| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently incomplete, as second- and third-order output will not correctly
handle B-Format input buffers. A standalone up-sampler will be needed, similar
to the high-quality decoder.
Also, output is ACN ordering with SN3D normalization. A config option will
eventually be provided to change this if desired.
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It's been disabled forever, and I have no idea how to make it work properly.
Better to just redo it when making something that works.
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This value should be enough to hold IDs for most apps without needing to
reallocate it, while not being unnecessarily large (4KB).
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Sometimes the mixer is temporarily prevented from applying updates, when
multiple sources need to be updated simultaneously for example, but does not
prevent mixing. If the mixer runs during that time and a voice was just
started, it would've mixed the voice without any internal properties being set
for it.
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It will only be used with a cube channel setup, so there's no need to have one
for every possible output channel.
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i.e. without the latency
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The only mixer locking involved is with the backend, as determined by it's
ability to get the device clock and latency atomically.
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This will also allow backends to better synchronize the tracked clock time with
the device output latency, without necessarily needing to lock if the backend
API can allow for it.
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This helps protect against the device changing unexpectedly from multiple
threads, instead of using the global list/library lock.
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If an unapplied update was superceded, it would be placed in the freelist with
its effect state object intact. This would cause another update with the same
effect state object to be placed into the freelist as well, or worse, cause it
to get deleted while in use when the container had its effect state cleared.
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This fixes a potential missed state change if an update with a new state got
replaced with one that doesn't.
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This necessitates a change in how source updates are handled. Rather than just
being able to update sources when a dependent object state is changed (e.g. a
listener gain change), now all source updates must be proactively provided.
Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or
alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be
filling out more update containers for the mixer thread to use.
The upside is that there's less blocking between the app's calling thread and
the mixer thread, particularly for vectors and other multi-value properties
(filters and sends). Deferring behavior when used is also improved, since
updates that shouldn't be applied yet are simply not provided. And when they
are provided, the mixer doesn't have to ignore them, meaning the actual
deferring of a context doesn't have to synchrnously force an update -- the
process call will send any pending updates, which the mixer will apply even if
another deferral occurs before the mixer runs, because it'll still be there
waiting on the next mixer invocation.
There is one slight bug introduced by this commit. When a listener change is
made, or changes to multiple sources while updates are being deferred, it is
possible for the mixer to run while the sources are prepping their updates,
causing some of the source updates to be seen before the other. This will be
fixed in short order.
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Similar to the listener, separate containers are provided atomically for the
mixer thread to apply updates without needing to block, and a free-list is used
to reuse container objects.
A couple things to note. First, the lock is still used when the effect state's
deviceUpdate method is called to prevent asynchronous calls to reset the device
from interfering. This can be fixed by using the list lock in ALc.c instead.
Secondly, old effect states aren't immediately deleted when the effect type
changes (the actual type, not just its properties). This is because the mixer
thread is intended to be real-time safe, and so can't be freeing anything. They
are cleared away when updates reuse the container they were kept in, and they
don't incur any extra processing cost, but there may be cases where the memory
is kept around until the effect slot is deleted.
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