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path: root/alc/effects/reverb.cpp
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* Move some functions to coreChris Robinson2021-04-251-33/+50
| | | | And clean up more includes
* Move GetHFOrderScales to a more appropriate placeChris Robinson2021-04-241-2/+2
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* Create a base the ALCdevice and ALCcontext structsChris Robinson2021-04-241-5/+5
| | | | | A base that contains the API-agnostic data, with ALCdevice and ALCcontext being for AL-specific data.
* Store buffer info in the queue entryChris Robinson2021-01-241-2/+2
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* Return an intrusive_ptr from EffectStateFactory::createChris Robinson2020-12-281-2/+4
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* Combine EffectState::deviceUpdate with setBufferChris Robinson2020-12-261-2/+2
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* Add a crossover frequency field for the deviceChris Robinson2020-12-261-1/+1
| | | | | | Used when upsampling low-order ambisonic signals to higher order. Rather than a hardcoded 400hz, it ensures a consistent crossover point when an ambdec configuration is used. It can also allow for an alsoft config option.
* Avoid AL types and enums in the effect processorsChris Robinson2020-12-241-8/+8
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* Change some macros into constexpr variablesChris Robinson2020-12-041-3/+3
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* Move the filters to coreChris Robinson2020-12-041-4/+3
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* Change a couple macros into constexpr variablesChris Robinson2020-11-281-2/+2
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* Move AL EffectProp handling to separate sourcesChris Robinson2020-11-251-543/+0
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* Use a separate structure for the active effect slot propertiesChris Robinson2020-11-071-4/+7
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* Replace some more macros with constexpr variablesChris Robinson2020-10-211-4/+4
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* Rename applyHfScale to processHfScaleChris Robinson2020-05-191-2/+2
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* Minor cleanup of reverb codeChris Robinson2020-04-241-16/+17
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* Add a method to process two biquads at onceChris Robinson2020-04-231-4/+1
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* Precalculate some valuesChris Robinson2020-04-161-11/+17
| | | | | MSVC isn't as willing to precompute sqrt and log10 results from known input values.
* Simplify some reverb update codeChris Robinson2020-04-161-49/+36
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* Remove another unnecessary return valueChris Robinson2020-04-161-6/+4
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* Remove an always-true return valueChris Robinson2020-04-161-8/+5
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* Get rid of the specialized MixRow_ methodsChris Robinson2020-04-161-18/+41
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* Throw exceptions for errors in the effect getters/settersChris Robinson2020-04-101-378/+378
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* Clean up some more unnecessary uses of AL typesChris Robinson2020-04-081-3/+3
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* Avoid ALfloat and ALint in the effectsChris Robinson2020-04-081-160/+160
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* Combine the late reverb feedback and modulator delay linesChris Robinson2020-04-061-37/+24
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* Include the average modulation delay for the late reverb feedbackChris Robinson2020-04-061-59/+63
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* Reimplement the modulation stage for reverbChris Robinson2020-04-051-37/+199
| | | | | This seems to be quite close recordings from real hardware, so it's probably good enough.
* Use a standard bool instead of ALbooleanChris Robinson2020-03-281-4/+4
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* Use a span for the band-splitter inputChris Robinson2019-12-251-2/+2
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* Pass a span for the biquad filter inputChris Robinson2019-12-251-8/+8
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* Use unique setters for biquad filter parametersChris Robinson2019-12-211-18/+9
| | | | One for whether a slope parameter is used, and one for bandwidth.
* Avoid storing an integer in a pointerChris Robinson2019-09-211-3/+6
| | | | | | C++ does not guarantee that, given an int of sufficient size, converting int->ptr->int will result in the original value. A pointer may have more than one integer representation. Only ptr->int->ptr round trips are well-defined.
* Remove and simplify some functionsChris Robinson2019-09-201-6/+8
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* Fix a few warnings from MSVCChris Robinson2019-09-141-2/+2
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* Fix implicit conversions in the effectsChris Robinson2019-09-141-11/+11
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* Remove a couple unnecessary variablesChris Robinson2019-08-271-7/+5
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* Remove some unnecessary local spansChris Robinson2019-08-261-23/+18
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* Use a span for effect state inputChris Robinson2019-08-261-3/+4
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* Fade reverb over the whole updateChris Robinson2019-08-241-106/+104
| | | | | | | Since the early and late panning gains fade over the course of the update, it should match the fading done by the feedback loops to avoid percussive "blasts" when transitioning to a long-decay low-gain environment from a short-decay high-gain environment.
* Make a couple functions into member functionsChris Robinson2019-08-231-72/+72
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* Pass samplesToDo as size_t to effectsChris Robinson2019-08-201-6/+6
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* Use size_t for reverb offsets and masksChris Robinson2019-08-201-97/+92
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* Simplify passing some span parametersChris Robinson2019-08-201-10/+6
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* Try to fix span construction for MSVCChris Robinson2019-08-201-3/+3
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* Use size_t for the NFC and biquad filters' sample countChris Robinson2019-08-201-1/+1
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* Pass a span for the Mix function's inputChris Robinson2019-08-201-10/+10
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* Pass the MixRow buffer size as a spanChris Robinson2019-08-201-15/+17
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* Change NUM_LINES to a size_t for MSVCChris Robinson2019-08-191-33/+33
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* Fix for GCC5 decaying an array to a pointerChris Robinson2019-08-191-6/+6
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