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* Use C99's inline instead of __inlineChris Robinson2013-05-287-170/+170
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* Use the high-shelf filter in place of low-passChris Robinson2013-05-282-13/+0
| | | | | They effectively both work to lower (or raise) high frequencies. However, the high-shelf performs better when gain=1.
* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-271-19/+0
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* Remove an unused methodChris Robinson2013-05-271-12/+0
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* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-273-4/+15
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* Fix filter coefficient pre-calcChris Robinson2013-05-271-4/+4
| | | | | a[0] was getting set to 1 before a[1] and a[2] were normalized. a[0] needs to be done last.
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-272-0/+121
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* Store pointers to the getFactory funcs in the mapChris Robinson2013-05-271-12/+15
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* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-272-7/+5
| | | | | Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS helper (requires adding the 'this' factory parameter).
* No-op if DELETE_OBJ is given a NULL pointerChris Robinson2013-05-271-4/+7
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* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-276-28/+21
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* Use SET_ERROR_AND_RETURN in a few more placesChris Robinson2013-05-261-24/+20
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* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-0/+10
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* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
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* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-254-123/+132
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* Use a Delete method for deletable objectsChris Robinson2013-05-252-11/+9
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* Use vtables for setting effect propertiesChris Robinson2013-05-242-189/+55
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* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-232-96/+2
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* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-0/+4
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* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-221-1/+2
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* Use restrict instead of RESTRICTChris Robinson2013-05-223-6/+6
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* Rename DELETE to DELETE_OBJChris Robinson2013-05-212-7/+6
| | | | Because Windows.
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-212-8/+8
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* Rename the effect state's Destroy method to DestructChris Robinson2013-05-212-7/+7
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* Use factories to create and destroy effect statesChris Robinson2013-05-213-52/+137
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* Remove some unused codeChris Robinson2013-05-211-5/+2
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* Use a properly-defined history for the FILTER structChris Robinson2013-05-212-13/+7
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* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-212-12/+21
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* Use macros to help define vtables for effect statesChris Robinson2013-05-212-35/+58
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* Rename some inheritance macrosChris Robinson2013-05-211-3/+3
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* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
| | | | | Same as with the mixer, we can only use 25 bits of precision from floats.
* Use some macros to help with deriving typesChris Robinson2013-05-201-0/+4
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* Remove an unused macroChris Robinson2013-05-201-2/+0
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* Implement distortion and equalizer effectsChris Robinson2013-05-185-10/+95
| | | | Code provided by Mike Gorchak
* Simplify al_try codeChris Robinson2013-03-247-65/+41
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* Reorder some switch casesChris Robinson2013-03-241-34/+32
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* Avoid an unnecessary size variableChris Robinson2013-03-191-6/+5
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* Avoid explicitly checking each effect to createChris Robinson2013-03-191-53/+40
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* Add a QSA backend for QNXChris Robinson2013-03-141-1/+4
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* Add Chorus and Flanger effectsChris Robinson2013-03-135-0/+86
| | | | Code provided by Mike Gorchak
* Move the effect-specific get/set methods to where the effect is implementedChris Robinson2013-03-133-834/+72
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* Make the context's LastError volatileChris Robinson2012-12-241-1/+1
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* Properly convert uint values when getting them as int64Chris Robinson2012-12-071-2/+14
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* SetSourceiv should never get AL_SAMPLE_OFFSET_LATENCY_SOFTChris Robinson2012-12-061-1/+4
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* Use a helper to count the number of float/double values for a propertyChris Robinson2012-12-051-297/+177
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* Use a helper to count the number of int(64) values for a propertyChris Robinson2012-12-051-306/+152
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* Remove 'v' from the source enum namesChris Robinson2012-12-051-103/+100
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* Add a comment to note the extension for sfvDistanceModelChris Robinson2012-12-051-4/+6
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* Use an enum to handle int source propertiesChris Robinson2012-12-051-113/+160
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* Use an enum to handle float source propertiesChris Robinson2012-12-051-60/+127
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