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* Add property queries to get the device latency with the clockChris Robinson2016-06-031-0/+2
* Remove some unnecessary volatile keywordsChris Robinson2016-06-032-33/+33
* Make a function staticChris Robinson2016-06-012-7/+7
* Use a macro to specify the ambisonic periphonic channel maskChris Robinson2016-06-011-1/+10
* Use SSE for applying the HQ B-Format decoder matricesChris Robinson2016-05-311-0/+3
* Hold the effectslot map lock while handling itChris Robinson2016-05-293-2/+38
* Use a linked list for active effect slotsChris Robinson2016-05-293-37/+34
* Avoid the mixer lock when getting the plain source offsetChris Robinson2016-05-281-11/+15
* Avoid an explicit mixer lock for getting the source offset and latencyChris Robinson2016-05-281-27/+72
* Change the backend getLatency method to return the clock time tooChris Robinson2016-05-281-3/+8
* Use the backend lock for the effectstate's deviceUpdate callChris Robinson2016-05-271-8/+4
* Use a specific lock for the backend's stop/reset/play callsChris Robinson2016-05-271-0/+2
* Remove a couple unneeded functionsChris Robinson2016-05-251-4/+7
* Avoid using realloc in a number of placesChris Robinson2016-05-213-13/+27
* Make the source position calues atomicChris Robinson2016-05-192-21/+22
* Avoid redundantly storing distance model settingsChris Robinson2016-05-175-26/+10
* Use floats for the listener transformsChris Robinson2016-05-162-26/+1
* Don't store the source's update method with the voiceChris Robinson2016-05-163-10/+0
* Avoid separate updates to sources that should apply togetherChris Robinson2016-05-153-3/+18
* Avoid duplicate effect state objects in the freelistChris Robinson2016-05-151-12/+25
* Avoid using a flag to specify if the effect state needs to be updatedChris Robinson2016-05-152-13/+10
* Provide asynchronous property updates for sourcesChris Robinson2016-05-147-175/+474
* Store the remaining context properties with the listener propertiesChris Robinson2016-05-133-6/+14
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-3/+2
* Properly load the effect state pointer from the property containerChris Robinson2016-05-131-2/+6
* Hold the effect and filter maps while handling effects and filtersChris Robinson2016-05-126-10/+89
* Avoid updating the effect state object if it's not changedChris Robinson2016-05-122-14/+24
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-122-55/+155
* Use a lockless method for updating listener and context propertiesChris Robinson2016-05-115-56/+163
* Hold the buffer map lock while handling the bufferChris Robinson2016-05-103-4/+64
* Hold the source map lock while handling itChris Robinson2016-05-102-2/+79
* Add a comment about CoeffCount being 0Chris Robinson2016-05-101-1/+3
* Use the source's offset type to determine if there's an offsetChris Robinson2016-05-091-6/+11
* Find a valid source buffer before updating the voiceChris Robinson2016-05-092-3/+4
* Store more "active" listener and context properties separatelyChris Robinson2016-05-091-0/+6
* Start AL_SOFT_buffer_samples2 as a replacement for AL_SOFT_buffer_samplesChris Robinson2016-04-253-17/+93
* Remove unnecessary code for the now-unused write offsetChris Robinson2016-04-251-53/+17
* Add support for AL_EXT_SOURCE_RADIUSChris Robinson2016-04-251-6/+27
* Drop support for AL_SOFT_buffer_samples and AL_SOFT_buffer_sub_dataChris Robinson2016-04-241-49/+0
* Improve radius behavior with scaling of ambisonic coefficientsChris Robinson2016-04-241-5/+6
* Increase max output channels to 16Chris Robinson2016-04-191-1/+8
* Avoid storing channel names for the dry bufferChris Robinson2016-04-161-2/+0
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-152-7/+34
* Update some commentsChris Robinson2016-04-151-4/+5
* Avoid mixing all coefficients together when only some are usedChris Robinson2016-04-152-1/+5
* Shorten VECTOR_ITER_ macros to VECTOR_Chris Robinson2016-04-151-3/+3
* Update a commentChris Robinson2016-04-151-2/+2
* Avoid unnecessary loops for setting up effect slot b-format buffer mixingChris Robinson2016-04-143-1/+7
* Move the InitRenderer method to panning.cChris Robinson2016-04-141-3/+13
* Split aluInitPanning into separate functions for HRTF or UHJChris Robinson2016-04-142-3/+7