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* Rename some members for clarityChris Robinson2023-01-121-22/+22
* Rename some lambda parameters to avoid shadowing warningsChris Robinson2023-01-055-15/+15
* Add and use mixers that process one input and output channelChris Robinson2023-01-054-8/+8
* Simplify handling effect output for spatial effectsChris Robinson2023-01-045-83/+140
* Handle UHJ better with convolution reverbChris Robinson2023-01-011-44/+66
* Avoid some explicit casts and referencesChris Robinson2023-01-011-2/+1
* Avoid duplicate code to update the reverb delay linesChris Robinson2022-12-221-14/+7
* Include the reverb delay times in the fade sample countChris Robinson2022-12-201-24/+15
* Make sure to update the input filters with partial updatesChris Robinson2022-12-201-1/+11
* Clean up some reverb mixing loopsChris Robinson2022-12-191-21/+18
* Turn a static member function into a lambda where it's usedChris Robinson2022-12-191-31/+29
* Remove a redundant commentChris Robinson2022-12-181-4/+1
* Use a size_t for the reverb decay fade countChris Robinson2022-12-181-2/+2
* Clear the old reverb pipeline buffer when it's doneChris Robinson2022-12-171-9/+46
* Rework reverb fading to toggle between pipelinesChris Robinson2022-12-171-475/+360
* Avoid manually specifying FFT template parametersChris Robinson2022-12-142-5/+5
* Avoid using a macro to wrap standard attributesChris Robinson2022-12-061-1/+1
* Avoid some uses of the LIKELY/UNLIKELY macrosChris Robinson2022-12-051-1/+1
* Use complex floats for convolution reverb FFTsChris Robinson2022-11-242-24/+23
* Avoid using a modulo in a loopChris Robinson2022-10-181-10/+42
* Track if doing 2D mixing onlyChris Robinson2022-09-042-2/+3
* Allow different HF scales for 2D mixing/outputChris Robinson2022-09-042-2/+2
* Use the difference in HF scale for upsampling ambisonicsChris Robinson2022-09-032-2/+2
* Revert "Don't apply the HF scaling for "upsampling" ambisonics"Chris Robinson2022-09-022-4/+42
* Don't apply the HF scaling for "upsampling" ambisonicsChris Robinson2022-08-312-42/+4
* Do a simplified update for reverb when not fadingChris Robinson2022-08-291-49/+48
* Always fade the main early and late delay tapsChris Robinson2022-08-291-8/+33
* Update reverb processingChris Robinson2022-08-291-285/+290
* Upsample the reverb output as neededChris Robinson2022-08-271-35/+94
* Create and use 2D upsampling matricesChris Robinson2022-08-252-2/+2
* Inline and precompute some CalcDirectionCoeffs callsChris Robinson2022-08-185-7/+7
* Inline a function and remove an unnecessary parameterChris Robinson2022-08-162-2/+2
* Use proper array sizes for more gainsChris Robinson2022-08-1512-22/+26
* Change an inline function to a class methodChris Robinson2022-08-021-4/+3
* Ensure some mixing buffers are aligned for SIMDChris Robinson2022-07-262-2/+2
* Use a boolean check instead of a function pointerChris Robinson2022-05-241-7/+14
* Avoid dividing by a constantChris Robinson2022-05-241-4/+4
* Rename lerp to avoid conflicts with C++20's std::lerpChris Robinson2022-04-063-6/+6
* Rename Sqrt1_2 for consistencyChris Robinson2022-02-011-5/+5
* Remove math_defs.hChris Robinson2022-01-271-2/+5
* Get rid of MathDefsChris Robinson2022-01-278-28/+24
* Start and use a standard-like numbers headerChris Robinson2022-01-272-11/+12
* Use a different output matrix for late reverbChris Robinson2022-01-111-14/+22
* Move the effects base and effectslot to coreChris Robinson2021-12-1714-213/+14
* Make an inline function to check for 2D ambisonic formatsChris Robinson2021-12-121-1/+1
* Add an internal Super Stereo formatChris Robinson2021-12-111-0/+1
* Add a UHJ-specific coefficient scaling arrayChris Robinson2021-07-131-2/+7
* Update include headersChris Robinson2021-04-2715-30/+33
* Update some license noticesChris Robinson2021-04-272-28/+52
* Update includesChris Robinson2021-04-2711-15/+18