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* EAX various fixes (#657)Boris I. Bendovsky2022-02-081-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [EAX] Fix effect GUID validation Only NULL and REVERB was valid. * [EAX] Fix default FX slot flags EAX4 and EAX5 both sets to ENVIRONMENT. * [EAX] Set default values for legacy FX slots in the initialization * [EAX] Fix FX slot locking policy Fail on attempt to load an effect or change a lock for EAX4 "set" call. Unlock legacy FX slots on any EAX5 call. * [EAX] Allow DEFER flag for "get" calls. * [EAX] Make speaker configuration read-only * [EAX] Initialize speaker configuration * [EAX] Commit EAX source on a 3D source parameter call Reference: EAX 4.0 Programmer's Guide * [EAX] Commit EAX source on a 3D listener parameter call Reference: EAX 4.0 Programmer's Guide * [EAX] Commit source when it begins to play Reference: EAX 4.0 Programmer's Guide
* Avoid a proxy ALfilter object for EAX source propertiesChris Robinson2022-02-071-8/+0
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* Move ALSOFT_EAX definition to config.hChris Robinson2022-01-301-15/+13
| | | | And disable it by default for non-Windows targets
* Add EAX extensions (EAX 2.0-5.0, X-RAM) (#632)Boris I. Bendovsky2022-01-301-0/+386
| | | | | | | | | | | | | | | * Add EAX extensions (EAX 2.0-5.0, X-RAM) * Comment out C++17 leftovers * Remove everything related to patching * Update alsoftrc.sample * Rewrite integration * Fix GCC compilation under Linux * Always reset EAX effect properties when loading it into FX slot
* Work around a MinGW thread_local bugChris Robinson2021-12-201-0/+15
| | | | | | | | | | MinGW-w64 generates bad code when accessing extern thread_local objects. Wrapper functions are used to ensure it only accesses them from the same place they're defined. This unfortunately adds a bit of overhead for what should be a relatively simple thing. These functions are inlined for non-MinGW targets, avoiding the overhead on non-affected targets.
* Rename alcontext.h and move some functions to context.cppChris Robinson2021-04-271-0/+167