Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Replace some more unnecessary angles with vectors | Chris Robinson | 2023-09-18 | 1 | -47/+77 |
| | |||||
* | Store channel positions as vectors instead of angles | Chris Robinson | 2023-09-14 | 5 | -11/+11 |
| | | | | To avoid extraneous conversions between angles and vectors | ||||
* | Approximate sin for the reverb modulator LFO | Chris Robinson | 2023-09-11 | 1 | -2/+7 |
| | | | | | | | Reverb needs to prioritize efficiency since it's expected that an app may use multiple reverb effects simultaneously, and each individual effect may process twice during a pipeline transition. Approximating sin helps by replacing a per- sample libc call that we don't need to be perfectly accurate. | ||||
* | Combine multiple divisions into one | Chris Robinson | 2023-09-10 | 1 | -8/+11 |
| | |||||
* | Include the early and late reverb gain for the decay fade timer | Chris Robinson | 2023-09-05 | 1 | -3/+30 |
| | |||||
* | Use a more accurate ring modulator waveform generator | Chris Robinson | 2023-08-29 | 1 | -37/+76 |
| | | | | | | This restricts available frequencies to fit an integer number of samples per cycle, but ensures no unintended harmonics from misaligned samples w.r.t. sawtooth and square waveforms. | ||||
* | Avoid some large stack buffers | Chris Robinson | 2023-08-28 | 1 | -27/+18 |
| | |||||
* | Fix some typos (#872) | Dirk Stolle | 2023-07-04 | 1 | -2/+2 |
| | |||||
* | Use inline variables instead of functions with static variables | Chris Robinson | 2023-06-14 | 1 | -12/+12 |
| | |||||
* | Avoid using al::vector unnecessarily | Chris Robinson | 2023-05-12 | 2 | -5/+5 |
| | |||||
* | Use deduction guides instead of helper functions for spans | Chris Robinson | 2023-05-05 | 2 | -5/+5 |
| | |||||
* | Use std::byte instead of a custom al::byte | Chris Robinson | 2023-05-04 | 1 | -2/+1 |
| | |||||
* | Simplify effect state buffer handling some | Chris Robinson | 2023-04-04 | 14 | -49/+47 |
| | |||||
* | Use macros for the likely/unlikely attributes | Chris Robinson | 2023-03-01 | 1 | -2/+2 |
| | | | | | The syntax parser for GCC 8 (and earlier?) fails when these attributes are in certain places. | ||||
* | Support MSADPCM samples in the mixer | Chris Robinson | 2023-02-14 | 1 | -0/+1 |
| | |||||
* | Support IMA4 ADPCM as a mixing voice format | Chris Robinson | 2023-02-14 | 1 | -0/+4 |
| | |||||
* | Use better panning positions for the frequency shifter effect | Chris Robinson | 2023-02-08 | 1 | -2/+7 |
| | |||||
* | Use better panning positions for the chorus effect | Chris Robinson | 2023-02-08 | 1 | -56/+61 |
| | | | | Also avoid putting larger buffers on the stack. | ||||
* | Make a table constexpr | Chris Robinson | 2023-02-07 | 1 | -6/+5 |
| | |||||
* | Improve performance calculating reverb panning | Chris Robinson | 2023-02-05 | 1 | -10/+11 |
| | |||||
* | Use a cubic resampler for the reverb modulator offset | Chris Robinson | 2023-02-05 | 1 | -17/+61 |
| | |||||
* | Increase the pitch shifter oversample factor to 8 | Chris Robinson | 2023-01-19 | 1 | -38/+37 |
| | | | | | | And use 32-bit float processing. Float precision doesn't seem to be detrimental to the overall quality, while 8x oversampling seems to help against the harmonics. | ||||
* | Minor code refactor for the frequency shifter effect | Chris Robinson | 2023-01-19 | 1 | -47/+50 |
| | |||||
* | Improve the output scaling of the pitch shifter | Chris Robinson | 2023-01-19 | 1 | -1/+1 |
| | | | | | | For tones than land exactly on a frequency bin, which are subject to the least amount of error when not adjusted, this produces a level that more closely matches the original input. | ||||
* | Don't return a large-ish array on the stack | Chris Robinson | 2023-01-19 | 1 | -15/+17 |
| | |||||
* | Slightly improve phase wrapping in the pitch shifter | Chris Robinson | 2023-01-19 | 1 | -10/+11 |
| | |||||
* | Limit pitch shifter pitch between 0.5 and 2. | Chris Robinson | 2023-01-18 | 1 | -1/+1 |
| | | | | | | The current algorithm isn't designed to go beyond that. The course tuning property is limited to that range as well, though the fine tuning property could potentially extend it out by half a semitone. | ||||
* | Use constexpr variables instead of macros | Chris Robinson | 2023-01-18 | 1 | -51/+57 |
| | |||||
* | Use a variable to handle a long value definition | Chris Robinson | 2023-01-18 | 1 | -2/+3 |
| | |||||
* | Make a variable for a reused value | Chris Robinson | 2023-01-17 | 2 | -3/+3 |
| | |||||
* | Use a better frequency bin target for pitch shifting | Chris Robinson | 2023-01-17 | 2 | -23/+47 |
| | | | | And slightly adjust the Hann window. | ||||
* | Change a couple macros to constexpr variables | Chris Robinson | 2023-01-16 | 6 | -18/+18 |
| | |||||
* | Rename some members for clarity | Chris Robinson | 2023-01-12 | 1 | -22/+22 |
| | |||||
* | Rename some lambda parameters to avoid shadowing warnings | Chris Robinson | 2023-01-05 | 5 | -15/+15 |
| | |||||
* | Add and use mixers that process one input and output channel | Chris Robinson | 2023-01-05 | 4 | -8/+8 |
| | |||||
* | Simplify handling effect output for spatial effects | Chris Robinson | 2023-01-04 | 5 | -83/+140 |
| | | | | | | | | | | | | Effects are given a 3D ambisonic buffer of the same order as the device, for processing surround sound. Effects that pass input channels to matching output channels as it processes them don't need to mix each input channel to all output channels. At most, an input channel may mix to a different output channel, if the target buffer uses a different channel layout, and need a gain adjustment, if it uses a different scaling. With a 2D output buffer, a number of channels can be skipped altogether. | ||||
* | Handle UHJ better with convolution reverb | Chris Robinson | 2023-01-01 | 1 | -44/+66 |
| | | | | | | It's now decoded to B-Format while being FFT'd, and processed as B-Format. Again, not that UHJ should really ever be used for convolution, but it's a valid format someone may want to use despite the overhead from converting it. | ||||
* | Avoid some explicit casts and references | Chris Robinson | 2023-01-01 | 1 | -2/+1 |
| | |||||
* | Avoid duplicate code to update the reverb delay lines | Chris Robinson | 2022-12-22 | 1 | -14/+7 |
| | |||||
* | Include the reverb delay times in the fade sample count | Chris Robinson | 2022-12-20 | 1 | -24/+15 |
| | |||||
* | Make sure to update the input filters with partial updates | Chris Robinson | 2022-12-20 | 1 | -1/+11 |
| | |||||
* | Clean up some reverb mixing loops | Chris Robinson | 2022-12-19 | 1 | -21/+18 |
| | |||||
* | Turn a static member function into a lambda where it's used | Chris Robinson | 2022-12-19 | 1 | -31/+29 |
| | | | | And clean up some parameters | ||||
* | Remove a redundant comment | Chris Robinson | 2022-12-18 | 1 | -4/+1 |
| | |||||
* | Use a size_t for the reverb decay fade count | Chris Robinson | 2022-12-18 | 1 | -2/+2 |
| | |||||
* | Clear the old reverb pipeline buffer when it's done | Chris Robinson | 2022-12-17 | 1 | -9/+46 |
| | |||||
* | Rework reverb fading to toggle between pipelines | Chris Robinson | 2022-12-17 | 1 | -475/+360 |
| | | | | | | | | | | | | When non-simple properties are changed, the active reverb pipeline is switched and the new parameters set on that one. The main process function will then be set to fade out input on the old pipeline, fade in input on the new pipeline, then process and mix both pipelines. After some number of samples (calculated from its decay time), the old pipeline will stop processing. This should improve the transition from a highly reverberant environment by not harshly interpolating to the new environment, as well as better handle changes to the all-pass and T60 filters. | ||||
* | Avoid manually specifying FFT template parameters | Chris Robinson | 2022-12-14 | 2 | -5/+5 |
| | |||||
* | Avoid using a macro to wrap standard attributes | Chris Robinson | 2022-12-06 | 1 | -1/+1 |
| | |||||
* | Avoid some uses of the LIKELY/UNLIKELY macros | Chris Robinson | 2022-12-05 | 1 | -1/+1 |
| |