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path:
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/
alc
/
effects
/
convolution.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use inline variables instead of functions with static variables
Chris Robinson
2023-06-14
1
-12
/
+12
*
Use deduction guides instead of helper functions for spans
Chris Robinson
2023-05-05
1
-3
/
+3
*
Use std::byte instead of a custom al::byte
Chris Robinson
2023-05-04
1
-2
/
+1
*
Simplify effect state buffer handling some
Chris Robinson
2023-04-04
1
-23
/
+21
*
Use macros for the likely/unlikely attributes
Chris Robinson
2023-03-01
1
-2
/
+2
*
Support MSADPCM samples in the mixer
Chris Robinson
2023-02-14
1
-0
/
+1
*
Support IMA4 ADPCM as a mixing voice format
Chris Robinson
2023-02-14
1
-0
/
+4
*
Handle UHJ better with convolution reverb
Chris Robinson
2023-01-01
1
-44
/
+66
*
Avoid some explicit casts and references
Chris Robinson
2023-01-01
1
-2
/
+1
*
Avoid manually specifying FFT template parameters
Chris Robinson
2022-12-14
1
-3
/
+3
*
Use complex floats for convolution reverb FFTs
Chris Robinson
2022-11-24
1
-22
/
+21
*
Track if doing 2D mixing only
Chris Robinson
2022-09-04
1
-1
/
+2
*
Allow different HF scales for 2D mixing/output
Chris Robinson
2022-09-04
1
-1
/
+1
*
Use the difference in HF scale for upsampling ambisonics
Chris Robinson
2022-09-03
1
-1
/
+1
*
Revert "Don't apply the HF scaling for "upsampling" ambisonics"
Chris Robinson
2022-09-02
1
-0
/
+13
*
Don't apply the HF scaling for "upsampling" ambisonics
Chris Robinson
2022-08-31
1
-13
/
+0
*
Create and use 2D upsampling matrices
Chris Robinson
2022-08-25
1
-1
/
+1
*
Inline a function and remove an unnecessary parameter
Chris Robinson
2022-08-16
1
-1
/
+1
*
Remove math_defs.h
Chris Robinson
2022-01-27
1
-2
/
+5
*
Start and use a standard-like numbers header
Chris Robinson
2022-01-27
1
-2
/
+4
*
Move the effects base and effectslot to core
Chris Robinson
2021-12-17
1
-1
/
+1
*
Make an inline function to check for 2D ambisonic formats
Chris Robinson
2021-12-12
1
-1
/
+1
*
Add an internal Super Stereo format
Chris Robinson
2021-12-11
1
-0
/
+1
*
Add a UHJ-specific coefficient scaling array
Chris Robinson
2021-07-13
1
-2
/
+7
*
Update include headers
Chris Robinson
2021-04-27
1
-2
/
+2
*
Update includes
Chris Robinson
2021-04-27
1
-2
/
+1
*
Move BufferStorage and Voice to core
Chris Robinson
2021-04-27
1
-1
/
+1
*
Move GetChannelIdxByName and clean up some more includes
Chris Robinson
2021-04-26
1
-1
/
+0
*
Move some functions to core
Chris Robinson
2021-04-25
1
-1
/
+17
*
Move GetHFOrderScales to a more appropriate place
Chris Robinson
2021-04-24
1
-2
/
+1
*
Create a base the ALCdevice and ALCcontext structs
Chris Robinson
2021-04-24
1
-6
/
+6
*
Add support for 4-channel UHJ
Chris Robinson
2021-03-31
1
-1
/
+2
*
Handle 3-channel UHJ audio buffers
Chris Robinson
2021-03-31
1
-1
/
+2
*
Start an interface for providing UHJ audio
Chris Robinson
2021-03-31
1
-1
/
+20
*
Store buffer info in the queue entry
Chris Robinson
2021-01-24
1
-20
/
+20
*
Avoid global constexpr arrays
Chris Robinson
2021-01-21
1
-11
/
+11
*
Add NEON-enhanced FIR loops for convolution and UHJ
Chris Robinson
2020-12-31
1
-0
/
+15
*
Return an intrusive_ptr from EffectStateFactory::create
Chris Robinson
2020-12-28
1
-1
/
+2
*
Avoid including voice.h in alcontext.h
Chris Robinson
2020-12-27
1
-0
/
+1
*
Combine EffectState::deviceUpdate with setBuffer
Chris Robinson
2020-12-26
1
-7
/
+2
*
Add a crossover frequency field for the device
Chris Robinson
2020-12-26
1
-1
/
+1
*
Update a comment and type used in the convolution effect
Chris Robinson
2020-12-25
1
-11
/
+11
*
Rename From2D to FromACN2D
Chris Robinson
2020-12-25
1
-1
/
+1
*
Avoid AL types and enums in the effect processors
Chris Robinson
2020-12-24
1
-5
/
+4
*
Move logging to core
Chris Robinson
2020-12-17
1
-1
/
+1
*
Move fmt_traits to core
Chris Robinson
2020-12-13
1
-1
/
+1
*
Move ambidefs.h to core
Chris Robinson
2020-12-12
1
-1
/
+1
*
Use a smaller FFT for convolution
Chris Robinson
2020-12-05
1
-3
/
+3
*
Change some macros into constexpr variables
Chris Robinson
2020-12-04
1
-4
/
+4
*
Move the filters to core
Chris Robinson
2020-12-04
1
-2
/
+2
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