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* Clean up implicit conversions in source.cppChris Robinson2019-09-121-2/+2
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* Use a normal vector for the voices arrayChris Robinson2019-09-041-0/+1
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* Store the voice fraction offset as unsignedChris Robinson2019-08-311-2/+2
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* Make MixVoice a member functionChris Robinson2019-08-311-2/+2
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* Pass unsigned sample count to aluMixDataChris Robinson2019-08-251-1/+1
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* Use size_t for the mixers' fade counter and outposChris Robinson2019-08-201-3/+3
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* Use size_t for HrtfMixer functions' buffer sizeChris Robinson2019-08-201-3/+3
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* Pass a span to the Resample functionChris Robinson2019-08-201-3/+2
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* Track the MixVoice sample count and fade counter as unsignedChris Robinson2019-08-201-1/+1
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* Pass a span for the Mix function's inputChris Robinson2019-08-201-3/+3
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* Rename the Mix function input for clarityChris Robinson2019-08-201-1/+1
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* Pass the MixRow buffer size as a spanChris Robinson2019-08-201-2/+2
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* Allow using a variable channel stride for MixRowSamplesChris Robinson2019-08-191-3/+2
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* Don't require MixRow's output to be a FloatBufferLineChris Robinson2019-08-181-1/+1
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* Make the post-process methods member functionsChris Robinson2019-08-071-5/+0
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* Update some includesChris Robinson2019-08-051-0/+1
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* Remove the ReverbSpeedOfSound hackChris Robinson2019-08-051-1/+0
| | | | | | | No other effect depends on context or listener properties, so reverb being the only exception for speed of sound and meters per unit was putting extra work on the effect engine for no real reason. Especially since the reverb decay time should be the time actual time to decay irrespective of other settings.
* Don't templatize HrirArrayChris Robinson2019-07-311-1/+1
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* Rename al/* sources to avoid camel-caseChris Robinson2019-07-291-1/+1
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* More include cleanupsChris Robinson2019-07-281-2/+2
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* Rename Alc to alcChris Robinson2019-07-281-0/+466