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* Avoid using a modulo in a loopChris Robinson2022-10-181-10/+42
* Track if doing 2D mixing onlyChris Robinson2022-09-042-2/+3
* Allow different HF scales for 2D mixing/outputChris Robinson2022-09-042-2/+2
* Use the difference in HF scale for upsampling ambisonicsChris Robinson2022-09-032-2/+2
* Revert "Don't apply the HF scaling for "upsampling" ambisonics"Chris Robinson2022-09-022-4/+42
* Don't apply the HF scaling for "upsampling" ambisonicsChris Robinson2022-08-312-42/+4
* Do a simplified update for reverb when not fadingChris Robinson2022-08-291-49/+48
* Always fade the main early and late delay tapsChris Robinson2022-08-291-8/+33
* Update reverb processingChris Robinson2022-08-291-285/+290
* Upsample the reverb output as neededChris Robinson2022-08-271-35/+94
* Create and use 2D upsampling matricesChris Robinson2022-08-252-2/+2
* Inline and precompute some CalcDirectionCoeffs callsChris Robinson2022-08-185-7/+7
* Inline a function and remove an unnecessary parameterChris Robinson2022-08-162-2/+2
* Use proper array sizes for more gainsChris Robinson2022-08-1512-22/+26
* Change an inline function to a class methodChris Robinson2022-08-021-4/+3
* Ensure some mixing buffers are aligned for SIMDChris Robinson2022-07-262-2/+2
* Use a boolean check instead of a function pointerChris Robinson2022-05-241-7/+14
* Avoid dividing by a constantChris Robinson2022-05-241-4/+4
* Rename lerp to avoid conflicts with C++20's std::lerpChris Robinson2022-04-063-6/+6
* Rename Sqrt1_2 for consistencyChris Robinson2022-02-011-5/+5
* Remove math_defs.hChris Robinson2022-01-271-2/+5
* Get rid of MathDefsChris Robinson2022-01-278-28/+24
* Start and use a standard-like numbers headerChris Robinson2022-01-272-11/+12
* Use a different output matrix for late reverbChris Robinson2022-01-111-14/+22
* Move the effects base and effectslot to coreChris Robinson2021-12-1714-213/+14
* Make an inline function to check for 2D ambisonic formatsChris Robinson2021-12-121-1/+1
* Add an internal Super Stereo formatChris Robinson2021-12-111-0/+1
* Add a UHJ-specific coefficient scaling arrayChris Robinson2021-07-131-2/+7
* Update include headersChris Robinson2021-04-2715-30/+33
* Update some license noticesChris Robinson2021-04-272-28/+52
* Update includesChris Robinson2021-04-2711-15/+18
* Move BufferStorage and Voice to coreChris Robinson2021-04-271-1/+1
* Move GetChannelIdxByName and clean up some more includesChris Robinson2021-04-262-2/+0
* Move some functions to coreChris Robinson2021-04-2514-88/+238
* More include cleanupChris Robinson2021-04-241-0/+3
* Move GetHFOrderScales to a more appropriate placeChris Robinson2021-04-242-4/+3
* Create a base the ALCdevice and ALCcontext structsChris Robinson2021-04-2415-69/+70
* Add support for 4-channel UHJChris Robinson2021-03-311-1/+2
* Handle 3-channel UHJ audio buffersChris Robinson2021-03-311-1/+2
* Start an interface for providing UHJ audioChris Robinson2021-03-311-1/+20
* Avoid copying buffers for aligning overlapped windowsChris Robinson2021-01-302-33/+42
* Store buffer info in the queue entryChris Robinson2021-01-2415-47/+53
* Avoid global constexpr arraysChris Robinson2021-01-211-11/+11
* Add NEON-enhanced FIR loops for convolution and UHJChris Robinson2020-12-311-0/+15
* Return an intrusive_ptr from EffectStateFactory::createChris Robinson2020-12-2815-19/+34
* Avoid including voice.h in alcontext.hChris Robinson2020-12-274-0/+6
* Combine EffectState::deviceUpdate with setBufferChris Robinson2020-12-2615-35/+29
* Avoid AL enums for the EffectSlot typeChris Robinson2020-12-261-2/+2
* Add a crossover frequency field for the deviceChris Robinson2020-12-262-2/+2
* Update a comment and type used in the convolution effectChris Robinson2020-12-251-11/+11