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path: root/alc/effects/convolution.cpp
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* Finish cleanup for effectsChris Robinson2023-12-111-54/+61
* Much more clang-tidy cleanupChris Robinson2023-12-101-1/+1
* Be less messy with PFFFTChris Robinson2023-12-091-14/+8
* Clean up some more clang-tidy warningsChris Robinson2023-12-081-5/+5
* Support 32-bit int sample storageChris Robinson2023-11-151-0/+1
* Avoid some unique and wrapper typesChris Robinson2023-10-151-58/+33
* Use the same stereo angles in convolution as normal mixingChris Robinson2023-10-151-19/+15
* Use a span for a known array length instead of a raw pointerChris Robinson2023-10-151-3/+3
* Ensure some variables are the sameChris Robinson2023-10-151-21/+21
* Avoid an extra copy to calculate the convolution FFTChris Robinson2023-10-141-6/+5
* Read the correct half-frequency binChris Robinson2023-10-141-1/+1
* Add convolution effect properties to rotate ambisonic responsesChris Robinson2023-10-121-3/+23
* Attenuate the convolution filter instead of the filter resultChris Robinson2023-10-111-9/+8
* Make and use a separate zconvolve method without scalingChris Robinson2023-10-111-8/+7
* Use PFFFT for the convolution effectChris Robinson2023-10-061-40/+92
* Replace some more unnecessary angles with vectorsChris Robinson2023-09-181-47/+77
* Use inline variables instead of functions with static variablesChris Robinson2023-06-141-12/+12
* Use deduction guides instead of helper functions for spansChris Robinson2023-05-051-3/+3
* Use std::byte instead of a custom al::byteChris Robinson2023-05-041-2/+1
* Simplify effect state buffer handling someChris Robinson2023-04-041-23/+21
* Use macros for the likely/unlikely attributesChris Robinson2023-03-011-2/+2
* Support MSADPCM samples in the mixerChris Robinson2023-02-141-0/+1
* Support IMA4 ADPCM as a mixing voice formatChris Robinson2023-02-141-0/+4
* Handle UHJ better with convolution reverbChris Robinson2023-01-011-44/+66
* Avoid some explicit casts and referencesChris Robinson2023-01-011-2/+1
* Avoid manually specifying FFT template parametersChris Robinson2022-12-141-3/+3
* Use complex floats for convolution reverb FFTsChris Robinson2022-11-241-22/+21
* Track if doing 2D mixing onlyChris Robinson2022-09-041-1/+2
* Allow different HF scales for 2D mixing/outputChris Robinson2022-09-041-1/+1
* Use the difference in HF scale for upsampling ambisonicsChris Robinson2022-09-031-1/+1
* Revert "Don't apply the HF scaling for "upsampling" ambisonics"Chris Robinson2022-09-021-0/+13
* Don't apply the HF scaling for "upsampling" ambisonicsChris Robinson2022-08-311-13/+0
* Create and use 2D upsampling matricesChris Robinson2022-08-251-1/+1
* Inline a function and remove an unnecessary parameterChris Robinson2022-08-161-1/+1
* Remove math_defs.hChris Robinson2022-01-271-2/+5
* Start and use a standard-like numbers headerChris Robinson2022-01-271-2/+4
* Move the effects base and effectslot to coreChris Robinson2021-12-171-1/+1
* Make an inline function to check for 2D ambisonic formatsChris Robinson2021-12-121-1/+1
* Add an internal Super Stereo formatChris Robinson2021-12-111-0/+1
* Add a UHJ-specific coefficient scaling arrayChris Robinson2021-07-131-2/+7
* Update include headersChris Robinson2021-04-271-2/+2
* Update includesChris Robinson2021-04-271-2/+1
* Move BufferStorage and Voice to coreChris Robinson2021-04-271-1/+1
* Move GetChannelIdxByName and clean up some more includesChris Robinson2021-04-261-1/+0
* Move some functions to coreChris Robinson2021-04-251-1/+17
* Move GetHFOrderScales to a more appropriate placeChris Robinson2021-04-241-2/+1
* Create a base the ALCdevice and ALCcontext structsChris Robinson2021-04-241-6/+6
* Add support for 4-channel UHJChris Robinson2021-03-311-1/+2
* Handle 3-channel UHJ audio buffersChris Robinson2021-03-311-1/+2
* Start an interface for providing UHJ audioChris Robinson2021-03-311-1/+20