE to DELETE_OBJChris Robinson2013-05-212-7/+6
| | | | Because Windows.
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-212-8/+8
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* Rename the effect state's Destroy method to DestructChris Robinson2013-05-212-7/+7
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* Use factories to create and destroy effect statesChris Robinson2013-05-213-52/+137
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* Remove some unused codeChris Robinson2013-05-211-5/+2
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* Use a properly-defined history for the FILTER structChris Robinson2013-05-212-13/+7
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* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-212-12/+21
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* Use macros to help define vtables for effect statesChris Robinson2013-05-212-35/+58
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* Rename some inheritance macrosChris Robinson2013-05-211-3/+3
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