Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rework effect property handling | Chris Robinson | 2023-12-24 | 1 | -1/+1 |
| | | | | To nake EffectProps a variant instead of a union, and avoid manual vtables. | ||||
* | Remove DEF_NEWDEL | Chris Robinson | 2023-12-16 | 1 | -2/+0 |
| | | | | | C++17 provides alignment-aware allocators for us, so we don't need to use our own to make sure classes/structs are properly aligned. | ||||
* | Finish cleanup for effects | Chris Robinson | 2023-12-11 | 1 | -4/+5 |
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* | Simplify effect state buffer handling some | Chris Robinson | 2023-04-04 | 1 | -2/+2 |
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* | Change a couple macros to constexpr variables | Chris Robinson | 2023-01-16 | 1 | -2/+2 |
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* | Rename some lambda parameters to avoid shadowing warnings | Chris Robinson | 2023-01-05 | 1 | -3/+3 |
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* | Simplify handling effect output for spatial effects | Chris Robinson | 2023-01-04 | 1 | -12/+21 |
| | | | | | | | | | | | | Effects are given a 3D ambisonic buffer of the same order as the device, for processing surround sound. Effects that pass input channels to matching output channels as it processes them don't need to mix each input channel to all output channels. At most, an input channel may mix to a different output channel, if the target buffer uses a different channel layout, and need a gain adjustment, if it uses a different scaling. With a 2D output buffer, a number of channels can be skipped altogether. | ||||
* | Use proper array sizes for more gains | Chris Robinson | 2022-08-15 | 1 | -1/+1 |
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* | Move the effects base and effectslot to core | Chris Robinson | 2021-12-17 | 1 | -1/+1 |
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* | Update include headers | Chris Robinson | 2021-04-27 | 1 | -2/+2 |
| | | | | Don't add alc/ to the include paths. | ||||
* | Update some license notices | Chris Robinson | 2021-04-27 | 1 | -14/+26 |
| | | | | Permission to relicense was granted via email. | ||||
* | Move some functions to core | Chris Robinson | 2021-04-25 | 1 | -5/+17 |
| | | | | And clean up more includes | ||||
* | Create a base the ALCdevice and ALCcontext structs | Chris Robinson | 2021-04-24 | 1 | -4/+4 |
| | | | | | A base that contains the API-agnostic data, with ALCdevice and ALCcontext being for AL-specific data. | ||||
* | Store buffer info in the queue entry | Chris Robinson | 2021-01-24 | 1 | -2/+2 |
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* | Return an intrusive_ptr from EffectStateFactory::create | Chris Robinson | 2020-12-28 | 1 | -1/+2 |
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* | Combine EffectState::deviceUpdate with setBuffer | Chris Robinson | 2020-12-26 | 1 | -2/+2 |
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* | Avoid AL types and enums in the effect processors | Chris Robinson | 2020-12-24 | 1 | -1/+1 |
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* | Change some macros into constexpr variables | Chris Robinson | 2020-12-04 | 1 | -2/+2 |
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* | Move AL EffectProp handling to separate sources | Chris Robinson | 2020-11-25 | 1 | -60/+0 |
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* | Use a separate structure for the active effect slot properties | Chris Robinson | 2020-11-07 | 1 | -5/+9 |
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* | Replace some more macros with constexpr variables | Chris Robinson | 2020-10-21 | 1 | -1/+1 |
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* | Use a helper to set an identity ambisonic pan | Chris Robinson | 2020-05-03 | 1 | -5/+3 |
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* | Remove another unnecessary return value | Chris Robinson | 2020-04-16 | 1 | -6/+4 |
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* | Throw exceptions for errors in the effect getters/setters | Chris Robinson | 2020-04-10 | 1 | -30/+36 |
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* | Avoid ALfloat and ALint in the effects | Chris Robinson | 2020-04-08 | 1 | -20/+20 |
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* | Avoid AL[C]boolean for internal use | Chris Robinson | 2020-03-28 | 1 | -1/+1 |
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* | Use a standard bool instead of ALboolean | Chris Robinson | 2020-03-28 | 1 | -3/+3 |
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* | Fix a few warnings from MSVC | Chris Robinson | 2019-09-14 | 1 | -1/+1 |
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* | Use a span for effect state input | Chris Robinson | 2019-08-26 | 1 | -6/+6 |
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* | Pass samplesToDo as size_t to effects | Chris Robinson | 2019-08-20 | 1 | -7/+7 |
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* | Move another function to a ALCcontext method | Chris Robinson | 2019-07-30 | 1 | -9/+8 |
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* | Rename al/* sources to avoid camel-case | Chris Robinson | 2019-07-29 | 1 | -2/+2 |
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* | Rename Alc to alc | Chris Robinson | 2019-07-28 | 1 | -0/+222 |