Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rework effect property handling | Chris Robinson | 2023-12-24 | 13 | -113/+114 |
| | | | | To nake EffectProps a variant instead of a union, and avoid manual vtables. | ||||
* | Use separate structs for the dedicated dialog/lfe effects | Chris Robinson | 2023-12-23 | 2 | -32/+53 |
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* | Use a separate struct and union member for flanger properties | Chris Robinson | 2023-12-23 | 1 | -29/+52 |
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* | Use a bool for a 0/1 value | Chris Robinson | 2023-12-21 | 1 | -4/+4 |
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* | Ensure struct members are initialized | Chris Robinson | 2023-12-20 | 7 | -38/+38 |
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* | Fix some implicit conversions | Chris Robinson | 2023-12-17 | 1 | -1/+1 |
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* | Remove DEF_NEWDEL | Chris Robinson | 2023-12-16 | 14 | -28/+0 |
| | | | | | C++17 provides alignment-aware allocators for us, so we don't need to use our own to make sure classes/structs are properly aligned. | ||||
* | Finish cleanup for effects | Chris Robinson | 2023-12-11 | 13 | -247/+262 |
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* | Much more clang-tidy cleanup | Chris Robinson | 2023-12-10 | 2 | -2/+2 |
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* | Be less messy with PFFFT | Chris Robinson | 2023-12-09 | 2 | -26/+14 |
| | | | | | Remove a 1-element array for an over-allocated struct array. Also add a wrapper struct for C++. | ||||
* | Clean up some more clang-tidy warnings | Chris Robinson | 2023-12-08 | 2 | -9/+9 |
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* | Fix some clang-tidy warnings | Chris Robinson | 2023-12-08 | 2 | -23/+24 |
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* | Adjust the secondary early reflections | Chris Robinson | 2023-12-02 | 1 | -6/+7 |
| | | | | | | | | | | | | | | This reduces the delay to provide a direct (no delay) line from the early reflections to the late reverb delay buffer. This also reduces the early reflection output gain by half. The reasoning here is that EFX seems to expect only one set of initial reflections, while we use two. And being close enough in time, nearly doubles the amount of output energy. This does seem to improve the "harshness" of certain reverbs, smoothing the difference between reverbs, and makes it more like other implementations (still some work to do on late reverb, though). | ||||
* | Avoid extra multiplies | Chris Robinson | 2023-12-01 | 1 | -3/+3 |
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* | Fix some comments | Chris Robinson | 2023-11-25 | 1 | -3/+2 |
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* | Do proper spatial reflection in reverb | Chris Robinson | 2023-11-22 | 1 | -16/+55 |
| | | | | | | Instead of "bouncing" the lines by indexing backwards for a not-quite-spatial- opposite, do a proper mix that moves each line response to its true spatial opposite position. | ||||
* | Compensate the late delay tap by the early delay buffer | Chris Robinson | 2023-11-22 | 1 | -1/+5 |
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* | Don't combine both early reflection taps for the late reverb | Chris Robinson | 2023-11-21 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | | | | It doesn't make much sense to include both early reflections to feed the late reverb, since it increases the total energy in the reverb decay. This better fits with the design described in papers for this type of reverb, and seems to better match volume levels of hardware EAX/EFX reverb (though there are still some apparent differences). Note that this adds a bit more delay to the late reverb, specifically EARLY_LINE_LENGTHS[0] * density_mult. This can be compensated for somewhat by reducing the late reverb delay by that amount (clamping to a minimum of 0). Alternatively, adjust the delay lines for the second early tap to have a zero- delay pass-through line with 3 delay lines (as opposed to the current 4 delay lines), as suggested by the paper "ADAPTING ARTIFICIAL REVERBERATION ARCHITECTURES FOR B-FORMAT SIGNAL PROCESSING". Although doing so may require additional adjustments to the delay lengths and gains to avoid the 0-length lines accumulating unattenuated copies of the signal for the early reflection output. | ||||
* | Support 32-bit int sample storage | Chris Robinson | 2023-11-15 | 1 | -0/+1 |
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* | Use PFFFT for the pitch shifter | Chris Robinson | 2023-10-25 | 1 | -13/+36 |
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* | Use a byte for the channel index | Chris Robinson | 2023-10-22 | 1 | -2/+2 |
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* | Remove an outdated comment | Chris Robinson | 2023-10-20 | 1 | -3/+0 |
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* | Avoid some unique and wrapper types | Chris Robinson | 2023-10-15 | 1 | -58/+33 |
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* | Use the same stereo angles in convolution as normal mixing | Chris Robinson | 2023-10-15 | 1 | -19/+15 |
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* | Use a span for a known array length instead of a raw pointer | Chris Robinson | 2023-10-15 | 8 | -16/+16 |
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* | Ensure some variables are the same | Chris Robinson | 2023-10-15 | 1 | -21/+21 |
| | | | | And clean up some comments | ||||
* | Avoid an extra copy to calculate the convolution FFT | Chris Robinson | 2023-10-14 | 1 | -6/+5 |
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* | Read the correct half-frequency bin | Chris Robinson | 2023-10-14 | 1 | -1/+1 |
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* | Add convolution effect properties to rotate ambisonic responses | Chris Robinson | 2023-10-12 | 1 | -3/+23 |
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* | Attenuate the convolution filter instead of the filter result | Chris Robinson | 2023-10-11 | 1 | -9/+8 |
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* | Make and use a separate zconvolve method without scaling | Chris Robinson | 2023-10-11 | 1 | -8/+7 |
| | | | | | | When you're doing hundreds or thousands of separate zconvolve calls into the same buffer, it's more efficient to do the multiply once at the end instead of in each call. | ||||
* | Use PFFFT for the convolution effect | Chris Robinson | 2023-10-06 | 1 | -40/+92 |
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* | Replace some more unnecessary angles with vectors | Chris Robinson | 2023-09-18 | 1 | -47/+77 |
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* | Store channel positions as vectors instead of angles | Chris Robinson | 2023-09-14 | 5 | -11/+11 |
| | | | | To avoid extraneous conversions between angles and vectors | ||||
* | Approximate sin for the reverb modulator LFO | Chris Robinson | 2023-09-11 | 1 | -2/+7 |
| | | | | | | | Reverb needs to prioritize efficiency since it's expected that an app may use multiple reverb effects simultaneously, and each individual effect may process twice during a pipeline transition. Approximating sin helps by replacing a per- sample libc call that we don't need to be perfectly accurate. | ||||
* | Combine multiple divisions into one | Chris Robinson | 2023-09-10 | 1 | -8/+11 |
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* | Include the early and late reverb gain for the decay fade timer | Chris Robinson | 2023-09-05 | 1 | -3/+30 |
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* | Use a more accurate ring modulator waveform generator | Chris Robinson | 2023-08-29 | 1 | -37/+76 |
| | | | | | | This restricts available frequencies to fit an integer number of samples per cycle, but ensures no unintended harmonics from misaligned samples w.r.t. sawtooth and square waveforms. | ||||
* | Avoid some large stack buffers | Chris Robinson | 2023-08-28 | 1 | -27/+18 |
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* | Fix some typos (#872) | Dirk Stolle | 2023-07-04 | 1 | -2/+2 |
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* | Use inline variables instead of functions with static variables | Chris Robinson | 2023-06-14 | 1 | -12/+12 |
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* | Avoid using al::vector unnecessarily | Chris Robinson | 2023-05-12 | 2 | -5/+5 |
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* | Use deduction guides instead of helper functions for spans | Chris Robinson | 2023-05-05 | 2 | -5/+5 |
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* | Use std::byte instead of a custom al::byte | Chris Robinson | 2023-05-04 | 1 | -2/+1 |
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* | Simplify effect state buffer handling some | Chris Robinson | 2023-04-04 | 14 | -49/+47 |
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* | Use macros for the likely/unlikely attributes | Chris Robinson | 2023-03-01 | 1 | -2/+2 |
| | | | | | The syntax parser for GCC 8 (and earlier?) fails when these attributes are in certain places. | ||||
* | Support MSADPCM samples in the mixer | Chris Robinson | 2023-02-14 | 1 | -0/+1 |
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* | Support IMA4 ADPCM as a mixing voice format | Chris Robinson | 2023-02-14 | 1 | -0/+4 |
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* | Use better panning positions for the frequency shifter effect | Chris Robinson | 2023-02-08 | 1 | -2/+7 |
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* | Use better panning positions for the chorus effect | Chris Robinson | 2023-02-08 | 1 | -56/+61 |
| | | | | Also avoid putting larger buffers on the stack. |