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* Avoid a virtual function call to set the decoder widthChris Robinson2022-05-171-1/+1
* Use virtual functions for the decoderChris Robinson2022-05-141-1/+1
* Use an array of pointers for the UHJ encoder inputChris Robinson2022-05-061-1/+1
* Fully protect disconnection with the mixer counterChris Robinson2022-04-251-36/+36
* Use a type alias to simplify using a typeChris Robinson2022-04-251-7/+8
* Clean up some case spaghettiChris Robinson2022-04-251-13/+10
* Rename lerp to avoid conflicts with C++20's std::lerpChris Robinson2022-04-061-8/+8
* Limit the super stereo width factor to 0.7Chris Robinson2022-04-041-1/+1
* Avoid some redundant variable assignmentsChris Robinson2022-03-301-12/+6
* Add options to reverse local X and Y coordinatesChris Robinson2022-03-101-2/+6
* Add a config option for reverse-zChris Robinson2022-03-101-18/+8
* Fix applying air absorptionChris Robinson2022-03-021-20/+20
* Move some temp variables closer to where they're usedChris Robinson2022-03-021-69/+67
* Rework source send distance attenuation handlingChris Robinson2022-03-021-61/+77
* Rework the initial reverb decayChris Robinson2022-03-011-41/+32
* Make some local constexpr variables staticChris Robinson2022-02-231-5/+5
* Handle AirAbsorptionGainHF as a native context propertyChris Robinson2022-02-081-1/+3
* Combine listener and context updatesChris Robinson2022-02-081-18/+7
* Avoid a magic numberChris Robinson2022-02-011-1/+1
* Remove math_defs.hChris Robinson2022-01-271-2/+4
* Get rid of MathDefsChris Robinson2022-01-271-9/+12
* Use a bitset instead of a plain uint for flagsChris Robinson2021-12-231-5/+5
* Don't do direct channels with UHJ outputChris Robinson2021-12-211-1/+3
* Move the effects base and effectslot to coreChris Robinson2021-12-171-2/+2
* Add source properties for Super StereoChris Robinson2021-12-151-0/+3
* Make an inline function to check for 2D ambisonic formatsChris Robinson2021-12-121-7/+3
* Add an internal Super Stereo formatChris Robinson2021-12-111-7/+7
* Don't clamp the distance with distance attenuation disabledChris Robinson2021-11-301-1/+0
* Avoid passing spans unnecessarilyChris Robinson2021-11-251-2/+2
* Fix cone angle calculation (#605)Devin Braune2021-10-141-1/+1
* Avoid manually prefixing EventType_ enumsChris Robinson2021-10-101-5/+5
* Make a construct_at method amd use itChris Robinson2021-10-081-3/+5
* Ensure unused output channels are cleared when renderingChris Robinson2021-07-241-1/+12
* Add a UHJ-specific coefficient scaling arrayChris Robinson2021-07-131-2/+7
* Don't attenuate spatialized multichannel sourcesChris Robinson2021-06-241-34/+9
* Add an option to mix directly in the JACK callbackChris Robinson2021-06-081-38/+64
* Handle the listener position separate from the rotation matrixChris Robinson2021-05-251-12/+9
* Move BufferStorage and Voice to coreChris Robinson2021-04-271-2/+2
* Move ContextBase and VoiceChange to coreChris Robinson2021-04-271-2/+2
* Partially implement an extension to hold sources on disconnectChris Robinson2021-04-261-0/+6
* Move GetChannelIdxByName and clean up some more includesChris Robinson2021-04-261-11/+11
* Move bformatdec to coreChris Robinson2021-04-251-2/+2
* Move async_event.h to coreChris Robinson2021-04-251-2/+19
* Move some functions to coreChris Robinson2021-04-251-0/+1
* Create a base the ALCdevice and ALCcontext structsChris Robinson2021-04-241-23/+23
* Move hrtf.cpp/h to coreChris Robinson2021-04-221-1/+1
* Rename Uhj2Encoder to UhjEncoderChris Robinson2021-04-011-1/+1
* Add support for 4-channel UHJChris Robinson2021-03-311-2/+5
* Handle 3-channel UHJ audio buffersChris Robinson2021-03-311-3/+5
* Decode UHJ buffers to B-Format for mixingChris Robinson2021-03-311-10/+7