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* Finalize AL_SOFT_deferred_updatesChris Robinson2013-10-051-11/+0
* Implement the Compressor effectChris Robinson2013-10-035-30/+43
* Use helpers to set channel gain arraysChris Robinson2013-10-031-1/+18
* Implement the Autowah effect.Chris Robinson2013-10-037-8/+37
* Use a separate value for the maximum buffer channelsChris Robinson2013-07-234-12/+14
* Limit lower filter gain to -100dBChris Robinson2013-07-211-0/+3
* Limit the source step to 10Chris Robinson2013-07-022-9/+2
* Use ALfilterState for the distortion effect filtersChris Robinson2013-06-062-0/+27
* Silence some clang warningsChris Robinson2013-06-054-31/+9
* Allow enabling HRTF through a context creation attributeChris Robinson2013-05-311-1/+4
* Start an extension that can query the status of HRTF renderingChris Robinson2013-05-311-0/+5
* Fix up the naming convention of effect methodsChris Robinson2013-05-295-36/+39
* Use C99's inline instead of __inlineChris Robinson2013-05-287-170/+170
* Use the high-shelf filter in place of low-passChris Robinson2013-05-282-13/+0
* Use ALfilterState for the master echo and reverb filtersChris Robinson2013-05-271-19/+0
* Remove an unused methodChris Robinson2013-05-271-12/+0
* Use ALfilterState for the source direct and send filtersChris Robinson2013-05-273-4/+15
* Fix filter coefficient pre-calcChris Robinson2013-05-271-4/+4
* Move ALEQFilter to alFilter.c/h and rename it to ALfilterStateChris Robinson2013-05-272-0/+121
* Store pointers to the getFactory funcs in the mapChris Robinson2013-05-271-12/+15
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-272-7/+5
* No-op if DELETE_OBJ is given a NULL pointerChris Robinson2013-05-271-4/+7
* Use generic VCALL[_NOARGS] macros instead of type-specific wrappersChris Robinson2013-05-276-28/+21
* Use SET_ERROR_AND_RETURN in a few more placesChris Robinson2013-05-261-24/+20
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-0/+10
* Define the ALeffect typedef with the structChris Robinson2013-05-251-13/+12
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-254-123/+132
* Use a Delete method for deletable objectsChris Robinson2013-05-252-11/+9
* Use vtables for setting effect propertiesChris Robinson2013-05-242-189/+55
* Move the AL_EFFECT_NULL state into a separate fileChris Robinson2013-05-232-96/+2
* Use fegetenv/fesetenv to backup and restore the FPU stateChris Robinson2013-05-221-0/+4
* Check for SSE2 and set the denormals-are-zero bit for mixing if availableChris Robinson2013-05-221-1/+2
* Use restrict instead of RESTRICTChris Robinson2013-05-223-6/+6
* Rename DELETE to DELETE_OBJChris Robinson2013-05-212-7/+6
* Add a DELETE macro to help destroy objectsChris Robinson2013-05-212-8/+8
* Rename the effect state's Destroy method to DestructChris Robinson2013-05-212-7/+7
* Use factories to create and destroy effect statesChris Robinson2013-05-213-52/+137
* Remove some unused codeChris Robinson2013-05-211-5/+2
* Use a properly-defined history for the FILTER structChris Robinson2013-05-212-13/+7
* Auto-generate wrappers to upcast objects before calling user methodsChris Robinson2013-05-212-12/+21
* Use macros to help define vtables for effect statesChris Robinson2013-05-212-35/+58
* Rename some inheritance macrosChris Robinson2013-05-211-3/+3
* Fix possible overflow when converting float to intChris Robinson2013-05-201-2/+2
* Use some macros to help with deriving typesChris Robinson2013-05-201-0/+4
* Remove an unused macroChris Robinson2013-05-201-2/+0
* Implement distortion and equalizer effectsChris Robinson2013-05-185-10/+95
* Simplify al_try codeChris Robinson2013-03-247-65/+41
* Reorder some switch casesChris Robinson2013-03-241-34/+32
* Avoid an unnecessary size variableChris Robinson2013-03-191-6/+5
* Avoid explicitly checking each effect to createChris Robinson2013-03-191-53/+40