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* [EAX] Use separate FX slot state for each version (#730)Boris I. Bendovsky2022-07-121-5/+5
| | | | | | | * [EAX] Use separate FX slot state for each version [EAX] Don't defer FX slot properties * [EAX_FXSLOT] Use mPropsDirty to defer update [EAX_CONTEXT] Commit all updates on first initialization
* [EAX] Add separate effect state for each version (#705)Boris I. Bendovsky2022-05-241-264/+101
| | | | | * [EAX] Add separate effect state for each version * [EAX] Don't use EAX call as data member
* Move EAX files to their own sub-directoryChris Robinson2022-05-161-2/+2
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* Simplify committing EAX propertiesChris Robinson2022-03-051-73/+20
| | | | | | Based on DirectSound's EAX behavior, committing any EAX property commits *all* deferred property changes, not just the object being changed. So applying EAX changes can be handled in one place.
* Ensure deferred EAX effect properties are committedChris Robinson2022-03-041-3/+2
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* Avoid using ALeffect to manage EaxEffect objectsChris Robinson2022-02-071-11/+5
| | | | Effect slots can just use its EaxEffect directly.
* Move ALSOFT_EAX definition to config.hChris Robinson2022-01-301-8/+3
| | | | And disable it by default for non-Windows targets
* Add EAX extensions (EAX 2.0-5.0, X-RAM) (#632)Boris I. Bendovsky2022-01-301-0/+411
| | | | | | | | | | | | | | | * Add EAX extensions (EAX 2.0-5.0, X-RAM) * Comment out C++17 leftovers * Remove everything related to patching * Update alsoftrc.sample * Rewrite integration * Fix GCC compilation under Linux * Always reset EAX effect properties when loading it into FX slot
* Add back some more missing includesChris Robinson2021-04-271-0/+2
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* Update include headersChris Robinson2021-04-271-1/+1
| | | | Don't add alc/ to the include paths.
* Avoid AL types and enums in the effect processorsChris Robinson2020-12-241-7/+31
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* Move AL EffectProp handling to separate sourcesChris Robinson2020-11-251-0/+110