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* Avoid another case of a variable named the same as a typeChris Robinson2018-11-192-4/+4
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* Use proper inheritence for the effect state objectsChris Robinson2018-11-194-83/+40
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* Use std::isfinite instead of isfiniteChris Robinson2018-11-192-8/+11
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* Add a missing includeChris Robinson2018-11-191-0/+1
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* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-192-27/+6
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* Use a vector to handle mixing buffer storageChris Robinson2018-11-191-0/+3
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* Remove the ATOMIC_THREAD_FENCE macroChris Robinson2018-11-192-4/+4
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* Make ll_ringbuffer_write/read take void*/const void*Chris Robinson2018-11-192-4/+4
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* Remove the CONST_CAST hackChris Robinson2018-11-191-12/+6
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* Remove the atomic exchange macrosChris Robinson2018-11-196-37/+37
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* Simplify the RefCount typeChris Robinson2018-11-191-4/+2
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* Replace ATOMIC_REPLACE_HEAD with an inline functionChris Robinson2018-11-194-4/+4
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* Use a normal vector for filter sublistsChris Robinson2018-11-183-50/+42
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* Use a normal vector for effect sublistsChris Robinson2018-11-183-48/+40
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* Use a normal vector for buffer sublistsChris Robinson2018-11-183-44/+39
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* Use a standard string for the enumerated HRTF namesChris Robinson2018-11-181-3/+1
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* Use a standard string for the device's HRTF nameChris Robinson2018-11-181-1/+1
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* Use a regular vector for the enumerated HRTF listChris Robinson2018-11-181-2/+1
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* Use a std::string for the device nameChris Robinson2018-11-181-1/+1
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* Use a std::thread for the event threadChris Robinson2018-11-182-4/+26
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* Fix the initial device refcountChris Robinson2018-11-181-1/+1
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* Avoid more cases of an enum variable and type name clashChris Robinson2018-11-181-3/+3
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* Use constructors/destructors with ALCdeviceChris Robinson2018-11-181-74/+71
| | | | | As with ALCcontext, this is really ALCdevice_struct because of the way it's declared in the public header.
* Use constructors/destructors for ALeffectslotChris Robinson2018-11-182-58/+37
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* Use cleaner constructor/destructor calls for ALCcontextChris Robinson2018-11-181-7/+7
| | | | | Note that the actual type name is ALCcontext_struct, because of how it's defined in AL/alc.h (ALCcontext is just an alias to struct ALCcontext_struct).
* Remove the pointer-specific atomic exchange macrosChris Robinson2018-11-184-16/+10
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* Avoid naming a struct member the same as an enum typeChris Robinson2018-11-185-14/+14
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* Use std::isfinite instead of the global isfiniteChris Robinson2018-11-181-8/+8
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* Add and use new/delete operators to ALeffectslotChris Robinson2018-11-182-13/+11
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* Use a normal vector for auxiliary effect slotsChris Robinson2018-11-182-32/+29
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* Use a proper vector for the source sublistsChris Robinson2018-11-181-43/+36
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* Store the listener directly in the contextChris Robinson2018-11-172-29/+31
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* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-172-52/+10
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* Move the ALCcontext definition to its own headerChris Robinson2018-11-1713-176/+23
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* Try to clear up an MSVC warningChris Robinson2018-11-171-1/+1
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* Avoid an explicit static_cast to boolChris Robinson2018-11-171-1/+1
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* Remove unused headers and checksChris Robinson2018-11-174-5/+0
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* Convert threads.c to C++Chris Robinson2018-11-171-1/+0
| | | | Also vastly simplify and remove related code.
* Fix compilation with MSVCChris Robinson2018-11-161-2/+4
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* Convert ALu.c to C++Chris Robinson2018-11-161-3/+3
| | | | Required changes to bsincgen to generate C++-friendly structures.
* Convert alEffect.c and alFilter.c to C++Chris Robinson2018-11-162-4/+4
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* Convert alListener.c to C++Chris Robinson2018-11-161-2/+3
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* Convert alAuxEffectSlot.c to C++Chris Robinson2018-11-161-37/+40
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* Use lock_guard instead of manual lock/unlock callsChris Robinson2018-11-161-30/+15
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* Convert alState.c to C++Chris Robinson2018-11-161-206/+124
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* Convert alError.c to C++Chris Robinson2018-11-161-19/+10
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* Convert alExtension.c to C++Chris Robinson2018-11-161-23/+12
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* Convert event.c to C++Chris Robinson2018-11-162-127/+119
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* Convert sample_cvt.c to C++Chris Robinson2018-11-161-72/+70
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* Remove checks for functions that always existChris Robinson2018-11-151-1/+1
| | | | | They're part of C++11 and available on the testing systems. If some system has trouble, switching to proper C++ calls should fix it.